- Feb 2, 2018
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Thank you for your feedback.I thought the same as c3p0 (that you should take a vacation, ITroy had a burnout as well with To be a King, and took some time off, recharge, and he is currently back at it continuing his game with renewed passion).
But hearing you say it didn't work, oh well.
With Kickstarter, tbh, I'm skeptical as to whether it will generate more than what you would have been earning with your current patreon (though who knows, I could be wrong).
I do find it that you may be setting a bit of dangerous precedent to yourself though, with Vis Origins originally started and put on hold. Sandbox mode started on Vis and then put on hold. Now, both Vis & Vis Origins being put on hold.
Now, noone can ever fault you for trying to build the game that you wish to make, but I fear you're running the risk of being apparent as a dev who starts things yet never sticking his gun to see things through with the continuous "on-hold" pattern.
So despite people liking your game, people may be more hesitant to put money towards your kickstarter due to this.
Not to mention from what I seeing from you, it seems you're thinking of a full 3D RPG game in the veins of Dragon Age, infused with Kingdom management of some strategy games (given your sandbox element, and you saying previously you love those types of games).
Seems like a very titanic feat to accomplish, and while it would purely awesome if you could achieve it, I have a feeling you might run into a lot of difficulties/obstacles to achieve that (I mean I think it's even rare for AAA game companies to pull that off well).
That gets me thinking perhaps it might be best if you tempered your expectations/re-adjust your goals so the game becomes something which is more achievable.
But on the other hand, I do like to root for devs when they achieve their goal and something awesome comes out as a result of it.
So yeah.... a lot of mixed emotions (for me) with this announcement.
Regardless, I do hope for the best in the development of your game.
Regarding, Vis, I know it is a big project which is why it will require funding. I stop thinking that I can compress this type of project in a VN. I think that three years of development has created a good demo for future players if they want to have an insight into the project I want to build and any funding on Kickstarter or whatever crowdfunding I choose, will remain for Vis budget.
My priority is going to be the new project that will not contain a sandbox. I will try to keep the project in the passion area and to be something simple and beautiful, with a good story but not the same as it would have been with Vis. A story that would challenge existence itself.
Related to abandoned or on-hold projects. My first instinct would be to say "If I could travel back in time-", but I won't end up saying that. Because if I never had experienced that I had with Vis, I would be bound to make those mistakes, now and in the future. And I know that there are people that will understand that I invested so much and I raised the quality of the game, and due to this, I had to compensate with my time, the lack of funding and the fact that I wasn't able to hire more help.
I mean, the game had almost reached now, and the funding from 2020, with the difference that now I am investing more time into the rendering part, and I am working with two other people. So the budget has gone down, as well.
I appreciate the fact that all of you warned me about the sandbox, and I was the novice that has thought it could achieve everything and probably diverted a part of the time, fans and money but I think, and it's only my opinion that even without the sandbox, I would have only delayed the inevitable.
Vis was and will remain my first love (#nohomo).
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