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Who was your favourite heroine?

  • Audrey

  • Cassandra

  • Samira

  • Victorica

  • Yoona

  • Yuria


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Tjord

Member
Game Developer
Sep 18, 2017
189
864
Okay, I think it's time to announce my next project. I am gradually losing motivation to continue, but since the script is 90% complete, I'd really like to push it through and be done with it.

Valkyrie: The Fall will be the next and most likely last installment in the series. However, you can expect some major changes compared to Isis and Valdana. First and foremost, POV - no longer from the perspective of the villain, but one of the protagonists. In fact, there's argument to be made that Valkyrie won't have a main villain in traditional sense of the word - I'll leave details to your imagination. Second main change is the structure of the game. Player will be able to choose between normal route and full route: the first one shows the stroy only from single POV, while the latter will reveals everything that goes in the background of the main plot. It is recommended to first read normal route and then experience full route, but for those impatient, the full route will be available right from the start.

The story will follow an elite squad within the Allied Forces, the titular Valkyries, and their mission to dismantle a dangerous Neo-Terran research project. If you liked political machinations of our favourite archbishop you might be disappointed, but fans of old school action flicks might find something they like in this new adventure. The main cast will be smaller (4 girls), and the game will be considerably shorter than the main route of Valdana (around 70-80%, judging by the number of lines).

cast.png


I'll be careful and set the estimated ETA of Valkyrie to early December. Also, this is definitely my last game on using Honey Select sprites. I am too tired fighting that engine.
 

asuasuto

New Member
Jun 17, 2021
3
8
Okay, I think it's time to announce my next project. I am gradually losing motivation to continue, but since the script is 90% complete, I'd really like to push it through and be done with it.

Valkyrie: The Fall will be the next and most likely last installment in the series. However, you can expect some major changes compared to Isis and Valdana. First and foremost, POV - no longer from the perspective of the villain, but one of the protagonosts. In fact, there's argument to be made that Valkyrie won't have a main villain in traditional sense of the word - I'll leave details to your imagination. Second main change is the structure of the game. Player will be able to choose between normal route and full route: the first one shows the stroy only from single POV, while the latter will reveals everything that goes in the background of the main plot. It is recommended to first read normal route and then experience full route, but for those impatient, the full route will be available right from the start.

The story will follow an elite squad within the Allied Forces, the titular Valkyries, and their mission to dismantle a dangerous Neo-Terran research project. If you liked political machinations of our favourite archbishop you might be disappointed, but fans of old school action flicks might find something they like in this new adventure. The main cast will be smaller (4 girls), and the game will be considerably shorter than the main route of Valdana (around 70-80%, judging by the number of lines).

View attachment 3982297


I'll be careful and set the estimated ETA of Valkyrie to early December. Also, this is definitely my last game on using Honey Select sprites. I am too tired fighting that engine.
This news really made my day
 
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dean_athallah

hyperliquid.xyz
Donor
Dec 18, 2019
97
259
Okay, I think it's time to announce my next project. I am gradually losing motivation to continue, but since the script is 90% complete, I'd really like to push it through and be done with it.

Valkyrie: The Fall will be the next and most likely last installment in the series. However, you can expect some major changes compared to Isis and Valdana. First and foremost, POV - no longer from the perspective of the villain, but one of the protagonists. In fact, there's argument to be made that Valkyrie won't have a main villain in traditional sense of the word - I'll leave details to your imagination. Second main change is the structure of the game. Player will be able to choose between normal route and full route: the first one shows the stroy only from single POV, while the latter will reveals everything that goes in the background of the main plot. It is recommended to first read normal route and then experience full route, but for those impatient, the full route will be available right from the start.

The story will follow an elite squad within the Allied Forces, the titular Valkyries, and their mission to dismantle a dangerous Neo-Terran research project. If you liked political machinations of our favourite archbishop you might be disappointed, but fans of old school action flicks might find something they like in this new adventure. The main cast will be smaller (4 girls), and the game will be considerably shorter than the main route of Valdana (around 70-80%, judging by the number of lines).

View attachment 3982297


I'll be careful and set the estimated ETA of Valkyrie to early December. Also, this is definitely my last game on using Honey Select sprites. I am too tired fighting that engine.
What would probably help to motivate you man? You're obviously already creating one of the best games here.
 

dirichilhet

Newbie
Sep 4, 2022
19
70
Thanks for the update, Tjord! Finishing a project (specially a game) is no easy task. You've demonstrated your capabilities many times before, but if you're disinterested or feel that it's not worth the effort, I believe most of us would understand if you dropped the project, so don't ever feel pressured to complete it. That being said, I think when creating art, we tend to strive for a level of perfectionism that is usually unrealistic. We often have this amazing idea on our head, but when translated into reality, it only resembles an echo of what we initially envisioned - this feeling of regret although bittersweet, is inherent to the artistic process and maturing as a creator involves understanding and accepting what can be achieved.

