What would you like me to add to the game in the next update?

  • The connection (police) mechanic. This would be a new "currency" and a new batch of upgrades.

  • More events and the possiblity for the packmakers to add some in their packs.

  • The possbility to train the skills of the girls

  • Progress the story and add story missions (mostly focused on Nicole)

  • Something else (tell me either by PM or in this thread).


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Disgruntler

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Unless and until one of the games diverges from the base Venus Club directory structure, my scripts should work across all games. The developers of Venus Club, Venus Happy Hour, and TUSC all seem to think the same way I do - I am a big believer in backwards compatibility. But I am not a slave to it. If a game DOES do something different for good reasons, I am quite likely to modify my scripts accordingly.
Any modifications I plan will be backwards compatible.

Is there a process via which you can just take over this thread?
I don't know!
 

litarrati

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Aug 4, 2020
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Disgruntler

I've been working on learning Unity so that I could come back to this game and improve it. I don't have a ton of time to spare but I would be willing to take care of builds for Linux, work on bug fixes and help out with new features.

I had some ideas for expanding the game but I am happy to take a support role and follow your creative lead. Let me know if you're interested. We could get a repo setup somewhere for collaboration.

I'm not judgy about code quality or anything.
 

Disgruntler

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Disgruntler

I've been working on learning Unity so that I could come back to this game and improve it. I don't have a ton of time to spare but I would be willing to take care of builds for Linux, work on bug fixes and help out with new features.

I had some ideas for expanding the game but I am happy to take a support role and follow your creative lead. Let me know if you're interested. We could get a repo setup somewhere for collaboration.

I'm not judgy about code quality or anything.
Nice. Once I get settled on the final v8.h series of builds I can get you the source code.
----


I'm almost done the Scramble Mode mechanics, just need to do a test-playthough with them when I get some time and ship it.

energetic.png

It seems some girls get tired less easily than others now? Hrrrrmmm...
 
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CaptC

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Nov 20, 2019
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I think you have some overflow issues. Talk about being stuck paying off student debt!

Image 1.jpg
 

Disgruntler

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So a bit of transparency, Scramble Mode is causing some save file issue problems I haven't sorted out a solution for yet. This will take me a lot of time and patience to sort out--possibly starting from scratch and figuring out a different solution.

That said, the school system needs to be fixed, and I want to get the other mechanic that came with the Scramble Mode patch online for you to play with. So I'll get a quick build going and on the cloud ASAP and backburner Scramble Mode for v9.H.
 

Disgruntler

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For this incoming build:

Fixed issues with tuition deducting improperly.

Added stopgaps to prevent further underflows on girl's cash.

Added a Trait system that can give a girl a randomized trait whenever she goes to classes. The intent with Scramble Mode is that girls start with one, but seeing as Scramble Mode is requiring more time in the oven before it's in a testable state, I moved Traits to Normal Mode.

There is not yet currently an entry in the JSON enabled to permit a girl to start with one.
 

Disgruntler

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Always liked the trait system in Brothel King amongst other games. Are you looking to add some negative traits at all?
If I do, it won't be using this current 'stat placeholder'. Ultimately everything is going to come down to how it interacts with the booths, either directly (you get more resources) or indirectly (her skills increase a bit faster) and I'm not sure a disadvantage plays too well into that loop.

I'm all for things the player has to play around, but I think it's better if a player's challenges come from the environment (the clients) rather than the roster. Openness, for example, and ability to do a job, is a pressure from the client so it doesn't 'feelsbad' if a girl isn't levelled to do a certain act. You have a problem, but you have a solution--either level her more or toss the negotiator at her.

But if a girl had the trait 'Will never Oral' just randomly, well, that's just not something you can easily just 'fix' in the same way. About the worst I think I'd be willing to let that go is already with the current 'Won't Do' system, which with key 'won't do's is already enough to make a girl difficult to use or underpowered.
 

mgunner2010

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Having fun playing this but have a question on how to trigger the camshows? I have bought the initial camshow and the second camshow upgrades but they dont seem to trigger. I also bought the most expensive costume to be worn, dont know if there is something there to help out camshows as the description says that it includes all the benefits of the other costumes but the ingame description once bought does not mention a bonus to camshow triggering. Any suggestions?
 

Disgruntler

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Having fun playing this but have a question on how to trigger the camshows? I have bought the initial camshow and the second camshow upgrades but they dont seem to trigger. I also bought the most expensive costume to be worn, dont know if there is something there to help out camshows as the description says that it includes all the benefits of the other costumes but the ingame description once bought does not mention a bonus to camshow triggering. Any suggestions?
The All costume does affect camshows. The biggest key is buying all the show option improvements, because it checks for each individual skill. If a chance to trigger per girl was 1:30 with only one option, it's 6:30 with all 6. There's also an element of 'snowball' to it, where you start seeing it rarely, but then it's a list every single day. And there's just the fact that more girls = more chances to trigger.

