Paranoiaaaaaa
Member
- Jul 13, 2018
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The GlobalNumericVariables class, in its constructor:You should be able to change individual variables by using dnSpy to modify Assembly-CSharp.dll, but I don't know where that particular variable would be found.
I made a safe game editor, where you can deactivate single policies. Maybe this is wht you want.Is there a way to have previous tiers still be played ? I'd like to see the dance & closer scenes even though I have unlocked topless dance
A game editor shouldn't do anything--they should still see previous tiers of policies as base behavior.I made a safe game editor, where you can deactivate single policies. Maybe this is wht you want.
https://f95zone.to/threads/venuss-club-v9-5-0-1-disgruntler.48941/post-9348845
yes, you're right. It displays all tiers of that performance.A game editor shouldn't do anything--they should still see previous tiers of policies as base behavior.
Ah yes. Once one buys the next stage of the club it -should- be safe to do so without impacting progression.yes, you're right. It displays all tiers of that performance.
I assumed the poster wanted to go back and *only* see e.g. dance and dance close. For this you would need to deactivate the topless policy, which is possible with the safe game editor.
Check her trait in staff list.I was using some girlpacks, so some girls are showing for the first day of work on recruiting but then they vanish? I check the description file as well and the lottery is set to false and influence cost is 0. What to do?
Her trait shows of an on-floor manager, but she comes on the screen when I start the day, but doesn't show on the management (assign) screen (where I can give her a rest on low energy). Since I cannot give them a rest, she doesnt return for work. She is also not present in assign role page.Check her trait in staff list.
Well, there's your answer.on-floor manager
Out of curiosity, will this be considered 9.5.0.3?Alright. So a brief report on what i'm doing right now.
Currently I'm working on a test build. Included:
I had gone down a rabbithole of feature adds that didn't work out, so I've started from scratch in bugtesting and my current goal is to do something small to improve things before I do something big.
- Swatting a few null pointer errors that don't seem to impact gameplay but may be responsible for other undocumented behaviors. You might not notice any gains here, but this is saving me hassle.
- Adding in a few more toggles for exclusions besides footjob performances. Not a big add, but an add.
- Discovered the source of why the last girl alphabetically is not populating in Scramble Mode. Turns out it's not an 'off by one error' in the traditional sense.
- Most random functions generate a number between 0 (inclusive) and 1 (exclusive) and then you have to multiply by the range and add one to get a number between 1 and x.
- Unity's inbuilt random function generates a number betwee x (inclusive) and y(inclusive) and you just use that. Me, being used to the default random function, didn't set this properly. This is now fixed.
- Changed the 'WORK'/'REST' notifications in the work assignment menu to refect that it really means 'Assigned' and 'Unassigned'--this should change expectations, particularily about On-Floor Managers not 'resting' when they actually are.
- Did a little change so that icons for traits are actually correct for Crown Jewels, Camgirls, etc.
That depends entirely on what I decide to do with it after I get the small stuff done I want to do.Out of curiosity, will this be considered 9.5.0.3?