I'm saying all this overthought just to point out that "better done than perfect" and that "good enough is good enough". This game doesn't need to be better than Valdana or even Isis; simply having the chance to revisit this universe and expand upon it is already "good enough" (well transforming some powerful girls into submissive big breasted sex slaves is also nice, i won't lie).

I'm very curious to see how you handle the change of POV and the "absence" of a villain. Although I enjoy being the one controlling the transformations and forcing them upon the girls, it could be interesting to explore what triggers the transformations if not the main character. The option of having a smaller cast could be higly beneficial, especially if used to delve deeper into the corruption of the girls.

Regarding Honey Select, after reading your novels, I attempted to give it a try and write one myself using it as a sprite generator. Although it's easy to create a good looking girl, the program has numerous issues. Since its primary function was not designed for asset creation, it's understandable; however, I share your frustration. Since then, I've been trying to learn how to use Blender for erotic art (I have already used it for low-poly models in games), and you certainly have more creative freedom, but it's much harder to produce something as visually appealing and consistent as HS2, also, the preset sex animations do help a great deal...

So good luck Tjord! I'm looking forward to whatever you decide to create. (just make sure you keep adding at least one girl that gets huge breasts like Cassandra and Tifa, plz ;~; )
 

Tjord

Member
Game Developer
Sep 18, 2017
189
864
The option of having a smaller cast could be higly beneficial, especially if used to delve deeper into the corruption of the girls.
Right, I forgot to mention, but unlike Isis/Valdana, the advancement of corruption will become more visible, including more visual cues. There'll be also slightly more variety than usual machine->machine-> corrupted slut sequence.

(just make sure you keep adding at least one girl that gets huge breasts like Cassandra and Tifa, plz ;~; )
You'll like corruptions in Valkyria :)
 

supertails92

Newbie
Mar 2, 2018
28
11
Second main change is the structure of the game. Player will be able to choose between normal route and full route: the first one shows the stroy only from single POV, while the latter will reveals everything that goes in the background of the main plot. It is recommended to first read normal route and then experience full route, but for those impatient, the full route will be available right from the start.
Am I smelling some TS Maho Shoujo Nao influence here?
 

Tjord

Member
Game Developer
Sep 18, 2017
189
864
Am I smelling some TS Maho Shoujo Nao influence here?
There are always a plenty of TS Mahou Shoujo Nao's influences in my works, but no, this isn't one. The full route will function as an expansion of the normal route, with additional scenes, but the main POV will remain the same.
(Not that I did not consider, or even try writing something with similar structure to Nao, but in the end, it's a bit too much work for me)
 

flwqo

Member
Modder
Jun 6, 2021
166
231
I'll be careful and set the estimated ETA of Valkyrie to early December. Also, this is definitely my last game on using Honey Select sprites. I am too tired fighting that engine.
Oh god, please no Koikatsu. I always liked your later games precisely because it uses Honey Select and not Koikatsu, which looks way too childish to me. What engine are you planning on using from now on?
 

throwawayane1

Newbie
Mar 9, 2022
33
21
Yeah, I think it’s one of those things where there’s no way to please everyone, so it’s best for devs to make them look however they’re feeling.
for another idea, do y’all think a good guy pov could every be cool in this setting? a story about decorrupting a squad of turned girls is something I’ve never really read before.
they called me a madman..
 
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MakeMeTea

Member
Aug 7, 2016
132
278
Okay, I think it's time to announce my next project. I am gradually losing motivation to continue, but since the script is 90% complete, I'd really like to push it through and be done with it.

Valkyrie: The Fall will be the next and most likely last installment in the series. However, you can expect some major changes compared to Isis and Valdana. First and foremost, POV - no longer from the perspective of the villain, but one of the protagonists. In fact, there's argument to be made that Valkyrie won't have a main villain in traditional sense of the word - I'll leave details to your imagination. Second main change is the structure of the game. Player will be able to choose between normal route and full route: the first one shows the stroy only from single POV, while the latter will reveals everything that goes in the background of the main plot. It is recommended to first read normal route and then experience full route, but for those impatient, the full route will be available right from the start.

