Anyone got the latest strateg?
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19/11/09Anyone got the latest strateg?
I would assume as much given DQ has its own Patreon page.Will the 190821 unlock file work for diaperquest or will I need a different file for that?
It seems it doesn't work. I can't access any of the new alpha content using the old one.The current one still seems to work with it.
Can we get the new debug as well?You must be registered to see the links19/11/09
Sry, have no access =(Can we get the new debug as well?
Yep, from now alpha access only from october debug unlock, but u still have access to debug commandsIt seems it doesn't work. I can't access any of the new alpha content using the old one.
Does anyone know how to complete transformation routes like the cow ears and the other ones? I was able to get partway along it, but am getting stuck at some point and it's unclear what exact requirements there are for them.
I'm also kinda curious if anyone knows the complete list of those, and how to trigger them
Hair does something similar to what I imagine is happening here where incremental changes to hair length don't seem to show up on the character window until after several more "points" get added to hair. Several addictions are rated in small ranges, like 0-10, but the list of possible changes to them far more granular. Some effects code be coming from clothing, others from buffs and debuffs, some from other in game interactions or NPCs. In other words, the game might be using a much larger and granular range behind the code to decide when to add or take away a point in an addiction stat, just like how hair might not show any difference between one point and another. The commands might not even be on the same level as what's being displayed on the addictions page, so a larger number might be needed for it to make any of them even budge a little. The only one I've ever really messed with is humiliation, which is in a range of 0-40000, so it always reflects any change without fail.I'm having a bit of a conundrum here; I have v 6.1 and debug file 190821. I have use the set [stat] command and was able to alter my character's strength, intelligence, dexterity, all that shit. But when I use that command to set the addictions stats, it'll tell me that the stat has increased, but when I go into the character stat menu, it stays the same. Is it broken, or am I doing something wrong?
Agreed. Wiki's are notorious for being left in half-assed placeholder states, but it's always worth it to check back in every once and a while to see if the specific information you're looking for has made it in yet.You must be registered to see the links. Surprisingly it's been getting more updates and has useful info on it now.
In this case I would recommend the github repo instead if you have even a basic grasp of scripting. The wiki still is a good starting point for overviews, core mechanics and hints towards which pieces of content might be worth a closer look.Agreed. Wiki's are notorious for being left in half-assed placeholder states, but it's always worth it to check back in every once and a while to see if the specific information you're looking for has made it in yet.
Unfortunately my ass can't code or script, and I can't be assed to take the time to learn either.In this case I would recommend the github repo instead if you have even a basic grasp of scripting. The wiki still is a good starting point for overviews, core mechanics and hints towards which pieces of content might be worth a closer look.
Reading is a lot easier than writing though. And the game uses some weird script seemingly designed to mimic oldschool RPGs in some aspects. The following is not aimed at you specifically but in case anyone wants to try their luck at readingUnfortunately my ass can't code or script, and I can't be assed to take the time to learn either.
Didn't know they had a github, thanks! That script language looks hysterical. And that's coming from a javascripter.Look atYou must be registered to see the linksfor example: