Okay, I think it's time to announce my next project. I am gradually losing motivation to continue, but since the script is 90% complete, I'd really like to push it through and be done with it.
Valkyrie: The Fall will be the next and most likely last installment in the series. However, you can expect some major changes compared to Isis and Valdana. First and foremost, POV - no longer from the perspective of the villain, but one of the protagonists. In fact, there's argument to be made that
Valkyrie won't have a main villain in traditional sense of the word - I'll leave details to your imagination. Second main change is the structure of the game. Player will be able to choose between normal route and full route: the first one shows the stroy only from single POV, while the latter will reveals everything that goes in the background of the main plot. It is recommended to first read normal route and then experience full route, but for those impatient, the full route will be available right from the start.
The story will follow an elite squad within the Allied Forces, the titular Valkyries, and their mission to dismantle a dangerous Neo-Terran research project. If you liked political machinations of our favourite archbishop you might be disappointed, but fans of old school action flicks might find something they like in this new adventure. The main cast will be smaller (4 girls), and the game will be considerably shorter than the main route of Valdana (around 70-80%, judging by the number of lines).
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I'll be careful and set the estimated ETA of
Valkyrie to
early December. Also, this is definitely my last game on using Honey Select sprites. I am too tired fighting that engine.