- May 2, 2021
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Mixed traits (an advantage with a disadvantage) is more in keeping with the sorts of mechanics i like--where you want to use them but there's a cost.I was thinking more along the lines of how she learns or how she uses resources etc rather than she'll never do X, as you said that's kinda covered by the won't do system and I don't think players would want to be blocked from watching certain videos during a playthrough.
You could have mixed traits like SOCIALITE where she earns more in front of special guests and less from regular joes. A girl who is a BOOKWORM would learn more in class or online than during a performance. Purely negative ones would just be like a LAZY girl who just uses more energy than other girls.
The school, for example, is a 'mixed' mechanic, in that there's a benefit, but it costs you a bit of that girl's performance in how it takes 20 energy per day.
And that said, those are great ideas for traits and not at all hard to impliment.
I'm torn on my feelings on this. For myself I do agree with you, completely, for how I play and my intended design for Scramble Mode would have these traits hidden from the player until you hire. However, for Normal Mode, I actually think the ability to have a girl customized to your liking is a valuable tool for some players and something I eventually think they would like to have, or ignore setting up, as they see fit. (I for one can see the benefits of having a low-cost girl with Energetic or Dance Enthusiast just carrying your initial game)I don't necessarily think it's a bad thing to not have the girls start with one. In real life you aren't really going to know what someone is like until they actually work or go to class.
The current implimentation, having it be learned, is a backbone for comprimise between the two needs. If it's set up that a girl can get it randomly, no one needs to go back and alter 100s of JSONs in order to be compliant or use the new mechanics (which is always a concern when adding new mechanics to girls in the game) but the flip side is I do, eventually, want to figure out how to get the option out there to those who want it.
One possible option is to have a favored trait that can be set in JSON that the girl will favor when schooling, but not have her start with it outright.
Pffff, like I'm going to let packmakers dictate the stats for anyone in my playthroughs!Edit: Of course down the track if packmakers want to say a certain girl is energetic or whatever based on their real life performances then that's different.
Also, an unintended observation of this system: Girls with really high stats are really really expensive to train in school and thus won't benefit from a trait at all. So that's a thing.
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