- Sep 18, 2017
- 189
- 864
Absolutely.Will there be transformations atleast?
Absolutely.Will there be transformations atleast?
This news really made my dayOkay, I think it's time to announce my next project. I am gradually losing motivation to continue, but since the script is 90% complete, I'd really like to push it through and be done with it.
Valkyrie: The Fall will be the next and most likely last installment in the series. However, you can expect some major changes compared to Isis and Valdana. First and foremost, POV - no longer from the perspective of the villain, but one of the protagonosts. In fact, there's argument to be made that Valkyrie won't have a main villain in traditional sense of the word - I'll leave details to your imagination. Second main change is the structure of the game. Player will be able to choose between normal route and full route: the first one shows the stroy only from single POV, while the latter will reveals everything that goes in the background of the main plot. It is recommended to first read normal route and then experience full route, but for those impatient, the full route will be available right from the start.
The story will follow an elite squad within the Allied Forces, the titular Valkyries, and their mission to dismantle a dangerous Neo-Terran research project. If you liked political machinations of our favourite archbishop you might be disappointed, but fans of old school action flicks might find something they like in this new adventure. The main cast will be smaller (4 girls), and the game will be considerably shorter than the main route of Valdana (around 70-80%, judging by the number of lines).
View attachment 3982297
I'll be careful and set the estimated ETA of Valkyrie to early December. Also, this is definitely my last game on using Honey Select sprites. I am too tired fighting that engine.
What would probably help to motivate you man? You're obviously already creating one of the best games here.Okay, I think it's time to announce my next project. I am gradually losing motivation to continue, but since the script is 90% complete, I'd really like to push it through and be done with it.
Valkyrie: The Fall will be the next and most likely last installment in the series. However, you can expect some major changes compared to Isis and Valdana. First and foremost, POV - no longer from the perspective of the villain, but one of the protagonists. In fact, there's argument to be made that Valkyrie won't have a main villain in traditional sense of the word - I'll leave details to your imagination. Second main change is the structure of the game. Player will be able to choose between normal route and full route: the first one shows the stroy only from single POV, while the latter will reveals everything that goes in the background of the main plot. It is recommended to first read normal route and then experience full route, but for those impatient, the full route will be available right from the start.
The story will follow an elite squad within the Allied Forces, the titular Valkyries, and their mission to dismantle a dangerous Neo-Terran research project. If you liked political machinations of our favourite archbishop you might be disappointed, but fans of old school action flicks might find something they like in this new adventure. The main cast will be smaller (4 girls), and the game will be considerably shorter than the main route of Valdana (around 70-80%, judging by the number of lines).
View attachment 3982297
I'll be careful and set the estimated ETA of Valkyrie to early December. Also, this is definitely my last game on using Honey Select sprites. I am too tired fighting that engine.
Right, I forgot to mention, but unlike Isis/Valdana, the advancement of corruption will become more visible, including more visual cues. There'll be also slightly more variety than usual machine->machine-> corrupted slut sequence.The option of having a smaller cast could be higly beneficial, especially if used to delve deeper into the corruption of the girls.
You'll like corruptions in Valkyria(just make sure you keep adding at least one girl that gets huge breasts like Cassandra and Tifa, plz ;~; )
Am I smelling some TS Maho Shoujo Nao influence here?Second main change is the structure of the game. Player will be able to choose between normal route and full route: the first one shows the stroy only from single POV, while the latter will reveals everything that goes in the background of the main plot. It is recommended to first read normal route and then experience full route, but for those impatient, the full route will be available right from the start.
There are always a plenty of TS Mahou Shoujo Nao's influences in my works, but no, this isn't one. The full route will function as an expansion of the normal route, with additional scenes, but the main POV will remain the same.Am I smelling some TS Maho Shoujo Nao influence here?
Oh god, please no Koikatsu. I always liked your later games precisely because it uses Honey Select and not Koikatsu, which looks way too childish to me. What engine are you planning on using from now on?I'll be careful and set the estimated ETA of Valkyrie to early December. Also, this is definitely my last game on using Honey Select sprites. I am too tired fighting that engine.
they called me a madman..Yeah, I think it’s one of those things where there’s no way to please everyone, so it’s best for devs to make them look however they’re feeling.
for another idea, do y’all think a good guy pov could every be cool in this setting? a story about decorrupting a squad of turned girls is something I’ve never really read before.
Your reading comprehension is low it seems, this is an NTR told from the protagonist's view, not the protagonist decorrupting (although it might contain that).they called me a madman..
Glad to see the good news. Now I want to live again. Until the early December at least, kek.Okay, I think it's time to announce my next project. I am gradually losing motivation to continue, but since the script is 90% complete, I'd really like to push it through and be done with it.
Valkyrie: The Fall will be the next and most likely last installment in the series. However, you can expect some major changes compared to Isis and Valdana. First and foremost, POV - no longer from the perspective of the villain, but one of the protagonists. In fact, there's argument to be made that Valkyrie won't have a main villain in traditional sense of the word - I'll leave details to your imagination. Second main change is the structure of the game. Player will be able to choose between normal route and full route: the first one shows the stroy only from single POV, while the latter will reveals everything that goes in the background of the main plot. It is recommended to first read normal route and then experience full route, but for those impatient, the full route will be available right from the start.
The story will follow an elite squad within the Allied Forces, the titular Valkyries, and their mission to dismantle a dangerous Neo-Terran research project. If you liked political machinations of our favourite archbishop you might be disappointed, but fans of old school action flicks might find something they like in this new adventure. The main cast will be smaller (4 girls), and the game will be considerably shorter than the main route of Valdana (around 70-80%, judging by the number of lines).