The story will follow an elite squad within the Allied Forces, the titular Valkyries, and their mission to dismantle a dangerous Neo-Terran research project. If you liked political machinations of our favourite archbishop you might be disappointed, but fans of old school action flicks might find something they like in this new adventure. The main cast will be smaller (4 girls), and the game will be considerably shorter than the main route of Valdana (around 70-80%, judging by the number of lines).

View attachment 3982297


I'll be careful and set the estimated ETA of Valkyrie to early December. Also, this is definitely my last game on using Honey Select sprites. I am too tired fighting that engine.
Glad to see the good news. Now I want to live again. Until the early December at least, kek.
 

throwawayane1

Newbie
Mar 9, 2022
33
21
Your reading comprehension is low it seems, this is an NTR told from the protagonist's view, not the protagonist decorrupting (although it might contain that).
Bit of a cunty thing to say mate.
I was referring to the protagonist pov, that’s all.
Do you live life assuming others are stupid, not bothering to try and understand them?
 
Last edited:

kzk0987

Active Member
Sep 6, 2017
638
579
Okay, I think it's time to announce my next project. I am gradually losing motivation to continue, but since the script is 90% complete, I'd really like to push it through and be done with it.

Valkyrie: The Fall will be the next and most likely last installment in the series. However, you can expect some major changes compared to Isis and Valdana. First and foremost, POV - no longer from the perspective of the villain, but one of the protagonists. In fact, there's argument to be made that Valkyrie won't have a main villain in traditional sense of the word - I'll leave details to your imagination. Second main change is the structure of the game. Player will be able to choose between normal route and full route: the first one shows the stroy only from single POV, while the latter will reveals everything that goes in the background of the main plot. It is recommended to first read normal route and then experience full route, but for those impatient, the full route will be available right from the start.

The story will follow an elite squad within the Allied Forces, the titular Valkyries, and their mission to dismantle a dangerous Neo-Terran research project. If you liked political machinations of our favourite archbishop you might be disappointed, but fans of old school action flicks might find something they like in this new adventure. The main cast will be smaller (4 girls), and the game will be considerably shorter than the main route of Valdana (around 70-80%, judging by the number of lines).

View attachment 3982297


I'll be careful and set the estimated ETA of Valkyrie to early December. Also, this is definitely my last game on using Honey Select sprites. I am too tired fighting that engine.
I'll miss the Fall series, but this sounds like a fun send off.
Seeing the girls fall from their side sounds fun, after having two scheming protagonists I see how making a third one would be either difficult to make distinct from the other two or just really boring to write.
And don't worry about the deadline. Take as long as the project needs. Would hate to see the final game in the series suffer from cut corners to meet a deadline. And most of all, do what you want with it, without worrying too much about what we deranged people are arguing about here.

Regarding Honey Select, after reading your novels, I attempted to give it a try and write one myself using it as a sprite generator. Although it's easy to create a good looking girl, the program has numerous issues. Since its primary function was not designed for asset creation, it's understandable; however, I share your frustration. Since then, I've been trying to learn how to use Blender for erotic art (I have already used it for low-poly models in games), and you certainly have more creative freedom, but it's much harder to produce something as visually appealing and consistent as HS2, also, the preset sex animations do help a great deal...

So good luck Tjord! I'm looking forward to whatever you decide to create. (just make sure you keep adding at least one girl that gets huge breasts like Cassandra and Tifa, plz ;~; )
I'm considering making a game as well and intend to use Honey Select, can you share what kind of issues and frustrations you had with it? I didn't have time to get down to it yet but it seemed to be rather straightforward to use with the proper mods.
Blender is unfortunately beyond my skill. Learning the simple coding a VN needs is already a demanding task, I'd rather not pile "learning how to 3D model" on top of that, so a pre-packaged 3D poser is my best option, and modded HS (HS2, I believe?) seems to be the best around. At least judging by the games made with it compared to ones made with DAZ and other similar stuff. They have better quality models but a lot less variety (unless one can pay for custom models and animations, but if I had that money, I'd pay a 2D artist instead).
So the frustrations of a fellow newbie would be valuable, if you care to share.
 
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Addictions

Member
Jan 5, 2018
136
214
Okay, I think it's time to announce my next project. I am gradually losing motivation to continue, but since the script is 90% complete, I'd really like to push it through and be done with it.
Excellent news, is there anything in particular we can do to keep your motivation up? Or encourage you?