I might increase the size of the notification on future builds, because it's small and some successes might not be going noticed.
 

mgunner2010

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The All costume does affect camshows. The biggest key is buying all the show option improvements, because it checks for each individual skill. If a chance to trigger per girl was 1:30 with only one option, it's 6:30 with all 6. There's also an element of 'snowball' to it, where you start seeing it rarely, but then it's a list every single day. And there's just the fact that more girls = more chances to trigger.

I might increase the size of the notification on future builds, because it's small and some successes might not be going noticed.
Ok, thanks! Its just a new option that I am not used to from the prior game and wondered how it worked and some of the mechanics involved with it. Keep up the great work and cannot wait to try out your newest build! BTW, is the notice for this triggering on the day's end list (forget the actual name, lol) where you get the financial status update? I noticed a internet box on the bottom of it. I also like the idea of a trait possibly gotten when sent to classes, it gives even more of an incentive to send a girl to a class and is a good mechanic to have in the game, thanks!
 
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mgunner2010

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Dec 9, 2020
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If I do, it won't be using this current 'stat placeholder'. Ultimately everything is going to come down to how it interacts with the booths, either directly (you get more resources) or indirectly (her skills increase a bit faster) and I'm not sure a disadvantage plays too well into that loop.

I'm all for things the player has to play around, but I think it's better if a player's challenges come from the environment (the clients) rather than the roster. Openness, for example, and ability to do a job, is a pressure from the client so it doesn't 'feelsbad' if a girl isn't levelled to do a certain act. You have a problem, but you have a solution--either level her more or toss the negotiator at her.

But if a girl had the trait 'Will never Oral' just randomly, well, that's just not something you can easily just 'fix' in the same way. About the worst I think I'd be willing to let that go is already with the current 'Won't Do' system, which with key 'won't do's is already enough to make a girl difficult to use or underpowered.
I agree with Disgruntler in the fact that if I have certain girls who I use with desirable traits then randomly "cockblocking" (excuse my pun) that trait and making that girl irrevocably unusable in the game would not be beneficial as there is no mechanic within the game setup right now to compensate for a negative trait.
 

phlore101

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Jun 28, 2017
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If I do, it won't be using this current 'stat placeholder'. Ultimately everything is going to come down to how it interacts with the booths, either directly (you get more resources) or indirectly (her skills increase a bit faster) and I'm not sure a disadvantage plays too well into that loop.

I'm all for things the player has to play around, but I think it's better if a player's challenges come from the environment (the clients) rather than the roster. Openness, for example, and ability to do a job, is a pressure from the client so it doesn't 'feelsbad' if a girl isn't levelled to do a certain act. You have a problem, but you have a solution--either level her more or toss the negotiator at her.

But if a girl had the trait 'Will never Oral' just randomly, well, that's just not something you can easily just 'fix' in the same way. About the worst I think I'd be willing to let that go is already with the current 'Won't Do' system, which with key 'won't do's is already enough to make a girl difficult to use or underpowered.
I was thinking more along the lines of how she learns or how she uses resources etc rather than she'll never do X, as you said that's kinda covered by the won't do system and I don't think players would want to be blocked from watching certain videos during a playthrough.

You could have mixed traits like SOCIALITE where she earns more in front of special guests and less from regular joes. A girl who is a BOOKWORM would learn more in class or online than during a performance. Purely negative ones would just be like a LAZY girl who just uses more energy than other girls.
 
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mgunner2010

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I was thinking more along the lines of how she learns or how she uses resources etc rather than she'll never do X, as you said that's kinda covered by the won't do system and I don't think players would want to be blocked from watching certain videos during a playthrough.

You could have mixed traits like SOCIALITE where she earns more in front of special guests and less from regular joes. A girl who is a BOOKWORM would learn more in class or online than during a performance. Purely negative ones would just be like a LAZY girl who just uses more energy than other girls.
Ok, I could see something like that. It would be somewhat negative but really not a game ender. That I could play with and around and could pose a challenge without becoming too frustrating to deal with.
 

phlore101

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Jun 28, 2017
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Added a Trait system that can give a girl a randomized trait whenever she goes to classes. The intent with Scramble Mode is that girls start with one, but seeing as Scramble Mode is requiring more time in the oven before it's in a testable state, I moved Traits to Normal Mode.

There is not yet currently an entry in the JSON enabled to permit a girl to start with one.
I don't necessarily think it's a bad thing to not have the girls start with one. In real life you aren't really going to know what someone is like until they actually work or go to class.

Edit: Of course down the track if packmakers want to say a certain girl is energetic or whatever based on their real life performances then that's different.
 
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