Is there a way for the choices to work in order so I don't have to choose one option over another?
They wouldn't then be choices.Is there a way for the choices to work in order so I don't have to choose one option over another?
I mainly ask because in the first section you can visit all the sisters and it didn't seem to matter. Sometimes the order of choices in these games allows more events to happen. Also When it comes to the Harem tag I think I would like to experience all of the scene moments with each girl.They wouldn't then be choices.
That's your preference and not how the dev wants the game to be played. Considering how much they've altered the initial release to accommodate people I truly hope that we won't see all choices rendered meaningless because you or someone else doesn't want to miss out on content or to have to play through it more than once.I mainly ask because in the first section you can visit all the sisters and it didn't seem to matter. Sometimes the order of choices in these games allows more events to happen. Also When it comes to the Harem tag I think I would like to experience all of the scene moments with each girl.
It doesn't really matter for that one.I mainly ask because in the first section you can visit all the sisters and it didn't seem to matter. Sometimes the order of choices in these games allows more events to happen. Also When it comes to the Harem tag I think I would like to experience all of the scene moments with each girl.
Please updateMy unofficial android port:
Undercover Love [v0.0.1a]
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I second the recommendations of darkhound1.I use xnview. It's free and has batch conversion capabilities with an understandable UI.
Try googling that specific dll file
Sorry for being late to the party and bringing this up again but your comparison is an oversimplification and the resulting conclusion sadly not sound.I second the recommendations of darkhound1.
JPEG blurs color borders, so the image quality lowers significantly. WEBP gives practically no perceptible decrease in quality (on good quality settings like 90%), while being also superior in size reduction. So there is no question, WEBP it is.
For batch image processing, there is also XnConvert from the same author as XnView, and even a command-line tool to be run from automatic scripts.
Thank you for an update. Some interesting food for thought.Sorry for being late to the party and bringing this up again but your comparison is an oversimplification and the resulting conclusion sadly not sound.
Both JPEG as well as WEBP have image details they struggle with: JPEG suffers on hard borders of uniform color or small lines on uniform backgrounds, WEBP suffers on areas of small details like leaves on a tree or human skin. Given a modern encoder likeYou must be registered to see the linksthe size difference between both formats on equally perceived quality is negligible and depending on image composition JPEG may still draw ahead. So the question still remains and it's answer isn't always WEBP.
That being said, I too second darkhound1's recommendation of using fixed quality WEBP over most JPEG encoders, CrimsonAxisStudio. Though if one tried to optimize for size as well as quality a structural-similarity-based approach using variable quality settings for each image would be the way to go. And while the process may sound rather daunting, it can be automated by tools likeYou must be registered to see the links.
I actually did test this on a relatively new title last autumn which shipped both a PNG- as well as a JPEG-version (the latter with a quality setting of 90, iirc) on its first iterations:
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I fully agree with you. As for images with important small details, portrait shots come to mind. Though it mostly may concern depictions of (im)perfections like wrinkles, vellus hair, or freckles.Thank you for an update. Some interesting food for thought.
I never thoought about it deeply, just used XnConvert (using cjpeg I believe), so withYou must be registered to see the linksit can be different.
Still, with large images (like 1920x1080) smoothing over small details (like 1-2px) is not a bad thing, even reducing granularity of the renders. So with high quality settings, IMHO webp seems to be looking typically better for 3D CG. Unless maybe the image is kinda specific, like with many important small details...
I fully agree with you. As for images with important small details, portrait shots come to mind. Though it mostly may concern depictions of (im)perfections like wrinkles, vellus hair, or freckles.
Your kind reaction led me to hunt through my backups as I was fairly certain to also have done this on a prior version of this title:
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By way of the above, the game could be shipped with png image quality while still having the files as small as the low quality jpeg version.
CrimsonAxisStudio, you made Kathryn's cross behave! And your render skills have much improved. I really like the direction you went with Jeni's scenes: the softer light, more detailed textures and above all her looks. Well done!
Edit: Added information on cwebp's performance with the recommended quality setting of 90. The gist of it: use it, it won't disappoint. And if you ever feel the need to shave off more of the size without sacrificing quality, give pio a try (or wait for widespread AV1 support).