@worstnightmare1 Haha, no need to tell me about problems with graphic artists, I know the pain
Yeah, I'm experimenting here a bit with different stuff, but when you introduce something new, you should add few examples and cover a bit bigger ground (different fetishes) IMO, rather than 1-2 big events for small amount of people. And I'll expand existing content, including random events, over next updates. Need to do a bit of everything at the same time. If I focus on stability issues and programming tools (v0.03) people will say it's hardly an update. If I focus on one genre/fetish, other people will also be disappointed. if I release smaller updates, but faster, they will cry there's hardly any new content, and if I wait like a full month to release something, they will rage that they need to wait full month for it etc. etc.
There's hardly any optimal choice to do things, because you will always
Thanks as always!
@Betty Boop Oops! Looks like I overlooked one variable. Thanks!
@YosalouRe If you already know programming or worked with other game engines, then it's relatively easy to get started, but might still take years to get good at it (I have 3 year experience with Unity, but there's still a lot of stuff I don't know). Though if you have no idea about programming, game development and engines, you will struggle really a lot on the beginning and it might feel overwhelming, but on the other hand making very simple games is easy and there's a lot of tutorials, so it all depends on your motivation and free time to learn.