Deleted member 1672768
Member
- Sep 27, 2019
- 342
- 830
I concur. From a developer's point of view makes sense to create one version of the game, basically, with a few tweaks here and there. Everything hosted centrally: pirating, copying and bootlegging snuffed in an instant: no issues concerning installation, updating or execution on any platform under the sun which has a compliant HTML5 browser, so making the game accessible by anybody, anywhere, no matter what hardware or operating system they favour. (As far as I know the various official versions of ToN are just RPG Maker recompilations of the same game, and so can only run on Windows, macOS or Linux natively.) It must be tempting to only have to develop a game once and then let the new generation of gaming browsers take the strain, on umpteen platforms, internationally.Personally I don't like browser-based games, but I can see why NLT is going this way. I'm currently a supporter on Patreon, but if ToN becomes a browser-only game, I'll immediately stop my support.
I can't imagine myself paying for an online version of ToN, miss it though I would if forced to withdraw my support.
(Having to pay to play online would be a deal breaker for me.)
Treasure of Nadia as the next Fortnite?
Can't see it myself and I think NLT is too intelligent a creator to disagree with my... our... maybe majority viewpoint.
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