jI11jaCksjAkk

Well-Known Member
Jun 26, 2023
1,212
2,608
As with all of the puzzles in the game, if you get it wrong three times, you'll get the option to skip it.
I have played games where (like IRL password logins) you can get locked out with too many errors, so I was leery of trying too many times. So I came here and read a couple posts saying essentially this and realized there were no penalties for errors. (y)
As for Aisha being a character rather than a kink, yeah, I've worked with trans people (both directions) and wanted to create a world where they were treated with the dignity that they deserve. People frequently complain about my "feminist agenda" because I tend to have strong women in my games
You don't say! :eek: :D Imagine being an even less popular subtype: a male feminist (a 'traitor' to one side and an unwanted supporter to most of the other side). :(
There are a couple of reasons for why we didn't do a gay male MC.
1) We already had to do the sex scenes in multiples of 9. Doing 12 would have been 25% more work.
2) Mortze was uncomfortable rendering MM sex scenes. He's perfectly fine with people being gay, but he doesn't want to get that personally intimate with it.
Figured that both were part of the reason. I know I never choose to do 25% more work if it's optional. :sneaky: Nor would I want to spend lots of time rendering images that are not my particular orientation either. Just thought it was a strange missing piece that made my fairness alarm start ringing.

As for the game, I can only echo other posts now that I have completed it - the ending seemed too quick and left me wanting more. But that is a sign of an engaging story if nothing else, so I look forward to checking out your other content. :cool:

EDIT: And please tell Mortze the way he renders breasts is absolute perfection. :love:
 
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Tlaero

Well-Known Member
Game Developer
Nov 24, 2018
1,083
5,340
Re the ending of the game. In the immortal words of Neil Young (or Def Leppard, or Highlander, depending on your age), "It's better to burn out than to fade away."

I told the story I wanted to tell. Yes, I could drag it along forever and have you all get more and more tired of it until I ask myself, "Why am I still doing this when no one cares anymore?" Or I could tell the intended story and stop.

People complain that Hollywood is all sequels and reboots, with no new ideas anymore. That's not because Hollywood writers don't have new ideas. It's because the audience wants sequels and reboots and complains when a story ends.

Thank you for enjoying this story. I've got more than 10 others for you to try. And I'm going to keep writing them. But Toro 7 is done.

Tlaero
 

bingolebongo

Member
May 15, 2020
313
572
Yeah, I got a kick out of Mortze doing that too.

In Finding Miranda, there's a part with code on a whiteboard, and it's code from my AdventureCreator tool.

Tlaero
I remember that. Gave me a good chuckle when the VP says something like "Did you say you run this on production systems?"
 

jI11jaCksjAkk

Well-Known Member
Jun 26, 2023
1,212
2,608
In the immortal words of Neil Young (or Def Leppard, or Highlander, depending on your age), "It's better to burn out than to fade away."
For many in my generation the association with that quote is mostly April 4/5, 1994 and the endless media interviews that followed. :cry:
I've got more than 10 others for you to try. And I'm going to keep writing them. But Toro 7 is done.
No complaints here, and I hope it didn't come off as such - just wished it would have gone on a bit longer because I was enjoying it. As for the rest, I started blindly with Elsaverse Transitions and realized there was an overarching narrative that I was jumping into the middle of, then went back to a pack of 4 ported-from-html titles (Dreaming, Redemption, Finding, Saving). Is this the order you would suggest:

or like Star Wars is there a sequence you would suggest other than release order?
 

moskyx

Forum Fanatic
Jun 17, 2019
4,415
14,864
For many in my generation the association with that quote is mostly April 4/5, 1994 and the endless media interviews that followed. :cry:

No complaints here, and I hope it didn't come off as such - just wished it would have gone on a bit longer because I was enjoying it. As for the rest, I started blindly with Elsaverse Transitions and realized there was an overarching narrative that I was jumping into the middle of, then went back to a pack of 4 ported-from-html titles (Dreaming, Redemption, Finding, Saving). Is this the order you would suggest:

or like Star Wars is there a sequence you would suggest other than release order?
In the Elsaverse Omnibus, you got all the titles but Elsa's Nightmares (which happens right before Elsaverse Transitions) and Chasing Beth (which happens immediately after); there's also a short story about Miranda (FM:Hope) that has been released earlier this year and is not included. Starting a new game, you'll see the title selector screen. You can play (and read) all the titles as in a book, from top to bottom and left to right. Titles on the left column are games, the rest are short stories and there's even a novella (AAA) that I'd recommend to read after completing Darkness Falls first season (chapter 4.2) before starting the unfinished Season II. Won: Darkness Within would be the last one on that bundle. Then Nightmares, Transitions, Beth, and Hope
 

dolfe67

Forum Fanatic
Apr 25, 2020
5,460
15,241
Re the ending of the game. In the immortal words of Neil Young (or Def Leppard, or Highlander, depending on your age), "It's better to burn out than to fade away."

I told the story I wanted to tell. Yes, I could drag it along forever and have you all get more and more tired of it until I ask myself, "Why am I still doing this when no one cares anymore?" Or I could tell the intended story and stop.

