Download several versions of the translator, I recommend unpacking the first time the game with older versions. Then open this project with a newer version and translate, the new ones have some strange problems with the initial unpacking.I wanted to translate a game with the tool but when I upload the game it hangs. : (
Thank you, that worked!Download several versions of the translator, I recommend unpacking the first time the game with older versions. Then open this project with a newer version and translate, the new ones have some strange problems with the initial unpacking.
This is only my recommendation, not necessarily to execute.
Import translations rarely do this. Open the file you are currently translating with Notepad++ and manually correct the translated lines.Hey everyone, hoping someone can help me figure out what I'm doing wrong.
I'm trying to translate Exorcism Shrine Maiden, but a specific line refuses to update, even with the translation added. If I check into the translated map file, the text remains in japanese. Anyone knows what could be causing this? Most other translations work fine
View attachment 1910174
Sadly the file is a rvdata2 file, editing it in notepad++ makes the file unreadable by RPG Maker MV. Any better way to update the map file?Import translations rarely do this. Open the file you are currently translating with Notepad++ and manually correct the translated lines.
Important note, do it AFTER all edits in Translator++, as after manual edits Translator++ will refuse to edit the file.
I hope google translate understandable)
So the only good option is to download RPG Maker MV and open this file with it. I haven't tried it, but people have written that it works...Sadly the file is a rvdata2 file, editing it in notepad++ makes the file unreadable by RPG Maker MV. Any better way to update the map file?
Man, I feel stupid. Never thought of just opening it directly in RPG Maker VX Ace (Good thing they are on sale now)So the only good option is to download RPG Maker MV and open this file with it. I haven't tried it, but people have written that it works...
Write if you check. That would be helpful.
It's a familiar case. The problem in some games, the program stumbles on the special characters in the translation and can not import it into the game. The most common variant is slashHello!
I translated a whole game but only parts of the translation will be applied - like you can see here (caution: many screenshots ):
View attachment 1928846
Anybody experienced the same behaviour and could have a solution for that?
Greetings
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Yea.. I got now a variant, where you can export the translated stuff into the corresponding directories:It's a familiar case. The problem in some games, the program stumbles on the special characters in the translation and can not import it into the game. The most common variant is slash
Unfortunately there is no cure. Only manual editing of game files, to add translated text in them.Code:\
how did you fix that?Yea.. I got now a variant, where you can export the translated stuff into the corresponding directories:
View attachment 1929058
And et voila - the strings are translated:
View attachment 1929059
It's a bit hacky but should working for the moment
Thanks for the info!
did you change the unpacking paths of the game? If not, everything is fine.if I try to open a new project with the exact same game, it only gives me the /js folder, not any of the /data.
This is where the mistake is made. The translation from the old file must be Imported to the new version of the program. Because the cache is not picked up. Start a new project, the new version of the program, then click Import here, select your translation file and start Importing. Try date first (bottom right corner in the Import), if the date does not Import, it happens, Import the translations (one at a time (bottom left corner in the Import)I can still open my old .trans save file.
I imported the old .trans file, so now my object file list has both the /js directory and the /data directory. However, when I click "inject/apply translation" (with a test folder as the output directory) the game it outputs does not take my modifications into account.This is where the mistake is made. The translation from the old file must be Imported to the new version of the program. Because the cache is not picked up. Start a new project, the new version of the program, then click Import here, select your translation file and start Importing. Try date first (bottom right corner in the Import), if the date does not Import, it happens, Import the translations (one at a time (bottom left corner in the Import)
This happens if you start a new project, but for some reason the translator thinks that the files have changed. It remembers and does not change them again.the game it outputs does not take my modifications into
I can't get it to work. Now the old version doesn't open anything, and clicking the import button doesn't do anything either. The game I'm trying to work with already has a .trans file (someone did an MTL pass, and I want to do a manual translation), and I can open that, but it still doesn't register my changes. It's like the translator++ app doesn't read the \www directory or something. I was able to make changes by manually editing the .json files in the \www\data directory, but doing the entire game like that would be a nightmare.This happens if you start a new project, but for some reason the translator thinks that the files have changed. It remembers and does not change them again.
Unpack the new copy of the game, start the process over.
(Use the old translator to start the project, when unpacking is finished, do not save anything).
Then close the old translator, start a new project with the new version of the translator, import your saved data into it.
This should help, proven by personal experience.
(you can skip the brackets, but I recommend it, because new versions of the translator do not decompress well)