View attachment 3982297
I'll be careful and set the estimated ETA of Valkyrie to early December. Also, this is definitely my last game on using Honey Select sprites. I am too tired fighting that engine.
Bit of a cunty thing to say mate.Your reading comprehension is low it seems, this is an NTR told from the protagonist's view, not the protagonist decorrupting (although it might contain that).
I'll miss the Fall series, but this sounds like a fun send off.Okay, I think it's time to announce my next project. I am gradually losing motivation to continue, but since the script is 90% complete, I'd really like to push it through and be done with it.
Valkyrie: The Fall will be the next and most likely last installment in the series. However, you can expect some major changes compared to Isis and Valdana. First and foremost, POV - no longer from the perspective of the villain, but one of the protagonists. In fact, there's argument to be made that Valkyrie won't have a main villain in traditional sense of the word - I'll leave details to your imagination. Second main change is the structure of the game. Player will be able to choose between normal route and full route: the first one shows the stroy only from single POV, while the latter will reveals everything that goes in the background of the main plot. It is recommended to first read normal route and then experience full route, but for those impatient, the full route will be available right from the start.
The story will follow an elite squad within the Allied Forces, the titular Valkyries, and their mission to dismantle a dangerous Neo-Terran research project. If you liked political machinations of our favourite archbishop you might be disappointed, but fans of old school action flicks might find something they like in this new adventure. The main cast will be smaller (4 girls), and the game will be considerably shorter than the main route of Valdana (around 70-80%, judging by the number of lines).
View attachment 3982297
I'll be careful and set the estimated ETA of Valkyrie to early December. Also, this is definitely my last game on using Honey Select sprites. I am too tired fighting that engine.
I'm considering making a game as well and intend to use Honey Select, can you share what kind of issues and frustrations you had with it? I didn't have time to get down to it yet but it seemed to be rather straightforward to use with the proper mods.Regarding Honey Select, after reading your novels, I attempted to give it a try and write one myself using it as a sprite generator. Although it's easy to create a good looking girl, the program has numerous issues. Since its primary function was not designed for asset creation, it's understandable; however, I share your frustration. Since then, I've been trying to learn how to use Blender for erotic art (I have already used it for low-poly models in games), and you certainly have more creative freedom, but it's much harder to produce something as visually appealing and consistent as HS2, also, the preset sex animations do help a great deal...
So good luck Tjord! I'm looking forward to whatever you decide to create.(just make sure you keep adding at least one girl that gets huge breasts like Cassandra and Tifa, plz ;~; )
Excellent news, is there anything in particular we can do to keep your motivation up? Or encourage you?Okay, I think it's time to announce my next project. I am gradually losing motivation to continue, but since the script is 90% complete, I'd really like to push it through and be done with it.
Valkyrie: The Fall
That looks very interesting and a nice change of pace. I'm curious if we're going to take the view of one of the Valkyries or one of the male bystanders? I'd prefer the first but the last overview route seems like it's cover a lot of the things I'd like to see.will be the next and most likely last installment in the series.
The story will follow an elite squad within the Allied Forces, the titular Valkyries, and their mission to dismantle a dangerous Neo-Terran research project. If you liked political machinations of our favourite archbishop you might be disappointed, but fans of old school action flicks might find something they like in this new adventure. The main cast will be smaller (4 girls), and the game will be considerably shorter than the main route of Valdana (around 70-80%, judging by the number of lines).
Don't rush yourself and also: What specifically are the issues with Honey Select and do you have any alternatives you're looking at for asset generation?I'll be careful and set the estimated ETA of Valkyrie to early December. Also, this is definitely my last game on using Honey Select sprites. I am too tired fighting that engine.
I believe if we all together form a cheer team, Tjord's motivation will rise by 200%Excellent news, is there anything in particular we can do to keep your motivation up? Or encourage you?
The biggest problem is that there's a very limited amount of options one can explore when writing from villain's perspective. Corruption (Akuochi) genre is already extremely restrictive when it comes to plot, any other restriction on top ot it would only make subsequent works more and more repetitive.Seeing the girls fall from their side sounds fun, after having two scheming protagonists I see how making a third one would be either difficult to make distinct from the other two or just really boring to write
Various minor issues like clipping, limbs turning into noodles out of nowhere, artifacts and the fact that any model that doesn't conform to HS standard body measurements requires tons of work to be used even with stock animations. I am also kinda tired of HS aesthetics altogether. Don't get me wrong, I appreciate what Illusion games can do, especially with mods, but I don't have time nor patience to play around to churn out output that'd satisfy me.What specifically are the issues with Honey Select and do you have any alternatives you're looking at for asset generation?
I get what you mean by not wanting to be repetitive, and though as a player I don't mind something repetitive if it hits the right notes (as honestly, good Akuochi VNs are rare to come by especially in English), as a writer I also understand not being satisfied with that and wanting to explore more varied scenarios.The biggest problem is that there's a very limited amount of options one can explore when writing from villain's perspective. Corruption (Akuochi) genre is already extremely restrictive when it comes to plot, any other restriction on top ot it would only make subsequent works more and more repetitive.
Various minor issues like clipping, limbs turning into noodles out of nowhere, artifacts and the fact that any model that doesn't conform to HS standard body measurements requires tons of work to be used even with stock animations. I am also kinda tired of HS aesthetics altogether. Don't get me wrong, I appreciate what Illusion games can do, especially with mods, but I don't have time nor patience to play around to churn out output that'd satisfy me.
I've been playing around with AI generation for two years now, and I think it's good enough to be used in games, provided the authors cover for its weaknesses. So, if I were to guess, my next game will be using AI CG.