Valkyrie: The Fall
will be the next and most likely last installment in the series.
The story will follow an elite squad within the Allied Forces, the titular Valkyries, and their mission to dismantle a dangerous Neo-Terran research project. If you liked political machinations of our favourite archbishop you might be disappointed, but fans of old school action flicks might find something they like in this new adventure. The main cast will be smaller (4 girls), and the game will be considerably shorter than the main route of Valdana (around 70-80%, judging by the number of lines).
That looks very interesting and a nice change of pace. I'm curious if we're going to take the view of one of the Valkyries or one of the male bystanders? I'd prefer the first but the last overview route seems like it's cover a lot of the things I'd like to see. :)

I'll be careful and set the estimated ETA of Valkyrie to early December. Also, this is definitely my last game on using Honey Select sprites. I am too tired fighting that engine.
Don't rush yourself and also: What specifically are the issues with Honey Select and do you have any alternatives you're looking at for asset generation?
 

Tjord

Member
Game Developer
Sep 18, 2017
189
864
Seeing the girls fall from their side sounds fun, after having two scheming protagonists I see how making a third one would be either difficult to make distinct from the other two or just really boring to write
The biggest problem is that there's a very limited amount of options one can explore when writing from villain's perspective. Corruption (Akuochi) genre is already extremely restrictive when it comes to plot, any other restriction on top ot it would only make subsequent works more and more repetitive.


What specifically are the issues with Honey Select and do you have any alternatives you're looking at for asset generation?
Various minor issues like clipping, limbs turning into noodles out of nowhere, artifacts and the fact that any model that doesn't conform to HS standard body measurements requires tons of work to be used even with stock animations. I am also kinda tired of HS aesthetics altogether. Don't get me wrong, I appreciate what Illusion games can do, especially with mods, but I don't have time nor patience to play around to churn out output that'd satisfy me.

I've been playing around with AI generation for two years now, and I think it's good enough to be used in games, provided the authors cover for its weaknesses. So, if I were to guess, my next game will be using AI CG.
 

kzk0987

Active Member
Sep 6, 2017
638
579
The biggest problem is that there's a very limited amount of options one can explore when writing from villain's perspective. Corruption (Akuochi) genre is already extremely restrictive when it comes to plot, any other restriction on top ot it would only make subsequent works more and more repetitive.




Various minor issues like clipping, limbs turning into noodles out of nowhere, artifacts and the fact that any model that doesn't conform to HS standard body measurements requires tons of work to be used even with stock animations. I am also kinda tired of HS aesthetics altogether. Don't get me wrong, I appreciate what Illusion games can do, especially with mods, but I don't have time nor patience to play around to churn out output that'd satisfy me.

I've been playing around with AI generation for two years now, and I think it's good enough to be used in games, provided the authors cover for its weaknesses. So, if I were to guess, my next game will be using AI CG.
I get what you mean by not wanting to be repetitive, and though as a player I don't mind something repetitive if it hits the right notes (as honestly, good Akuochi VNs are rare to come by especially in English), as a writer I also understand not being satisfied with that and wanting to explore more varied scenarios.

As for your issues with HS, yeah it makes sense the non-standard body measurements would give you trouble. Cassandra was already pushing it a lot, and I also recall some thin waists looking a bit awkward in Valdana. Really limiting. I failed to think about that when considering limitations because I'm not as into body modification, the "evil makeup" part of corruption is what I'm really into when it comes to physical changes. Clipping is something I more or less accepted I'll have to deal with, but I wasn't aware it tended to do noodle limbs and artifacts.

As for using AI, I think you should have in mind that a sizable number of people will have an immediate negative reaction to that. Moreso than they already have for Honey Select. Personally, I see no issue with using AI for free games like these, and I'm curious to see what you're able to cook. The biggest issue I've seen with AI in long-form content is achieving consistency with the character looks, which is an important part of a game, especially a corruption one (assuming your next game would be corruption at all). Another common issue is that AI has trouble doing group scenes, even some of the best stuff I've seen (that manages decent consistency) can't really handle multiple girls unless it's two well-established characters.

I've messed around with AI myself and it was one of the options I considered for CG. But I only checked out more rudimentary, pre-trained stable diffusion stuff so it's probably not comparable to what you're doing, and while they did help me give my characters form and made writing the scenario outline for what I'm working on easier, I never got to make the AI "behave" and do the kinds of poses and things that I wanted, so that coupled with how viscerally negative I see people react to AI made me drop the idea of looking further into it (into more complex generation models). Don't take this as discouragement or criticism though, if AI is working out for you it is, and more importantly, you have already shown your work with more "traditional" CG games I don't think the rejection will be as strong as a complete newby showing up with an AI art game.
But I still think the general aversion to AI due to its' association to low-effort projects is worth keeping in mind.
 
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