Can you explain connectionCost a bit further. All the other json lines look like ...
"popularity": 0,
and you want us to use
"connectionCost = <x>;" as a line to any girlpack.
Could I make it the same such as ...
"connectionCost": 0,
And what is a good value for connectionCost since I don't know the purpose of it yet?
My bad, it should be "connectionCost": 0,
Okay, so "Connections" is a resource that's already in the game. You'll know it in Vanilla by the cop icons. If you make a pack for vanilla, and you assign a Connections cost, it'll eat the cop icon that's otherwise done nothing.
I have no idea what Tobe had planned to do with it--there's nothing in the source code that indicated his plans there. What I did with it was I gave higher tier upgrades a Connection cost, as to give 'cop points' a use. But it's always been there, and I've tested it with vanilla, so if you have some end-game high stat girl or something, giving it a small connection cost can keep it out of early and mid game.
This is something you'd want to keep low. The highest connection cost thing I have in Happy Hour is 4-6 points, and that's considering you have to upgrade multiple things. For a girl, you'll have to feel it out, but 10 is in my belief a LOT of Connections, in vanilla you're lucky to even get that much on a normal run. In Happy Hour it flows a bit more (once you have secretary upgrades, because you need it for your last tier of upgrades as well as modular booths and some tier 3 costumes) but it's not going to be anything like Influence was in Vanilla.
Also, you don't start to earn Connection until your first Crime upgrade.
Current project is testing a full series of unlocks for Nicole in the assistant store (misewell complete it) and then who knows, maybe start on adding modular DuoEvents.