ChubberLang
Member
- Oct 1, 2017
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If it helps it looks like it's already been propagated to the mirrors on the first page.Disgruntler Is there a patch upgrading 9.4.1 to 9.4.2? 2.08 GB brings me over the limit for the update on MEGA.
If it helps it looks like it's already been propagated to the mirrors on the first page.Disgruntler Is there a patch upgrading 9.4.1 to 9.4.2? 2.08 GB brings me over the limit for the update on MEGA.
I'm playing with 32 girls,isn't that enough? How many more girls needed to activate crown jewels?Can you show a screenshot of your improvements bought screen and your Nicole's Missions checklist please, so i can see for myself, because I am playing right now and I've just completed all the missions as normal and have moved on to Investments. So why have I released it without fixing it? Because it's not broken, and has not been broken, and I'm trying to tell you that this, specificly, is something you're not doing on your end.
I know it's not broken because I have mechanics I have to test regularly gated behind it. This aspect of the game has been tested and retested dozens of times. If it's broken, I couldn't test anything else. So, I assure you, that part is working, so either something is happening entirely on your end, or something very unique to you is happening to cause it in the code. And I can't test the latter without your input. So, I do need those two screenshots in order to fix this. As well, can you try something for me?
What happens when you click on Missions and Dates, and click on Finish?
zaqxswcde1 : No, it's behaving as it should. Once you've downloaded a specific number of girlpacks needed to support the mode it will activate for you.
I dunno exactly, but when I play a crown jewels scramble game, the investors regularly ask me to hire 48 girls.I'm playing with 32 girls,isn't that enough? How many more girls needed to activate crown jewels?
But the options aren't available for me in main menu,previous versions 9.4.1,9.4 had all 4 available with far less no of girls(20).I dunno exactly, but when I play a crown jewels scramble game, the investors regularly ask me to hire 48 girls.
The number you need is 35 + Nicole. This was supposed to have been patched in .1 but it was not executing properly on initial start, but was working if you accessed another menu and went back.I'm playing with 32 girls,isn't that enough? How many more girls needed to activate crown jewels?
There's no way for you to determine whether or not a movie 'should be anal' given the game doesn't exactly work this way.0.9.4.2
Can it be that the Nicole Anal movie is broken?
When I choose it with customer sometimes start a movie for 3 seconds and switch over to blowjob or I am not sure shows immediately blowjob (from her exist 1 or 2 anal movies so normal should it be then aso a anal movie).
Thank you, I will investigate this shortly. If 2 is true, that explains 1. I've plans to improve the 'robustness' of those settings in the near future anyways.1) Auto Pause when Zooming is not working (as might intended):
When the checkbox is active (checked) and I press the Zoom in Button, the Timer will not pause.
2) The game "forgets" the setting of the Checkbox Auto Pause when Zooming, that I have done in the previous workday. So whenever I start a new day, the setting of the checkbox is gone (unchecked).
I'll try to see if a different keybind for this works.3) I press the key X, which is bound to the button Unzoom, but there is no closing (unzooming) of the modal window.
Noted, working on fixes for both for next patch.Hi! I've noticed what I assume are 2 new bugs in 9.4.1 and 9.4.2.
1) The setting "Activate footjob performances" doesn't stick and always defaults to on/checked.
2) The text in the alternatives of finishers is missing for "creampies/inside", there's just a blank box.
The message popping up and saying you've hit 30 points is a known issue from 8.1 I still keep forgetting to fix. I'll test if the number actually doesn't work, but last I'd checked it was working fine.I think the eye contact upgrade for the Nicole minigame doesn't work? Before and after buying it you gain 30 points from one date.
I spent some time with v9.4.1 and the income is much better balanced now. Nice job, there. Level 5 still feels like it goes by quicker than the others, but if you already have a full shift of eight girls and all six booths, that makes sense. It could just be how I'm playing--I tend to complete all upgrades each level before moving on. I think you'd have to further increase the cost of upgrades to stretch it out, but I think I read you saying before the game isn't really intended to be hard or grindy. The balance doesn't seem too bad at this pont.That big boost of money came because in the version you played, buying the last level of club set an internal variable to 100. When I set certain mechanics to scale with club level, they scaled way out of line with the 1-5 it's supposed to be. I now have, instead, it set to 7 which is still higher than anything that club level would unlock but not so high that it breaks the maths.
Thank you for a very in-depth and well thought out opinion. This is very much 'good stuff' in terms of feedback.I spent some time with v9.4.1 and the income is much better balanced now. Nice job, there. Level 5 still feels like it goes by quicker than the others, but if you already have a full shift of eight girls and all six booths, that makes sense. It could just be how I'm playing--I tend to complete all upgrades each level before moving on. I think you'd have to further increase the cost of upgrades to stretch it out, but I think I read you saying before the game isn't really intended to be hard or grindy. The balance doesn't seem too bad at this pont.
The game really has a lot of potential, it just needs more gameplay, I think. The core mechanic of girls working booths is pretty solid--if a bit hectic once you have all six booths and are having to manage finishers--but things outside of that still feel a little peripheral. A key thing that's missing for me is a sense of challenge for the player. The main challenge seems to be resources limiting what you can buy. Adding adverse events like getting robbed, police raids, having to pay bribes, girls getting sick or quitting or other things like that might help round things out. A story mode where the player has to work through other specific objectives (something similar to the broker mechanic, but integrated into a story, and perhaps gating club upgrades behind those events) could help to give more of a game feeling, too.
On the other hand, if that was never the intent, and it was always supposed to be more of a simple simulation, then I suppose just ignore me. I still think it's cool either way. It's just that right now, you kind of breeze through the levels pretty quickly. Having additional girls does add some replayability, but it doesn't remove the "sameness" of the game, mechanically speaking.
Whatever the case, good job so far, and thanks for being willing to pickup where Tobe left off. It'd be a shame for the game to just die out. That happens too often, sadly.
Perfectly understandable. Adding in new features or gameplay elements like I'm suggesting is definitely taking on a sizable chunk of work. I don't fault you at all for wanting to start small. Good luck with with the game. I'll keep an eye on the thread for new releases.So my answer is--this is not a bad idea, but it is challenging, and I cannot commit to it at this time. But if I do so, it's going to become a new direction of development. Before I can do that, I need to tweak the costs of everything else just right. I think I'm almost there, I just need a good pass on costs for upgrades and the like, and then it'll be in a state I can start to layer on obstacles to.
In Normal Mode?Why cannot i hire more than 9 girls. I have more than 15 girls girlpack