- Aug 4, 2017
- 303
- 479
isnt that zip file infected?The link to git for Windows in the OP installation guide is dead due to a new version being released (135 -> 136). The link to the new version is:You must be registered to see the links.
isnt that zip file infected?The link to git for Windows in the OP installation guide is dead due to a new version being released (135 -> 136). The link to the new version is:You must be registered to see the links.
You can purloin predicaments!? First i learn that you can purloin NPCs and now this? xDInform has a "can touch/view" rule for a lot of commands. You need to purloin the predicament before you can execute it.
(This is because purloin brings the item to your inventory, which means the rules say you can view/touch it since it's now in your scope)
My guess is that it doesn't have a model yet.Still running into the issue where the milking harness (mh) is showing on the character model as a black shirt, possibly ruffled or laced, but without any foreground artwork. It looks like a black shirt shadow on the character model.You don't have permission to view the spoiler content. Log in or register now.
Purloin is not a command Aika added, Purloin is one of the debug commands from Inform itself.You can purloin predicaments!? First i learn that you can purloin NPCs and now this? xD
Why is such a powerful command not under the debug/dirtycheater wall? I feel that it should be there
My guess is that Aika did something terribly wrong with the extra names on stuff. Inform is pretty fast, it is a text game engine after all, but the way it does things has some traps that if you're not careful about you might trigger. Messing with "does the player mean" and stuff like that can easily spiral out of control, and then the more objects you add in, the worse it gets. Basically, at some point you can have every code running for every object, meaning you have exponential slowdowns in your game.What is wrong with this game's performance? Like, every action takes like 5 seconds or so. Is it supposed to be like that or have I done something wrong?
Based on some forum posts and that VirusTotal has like a 28/59 score saying it's a virus. Granted it's all literal who AVs but still spookyBased on what?
It was a false positive, said Aika, but apparently there is a version of git that triggers antiviruses (the last one, 136) and there's one that does not (the previous one, 135).Based on some forum posts and that VirusTotal has like a 28/59 score saying it's a virus. Granted it's all literal who AVs but still spooky
A good place to start would be to learn how to read (Page 1 of this thread).Hello, I have a problem, how can I run this game with the program
Do you know how to get the source code? Would love to so some changes to the game. Like repeatable college predicaments, stronger curses and more flavor text...Why not upload a version that does not trigger the antivirus for the rest of us?
I remember looking into it a while back and some other guy took the source code and recompiled and the antivirus had no issue with the recompiled version either. While this led him to conclude that the original was a false positive I think the main issue is that regardless of what the issue is, clearly it is possible to compile it without the antivirus software reporting anything. Of course he did not upload his compile because why do that, right?
dividead is talking about the source code of Git, not the source code of Trap Quest. Both are very different types of programs, but Trap Quest does have it's source code public on GitHub. Note, it's not complete, and the images aren't there either.Do you know how to get the source code? Would love to so some changes to the game. Like repeatable college predicaments, stronger curses and more flavor text...
You can purloin just about anything in the game to your inventory. NPCs purloined this way can than be put into the world by the "drop <npc/item>" command.I've been trying to beat the Doom quest, but I haven't been able to find a bell anywhere. Anyone know how I can spawn a robobellboy at the hotel to destroy? Or at least way to efficiently reset the Dungeon shop? After beating and letting the shopkeeper go, I am in the situatiion where the items respawn but I can steal with impunity, but no bells have spawned.
None of the scanners identify it as spyware. It calls home and installs a plugin for the Edge browser, it's being identified as adware.Fuck this right off the interpreter is crawling with spyware. No not false positives.