What would you like me to add to the game in the next update?

  • The connection (police) mechanic. This would be a new "currency" and a new batch of upgrades.

  • More events and the possiblity for the packmakers to add some in their packs.

  • The possbility to train the skills of the girls

  • Progress the story and add story missions (mostly focused on Nicole)

  • Something else (tell me either by PM or in this thread).


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Disgruntler

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On the bright side I can tell you how it's failing (if not the specific cause)
 

Vanir16

Newbie
Aug 22, 2016
55
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250
I'm basically always playing the game with cheatengine to speed up the nights. However at a point the videos becomes to fast. Anyone knows how I can either speed up without using cheatengine/without affecting video clips or just slowing down all clips and then using cheatengine?
 

Kirito2750

New Member
Apr 19, 2022
10
4
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Is there a way to change the default sleep energy restoration to 10 or something? I have enough girlpacks to make it work, and I kind of want to try more difficulty
 

rb813

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Aug 28, 2018
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You should be able to change individual variables by using dnSpy to modify Assembly-CSharp.dll, but I don't know where that particular variable would be found.
 

Disgruntler

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You should be able to change individual variables by using dnSpy to modify Assembly-CSharp.dll, but I don't know where that particular variable would be found.
The GlobalNumericVariables class, in its constructor:

REST_ENERGY_GAIN is the default energy gain for a girl, it's set to 25 here. Change it, you change the base daily gain.

EDIT: There is an argument to be made for some more layers of player customizability. Hrmmm...
 
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RaivoAsdf

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Mar 2, 2018
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A game editor shouldn't do anything--they should still see previous tiers of policies as base behavior.
yes, you're right. It displays all tiers of that performance.

I assumed the poster wanted to go back and *only* see e.g. dance and dance close. For this you would need to deactivate the topless policy, which is possible with the safe game editor.
 

Disgruntler

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yes, you're right. It displays all tiers of that performance.

I assumed the poster wanted to go back and *only* see e.g. dance and dance close. For this you would need to deactivate the topless policy, which is possible with the safe game editor.
Ah yes. Once one buys the next stage of the club it -should- be safe to do so without impacting progression.
 

lucifer092

Member
Nov 21, 2020
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I was using some girlpacks, so some girls are showing for the first day of work on recruiting but then they vanish? I check the description file as well and the lottery is set to false and influence cost is 0. What to do?
 

Disgruntler

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I was using some girlpacks, so some girls are showing for the first day of work on recruiting but then they vanish? I check the description file as well and the lottery is set to false and influence cost is 0. What to do?
Check her trait in staff list.
 

lucifer092

Member
Nov 21, 2020
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Check her trait in staff list.
Her trait shows of an on-floor manager, but she comes on the screen when I start the day, but doesn't show on the management (assign) screen (where I can give her a rest on low energy). Since I cannot give them a rest, she doesnt return for work. She is also not present in assign role page.
 

Disgruntler

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on-floor manager
Well, there's your answer.

Any girl that has 0 energy or is otherwise unavailable to work will not be available for use on the work/rest menu, but still will rest and get their energy back.

Her unavailability is explained in the description for on-floor manager. She boosts the customer quality by working the floor but even if she doesn't work, she must take time to rest. She'll be back in play when she gets her energy back up, and she will get her energy back up. This is intended behavior in order to balance the fact that she doesn't need to sit in a booth--you can have her sit as an extra slot while using other girls and their booth-specific buffs.
 

Disgruntler

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Alright. So a brief report on what i'm doing right now.

Currently I'm working on a test build. Included:

  • Swatting a few null pointer errors that don't seem to impact gameplay but may be responsible for other undocumented behaviors. You might not notice any gains here, but this is saving me hassle.
  • Adding in a few more toggles for exclusions besides footjob performances. Not a big add, but an add.
  • Discovered the source of why the last girl alphabetically is not populating in Scramble Mode. Turns out it's not an 'off by one error' in the traditional sense.
    • Most random functions generate a number between 0 (inclusive) and 1 (exclusive) and then you have to multiply by the range and add one to get a number between 1 and x.
    • Unity's inbuilt random function generates a number betwee x (inclusive) and y(inclusive) and you just use that. Me, being used to the default random function, didn't set this properly. This is now fixed.
  • Changed the 'WORK'/'REST' notifications in the work assignment menu to refect that it really means 'Assigned' and 'Unassigned'--this should change expectations, particularily about On-Floor Managers not 'resting' when they actually are.
  • Did a little change so that icons for traits are actually correct for Crown Jewels, Camgirls, etc.
I had gone down a rabbithole of feature adds that didn't work out, so I've started from scratch in bugtesting and my current goal is to do something small to improve things before I do something big.
 

rb813

Well-Known Member
Aug 28, 2018
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Alright. So a brief report on what i'm doing right now.

Currently I'm working on a test build. Included:

  • Swatting a few null pointer errors that don't seem to impact gameplay but may be responsible for other undocumented behaviors. You might not notice any gains here, but this is saving me hassle.
  • Adding in a few more toggles for exclusions besides footjob performances. Not a big add, but an add.
  • Discovered the source of why the last girl alphabetically is not populating in Scramble Mode. Turns out it's not an 'off by one error' in the traditional sense.
    • Most random functions generate a number between 0 (inclusive) and 1 (exclusive) and then you have to multiply by the range and add one to get a number between 1 and x.
    • Unity's inbuilt random function generates a number betwee x (inclusive) and y(inclusive) and you just use that. Me, being used to the default random function, didn't set this properly. This is now fixed.
  • Changed the 'WORK'/'REST' notifications in the work assignment menu to refect that it really means 'Assigned' and 'Unassigned'--this should change expectations, particularily about On-Floor Managers not 'resting' when they actually are.
  • Did a little change so that icons for traits are actually correct for Crown Jewels, Camgirls, etc.
I had gone down a rabbithole of feature adds that didn't work out, so I've started from scratch in bugtesting and my current goal is to do something small to improve things before I do something big.
Out of curiosity, will this be considered 9.5.0.3?
 

Disgruntler

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Out of curiosity, will this be considered 9.5.0.3?
That depends entirely on what I decide to do with it after I get the small stuff done I want to do.

Suffice it to say... I have a rather *big* idea cooking, but that requires a bit of refactoring. So it's not exactly a *small* job--so getting the minor bugs fixed and backed up first is a priority, before I tackle the *big* thing.

Actually... a lot of refactoring. I'm not going to mince words--I'll have to redo a fundamental core on how certain assets are done.

But, if I can make it happen... it will be worth it, and probably give creators a fuckton of new things to do.
 
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