We gonna get something lewd?
We gonna get something lewd?
Given where the game stops, this could be literally almost anybody. The expression on her face is priceless.
She kept refusing me, saying I was too heavy to use as her cloak.
While none of us can see into the future, I'm going to make a confident prediction. This game will not be continued by anyone.Has anyone already tried decompiling the project?
I mean... you're likely right. But it doesn't sound that unreasonable... does it?While none of us can see into the future, I'm going to make a confident prediction. This game will not be continued by anyone.
It might not sound unreasonable for someone who has previous experience at successfully developing a game, but most people in that category would rather develop their own original game.I mean... you're likely right. But it doesn't sound that unreasonable... does it?
As mentioned above, it definitely would not be easy to take this over, decompiled or not.His earlier game found a taker. If the game is decompiled properly and 'easy' to take over, I think the odds improve.
As someone who is working on this exact same process on another game, I concur. It is extremely difficult to do. You have to basically rebuild the game, scene by scene, action by action in the game engine to have any idea how the game mechanics work. Also exactly as you said, once you build the game with the current assets, to progress the story, you will need to create new assets in DAZ. At which point, you will probably need to recreate earlier scenes because they won't match your new assets.As for people who have not already completed development of at least one adult game, most of them have no idea how much work goes into making even a relatively simple game. And Valiant Warrior Astrid was not a simple game. DRG had to write multiple unique plugins for the systems which he created for this game, because this game features not only your standard RPGM combat system, but also a lust system, a shame system, a multi-stage day/night system which interacts with the shame system, an outfit system which interacts with both the lust and shame systems and the day/night system, and a variable menu portrait system.
And if you know enough about the RPGM engine and javascript coding to be able to handle those aspects of the game, there's still the writing and the art, which are two completely different problems. For the writing, there really isn't any hope of this game going where it was supposed to go without DRG at the helm. So right off the bat, you're going to lose most of the players who aren't happy with the change in writers. For the art, you have to know how to use Daz Studio, you have to have the hardware to produce quality renders in a reasonable amount of time, and you need to identify and acquire all of the visual assets which DRG was using for the game - the characters, the outfits, the weapons, the environments, and so on.
Yeah. Unfortunately, I think think I have to agree that you're right.It might not sound unreasonable for someone who has previous experience at successfully developing a game, but most people in that category would rather develop their own original game.
As for people who have not already completed development of at least one adult game, most of them have no idea how much work goes into making even a relatively simple game. And Valiant Warrior Astrid was not a simple game. DRG had to write multiple unique plugins for the systems which he created for this game, because this game features not only your standard RPGM combat system, but also a lust system, a shame system, a multi-stage day/night system which interacts with the shame system, an outfit system which interacts with both the lust and shame systems and the day/night system, and a variable menu portrait system.
And if you know enough about the RPGM engine and javascript coding to be able to handle those aspects of the game, there's still the writing and the art, which are two completely different problems. For the writing, there really isn't any hope of this game going where it was supposed to go without DRG at the helm. So right off the bat, you're going to lose most of the players who aren't happy with the change in writers. For the art, you have to know how to use Daz Studio, you have to have the hardware to produce quality renders in a reasonable amount of time, and you need to identify and acquire all of the visual assets which DRG was using for the game - the characters, the outfits, the weapons, the environments, and so on.
As mentioned above, it definitely would not be easy to take this over, decompiled or not.
And the example of his earlier game seems to prove my point. Sure, someone took it over. And now it's abandoned again. And the guy who abandoned it tried to start two other games, both of which are also now abandoned. Developing adult games is hard, and there are more people who wash out than who make it to the end.
Fewer than 4 months and it will have been 4 years since this was updated. I really would love to see DRG return, but at this point I don't see it ever happening.just a comment for not to miss something interesting ) I still have a hope
You may still have hope, but do you have any reason to have hope?I still have a hope