it's not crash, this is the end of demogame crashes when you meet your companion
No.hi game have something like animations,gifs,etc?
All criticism good imho as long as it's constructable. As for enemy skills, I was fighting against it, but since I'm newbie in RPGMZ this fight will took sometime.My first criticism would be that the battles are too slow. There are too many shiny affects and too much time dedicated to basic attacks from the enemy. For moves like "Attack", "Slash", and "Slap" I'd rather something quick to produce their damage numbers and move on to the next turn. It may not seem like much in a vacuum, but the wait time between turns builds up and can turn combat into a chore.
Great point, thank you. Not sure that I will change it for 0.1 release, but in next update - definetely, seems a lot of people got confused about it.Why exit the game when the content is over? Just go to the main menu. A warning to save for next version would be nice too