- Apr 2, 2019
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I fully agree with you. As for images with important small details, portrait shots come to mind. Though it mostly may concern depictions of (im)perfections like wrinkles, vellus hair, or freckles.Thank you for an update. Some interesting food for thought.
I never thoought about it deeply, just used XnConvert (using cjpeg I believe), so withYou must be registered to see the linksit can be different.
Still, with large images (like 1920x1080) smoothing over small details (like 1-2px) is not a bad thing, even reducing granularity of the renders. So with high quality settings, IMHO webp seems to be looking typically better for 3D CG. Unless maybe the image is kinda specific, like with many important small details...
Your kind reaction led me to hunt through my backups as I was fairly certain to also have done this on a prior version of this title:
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By way of the above, the game could be shipped with png image quality while still having the files as small as the low quality jpeg version.
CrimsonAxisStudio, you made Kathryn's cross behave! And your render skills have much improved. I really like the direction you went with Jeni's scenes: the softer light, more detailed textures and above all her looks. Well done!
Edit: Added information on cwebp's performance with the recommended quality setting of 90. The gist of it: use it, it won't disappoint. And if you ever feel the need to shave off more of the size without sacrificing quality, give pio a try (or wait for widespread AV1 support).
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