Experimental GUI Change News
Over the last months, we've been listening to feedback on the new GUI. The one thing that's annoying a bunch of people is that it now takes a number more clicks to view and interact with things in your inventory. So, as a starter for ten, we're experimenting with things that are new to your inventory that you didn't even get to see (largely from being obtained from containers) appearing in the location window for one turn afterwards.
The thing is, you all aren't used to this, so even though there'll be an icon on the object (saying 'this item is in your bag' or 'this item is not in your bag, but it is held'), I expect lots of you will click on the item, thinking it's on the floor, and then proceed to drop it when you try to pick it up.
So, well, we've tried putting big fat labels over the items that aren't 'really there', and changing some colours of things, like the pick up and drop buttons, to make it really obvious what does what. So hopefully, you know, not too many mistakes will be made.
Anyway, we'll let you mess around with this for now, and see if you like it and think we're heading in the right direction, or hate it entirely.