People complain that Hollywood is all sequels and reboots, with no new ideas anymore. That's not because Hollywood writers don't have new ideas. It's because the audience wants sequels and reboots and complains when a story ends.

Thank you for enjoying this story. I've got more than 10 others for you to try. And I'm going to keep writing them. But Toro 7 is done.

Tlaero
Is it really what people want or is it what the producers think that's what people want and so it's less risky to invest in? I might agree with sequels but not reboots. And nowadays lots of "sequels" are soft reboots anyway, and adapted for "modern audience" *sick* (they could make new IPs for their "modern audience")

Though you prefer making multiple small stories than a big one, if that works for you.
 

TomUK

Engaged Member
Sep 28, 2021
3,258
2,398
Got to be honest, I was very disappointed with this ending, this game had so much scope where to expand to in an area that not many games have gone, I feel the dev/s either got bored or if this was their intention in the first place then they seriously lacked imagination. Very disappointing.
 

Tlaero

Well-Known Member
Game Developer
Nov 24, 2018
1,083
5,340
Every single story ever told has infinite scope to expand into. You're welcome to your opinion that not dragging this on forever shows a lack of vision. My contrary view is that its the stories that drag on forever that lack vision.

Both and neither of us is right. Soap Operas have been going on forever and are extremely popular. And many of the most lasting and memorable stories ever told were tight standalone affairs that had no sequels.

We didn't get bored, and we're not so vapid that we accidentally wrote a story that you liked but ran out of ideas. We set out to tell a story, and we stopped when that story was told.

Tlaero
 

Tlaero

Well-Known Member
Game Developer
Nov 24, 2018
1,083
5,340
Is it really what people want or is it what the producers think that's what people want and so it's less risky to invest in?
They make their decisions based on data, and they've got a lot of data. They know precisely how well Fast X did compared to the 10 new IPs that bombed in the box office.

Or, consider Firefly. There's a reason that it failed when the, what 5th Star Trek series? ran for years. And that reason had nothing to do with how good Firefly was (it was incredible, and I'll die on that hill). It had everything to do with the fact that a lot more people watched Star Trek than Firefly.

Back in the 80's the only way we could get Science Fiction movies was to have Arnold Schwarzenegger in them. That was because people would go see an Arnold movie regardless of what it was, so the producers had the latitude to do something new.

An organism's resistance to change (new things) is called "Homeostasis" and it's more than human nature. It's considered one of the criteria for classifying something as alive. It's the reason our ancestors didn't all die off when they found a new set of red berries (that happened to be poisonous). And it's the reason sequels and reboots of berries that are known to not be poisonous will always do better than new IPs.

Tlaero
 

Tlaero

Well-Known Member
Game Developer
Nov 24, 2018
1,083
5,340
For many in my generation the association with that quote is mostly April 4/5, 1994 and the endless media interviews that followed. :cry:

No complaints here, and I hope it didn't come off as such - just wished it would have gone on a bit longer because I was enjoying it. As for the rest, I started blindly with Elsaverse Transitions and realized there was an overarching narrative that I was jumping into the middle of, then went back to a pack of 4 ported-from-html titles (Dreaming, Redemption, Finding, Saving). Is this the order you would suggest:

or like Star Wars is there a sequence you would suggest other than release order?
RIP Kurt. :-(

Don't worry, you came across fine.

Yeah, start with the Omnibus: https://f95zone.to/threads/elsaverse-omnibus-vol-1-tora-productions.90315/ and either go down the left side or go left to right. The left side are the games and the things to the right are extras that add flavor. The games expect that you played them in order, but they do NOT expect that you did all of the short stories. That said, there's good stuff in those stories. :)

(In other words, "What Moskys said.")

Tlaero
 
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Rk420

New Member
Aug 12, 2017
3
7
Every single story ever told has infinite scope to expand into. You're welcome to your opinion that not dragging this on forever shows a lack of vision. My contrary view is that its the stories that drag on forever that lack vision.

Both and neither of us is right. Soap Operas have been going on forever and are extremely popular. And many of the most lasting and memorable stories ever told were tight standalone affairs that had no sequels.

We didn't get bored, and we're not so vapid that we accidentally wrote a story that you liked but ran out of ideas. We set out to tell a story, and we stopped when that story was told.

Tlaero
I actually enjoyed the ending of the game, you did a fine job in my opinion. This is the most intense game of this type that I have ever played till date (y) Felt like being in a sci-fi movie with a heart-in-mouth ending. I myself am not a fan of continuously extending a story with no end in sight. I have to say though that I played all 7 episodes in one go.
 

turbojoe

Forum Fanatic
Sep 27, 2021
4,346
4,669
Soap Operas have been going on forever
Ok ok - I don´t think all the fans here of your marvellous game complaining the abrupt ending do expect an endless serial, but especially in my opinion to await 2 or 3 more seasons (7 episodes each) would have been nice.
As some more here posted the initiated story has definitely the potential for it.

Anyway I respect your decision and thank you very much for this outstanding adventure, I really enjoyed it :love:
 
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