- Feb 29, 2020
- 149
- 7
Gina Valentina?o que é usado para a estatua.nem bonba funciona..kkll View attachment 1596749 View attachment 1596749
Naomi's bikinyo que é usado para a estatua.nem bonba funciona..kkll View attachment 1596749 View attachment 1596749
It is possible to remove those black bars... for what you want as a final outcome you must useHi,
is it possible to play in a real Fullscreen (1920x1080) ?
Because I see that :
View attachment 434730
And I try all (F10 .... SHIFT+F10 .... ALT+ENTER ... etc...)
Thanks
It would be nice to see a screenshot of how it looks in the gameIt is possible to remove those black bars... for what you want as a final outcome you must useYou must be registered to see the links,You must be registered to see the linksorYou must be registered to see the linksto accomplish the task.
↑ The links are attached to the names in THIS comment ↑
I am currently using Lossless scaling with those settings to get rid of the black side bars (the other programs work in a very similar way so the process should be intuitive if you have understood how to do it with Lossless scaling) ↓
View attachment 1597623
Right, my bad! Here you are...It would be nice to see a screenshot of how it looks in the game
Well, I see, in addition to upscaling, the image is cropped at the top and bottom. Which is not very good, because important elements and details can be lost.Right, my bad! Here you are...
The first is just the main menu, the second is in the "gameplay", have a look... I think we can say that it's a "great result" with what's available since there is still the possibility to press all the graphic's buttons inside the interface and play as IT didn't have the black bars!
1)
View attachment 1597671
2)
View attachment 1597699
I beg to differ... since if you want you can work on the decimals and make Lossless scaling not cut completely some elements (obviously in the realm of the possible)Well, I see, in addition to upscaling, the image is cropped at the top and bottom. Which is not very good, because important elements and details can be lost.
I just thought there might be a setting that allows you to stretch the image a little horizontally instead of cropping it.I beg to differ... since if you want you can work on the decimals and make Lossless scaling not cut completely some elements (obviously in the realm of the possible)
The window has that resolution to begin with so without "diminishing" the aspect ratio there is no other way... and theoretically it would not be possible either because there is not a program that allows you to manually modify the width and the height of the window in question.
I'll let you know if I succeed in some other way (if indeed it is possible), peace!
I know, right? However If we find a way to do it, the outcome may result in image distortion and pixel shimmering.I just thought there might be a setting that allows you to stretch the image a little horizontally instead of cropping it.
Theoretically through IntegerScaler is possible "somehow", I'm trying right now (
Yes, I checked in several sources, it is not possible to stretch the image horizontally in the game (unfortunately). Image cropping only.Theoretically through IntegerScaler is possible "somehow", I'm trying right now (You must be registered to see the links)
EDIT: Not true...so after searching carefully as far as I understand it is not possible to do stretching with Integer-Scaler (below are the most useful instructions I found to give via command-line to integer-scaler)... The result was even worse. Besides, although you can crop the black side borders... in the end it's the resize that doesn't work as it should.
------------ | -------------
-crop [WIDTH_L[,WIDTH_T[,WIDTH_R[,WIDTH_B]]]]
The client area of the game is cropped by cropping-out lines of the specified width on the perimeter starting with the left in clockwise order.
Examples:
------------ | -------------
- -crop 10
- -crop 10,20
- -crop 10,20,30
- -crop 10,20,30,40
Not for scaling! For specifying a custom scale, use the -ratio parameter.
Resizes the game window so that its client area (window area except borders and title bar) has the specified size in pixels.
Useful for games that:
- Don’t resize the game window according to in-game resolution; or set a wrong window size not matching the in-game resolution; or don’t allow to change in-game resolution in windowed mode, but adjust it according to window size.
As a result of using the -resize parameter, the size of the rendering (client) area of the game window before scaling and the internal game resolution must be equal. Otherwise using this parameter may result in image distortion and pixel shimmering.
Example:
-resize 1920x1080
------------ | -------------
So if you can't do it in one way, you can do it in another (directly at the source of the image in your monitor via the NVIDIA or AMD control panel [I can't guarantee that it will work almost the same way for AMD graphics card owners but the "philosophy" behind the procedure is the same on every architecture]), but this way will slightly lower the quality of the game on the screen whatever resolution you might have (Remember → Always multiples of the initial resolution of the window of latest version of the Treasure of Nadia which I quote/insert below the "value", even for bigger panels than FULL HD).Yes, I checked in several sources, it is not possible to stretch the image horizontally in the game (unfortunately). Image cropping only.
Can we appriciate how gorgous jannete isRight, my bad! Here you are...
The first is just the main menu, the second is in the "gameplay", have a look... I think we can say that it's a "great result" with what's available since there is still the possibility to press all the graphic's buttons inside the interface and play as IT didn't have the black bars!
1)
View attachment 1597671
2)
View attachment 1597699