Disgruntler
I appreciate the effort you're putting into the modded version with all the new features, nerfs and qol changes!
But you might want to add some sort of frame-limiter. I get excessive coil whine (I've never heard my GPU like this before!) when starting the Happy Hour version due to the GPU rendering 1800-2400 frames per second. When I start tobes version it only renders 100-140 frames per second.
I messured the values with Geforce Experience so the values should be trustworthy.
Sadly this makes Happy Hour unplayable for me right now. I don't know if theres a way for me to set a FPS cap myself.
Figured out what the problem is. Unity apps by default, if no VSync is set and no target frame rate is set, will automatically aim for the absolute highest possible frame rate your equipment says it can handle. I've put in something to hopefully fix that. I'm not content with the state I currently have Nicole in and certain other things but frankly, getting you (and others) a fix is top priority. I'll get you a fix shortly.
There probably should be a degree of randomness to it. Looking forward to what else you have planned. I have some ideas but you seem to have a lot of your own.
I'm literally learning C# and unity as I go here, so it's a bit touch and go with what I am capable of doing. I don't want to get too ambitious with major additions before I've locked down the things that can be fixed within the framework of what already exists.
Currently, I'm reworking some of the UI elements and doing a rework of Nicole. The costs in date points as is get too out of hand for little gain, I have a different philosophy for where she fits in the game for new players but I also want her to be safely ignored for us vets as well. Dates and such are staying in, not touching the costumes, but she really needed to go past foreplay and she REALLY needed finishers, and because she can't be trained, she lags a bit in Openness. The new plan is to have the start of a tier of act be more expensive than the subacts, but buying the first tier gives her Openness and skill in that, with subtiers giving her more skill, as well as popularity. This basically makes her a good crutch character for players who are new and don't have a lot of packs instead. As she is in Vanilla, she's kinda not worth taking, and there have been complaints about that. No, I won't be continuing story like that.
I'm currently running through my head a system that works with an existing, hidden mechanic. I'm also not happy with Popularity as a stat--it's too good for how wide it reaches, and I might want to pare it down one way or another. Not a raw nerf, but by adding a gameplay layer to it. I'll go into this more once I actually start coding work on it.
I'm not happy with how duo-events are implemented and I'd like for some way for this to work with ALL girls, not just the main six. The core issue with this isn't with girlpack structure, it's easy to make a new girl pack that has an additional folder that continues new video types for duo-events, in the same way TUSC has added hierarchy for gloryhole, massages, etc. The issue is that you pack creators put a FUCK ton of work in and I don't want to shit in your cheerios by implimenting a solution that would require back-updating hundreds of packs. I have some ideas here though, but this is a long-term problem to solve.