3.30 star(s) 67 Votes

Almighty

Engaged Member
Jan 27, 2017
2,551
2,975
I want to go back to the other boat. I don't want to do what I did in the first game grind the horny level then she will fuck. If anything she should be the one begging him since she's such a nympho. Just let us fuck Daphne and I will be happy.
 

Ranger

'Water World' developer
Game Developer
Jul 30, 2017
1,144
2,140
Hi Ranger, I just tried that new 0.17 uodate. Wonderful as always. But I couldn't find how to end up with [hypocrite sc fin 11]. It should happen in the bedroom, but I just find a way to trigger it out. Is it about choosing Mom path or Rbc path earlier in the game? Thanks.
Yep. I missed that scene while writing the script :oops:. And to think how much time I spent till I figure out how to change the top dforce properties, so it would actually fall down during the simulation instead of following the figure and in the end not to include it in the game... :FacePalm:
 

Ranger

'Water World' developer
Game Developer
Jul 30, 2017
1,144
2,140
I want to go back to the other boat. I don't want to do what I did in the first game grind the horny level then she will fuck. If anything she should be the one begging him since she's such a nympho. Just let us fuck Daphne and I will be happy.
Currently Amelia's stats are almost always on the rise, so it would be pretty easy to keep her on 50% or more. Going back to the other ship is planned for 0.19 (0.18 will be focused on the young Amelia and will take place on the new ship) but fucking Daphnee (since she's not part of the main story) is up to my patreons when we get to that point.
 
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f96zonetrooper

Engaged Member
Dec 21, 2018
2,172
2,080
Icons on the map aren't "added" - all the locations are checked for events and quests that fulfill their criteria at this point of time and if there are any that do, their respective symbol is shown. Steps that require sleep can't be marked that way because the quest itself is "locked" at that point (the check for availability always returns 'false') and a 'night visit' is added at the start of the list which means it will be called first when you sleep (provided you fulfill all the other criteria e.g. Amelia's 'horny' level). The night visits are hidden on the map because well... if you are on the map, you're not sleeping, so you are not fulfilling the conditions for a night visit and also night visits won't come up as quest stars because as far as the code is concerned night visits are not quests.
Maybe it would be easier to just add a small hint to the description of a quest in the quest overview screen when the next event in the quest line is a sleep-event.
I stopped playing with previous version because I thought it was a bug that there was no more progress with quests. When things did not change with the new version, I finally checked the Walkthrough.

I don't know how many players use the "Freeze Stats" option.
Other games have a fixed time slot where mc will automatically sleep. Water World leaves the decision when to sleep to the player. Sleeping includes the chance to miss (quest) events. When the player wants to be sure to not miss important events while sleeping, he has to save the game, play some time steps and when nothing important happened, he can go back, load the game and sleep. This is a lot of grind. So I am quite happy with the "Freeze Stats" option and the event stars which remove a lot of every day grind from the game.
 

hitman225

Member
Sep 6, 2019
343
337
Yep. I missed that scene while writing the script :oops:. And to think how much time I spent till I figure out how to change the top dforce properties, so it would actually fall down during the simulation instead of following the figure and in the end not to include it in the game... :FacePalm:
Respects and thanks. (y)
 

Ranger

'Water World' developer
Game Developer
Jul 30, 2017
1,144
2,140
Maybe it would be easier to just add a small hint to the description of a quest in the quest overview screen when the next event in the quest line is a sleep-event.
I stopped playing with previous version because I thought it was a bug that there was no more progress with quests. When things did not change with the new version, I finally checked the Walkthrough.

I don't know how many players use the "Freeze Stats" option.
Other games have a fixed time slot where mc will automatically sleep. Water World leaves the decision when to sleep to the player. Sleeping includes the chance to miss (quest) events. When the player wants to be sure to not miss important events while sleeping, he has to save the game, play some time steps and when nothing important happened, he can go back, load the game and sleep. This is a lot of grind. So I am quite happy with the "Freeze Stats" option and the event stars which remove a lot of every day grind from the game.
Fixed timeslots for sleep are bad because some of the girls on the first ship (also Rebecca and the young Amelia on the second one) are "active" during the night and interactions with them will be limited. Most of the hints mention sleeping (e.g. the hint for the step in The Guardian quest where Rebecca wakes you up to go to Evelyn says "I just hope Rebecca doesn't kill me in my sleep just to scare Evelyn in telling her the coordinates. Hopefully Amelia will come up with something before then"). Others (like in the latest quest where you wake up to see Amelia watching porn and masturbating) do not mention that because the event itself is supposed to be unexpected. I mean... if you want zero grind and effort, UnRen is a great tool for checking out the images and animations. I'm yet to see a sandbox/open world game without at least some level of grind and to be honest I think in Water World it's kept at the bare minimum.
 

f96zonetrooper

Engaged Member
Dec 21, 2018
2,172
2,080
Fixed timeslots for sleep are bad because some of the girls on the first ship (also Rebecca and the young Amelia on the second one) are "active" during the night and interactions with them will be limited. Most of the hints mention sleeping (e.g. the hint for the step in The Guardian quest where Rebecca wakes you up to go to Evelyn says "I just hope Rebecca doesn't kill me in my sleep just to scare Evelyn in telling her the coordinates. Hopefully Amelia will come up with something before then"). Others (like in the latest quest where you wake up to see Amelia watching porn and masturbating) do not mention that because the event itself is supposed to be unexpected. I mean... if you want zero grind and effort, UnRen is a great tool for checking out the images and animations. I'm yet to see a sandbox/open world game without at least some level of grind and to be honest I think in Water World it's kept at the bare minimum.
I did not ask for "zero grind and effort". I follow the game since last year. I had a good gaming experience, using the FreezeStats, roaming the ship at will and following the "stars" on the map, doing the first 18 quest-lines without problems (as far as I remember). When no more stars appeared and progress stalled, I mistook it for a bug. When learning via the walkthrough that following the stars is not always possible because of sleep events without stars, I posted it here so that other players who may have the same problem can find the info and to give you feedback about this problem that relying on the stars system works for most of the quests but not for all and so can stall players who use FreezeStats and do not sleep.

I appreciate all the effort you invested in making such a beautiful and well thought game and sharing it with us and I do not want to waste your time due to a misunderstanding. I agree with you that Water World keeps grind at the bare minimum. See my posts simply as a feedback from a special pov (using FreezeStats and looking for stars).
 
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Ranger

'Water World' developer
Game Developer
Jul 30, 2017
1,144
2,140
I did not ask for "zero grind and effort". I follow the game since last year. I had a good gaming experience, using the FreezeStats, roaming the ship at will and following the "stars" on the map, doing the first 18 quest-lines without problems (as far as I remember). When no more stars appeared and progress stalled, I mistook it for a bug. When learning via the walkthrough that following the stars is not always possible because of sleep events without stars, I posted it here so that other players who may have the same problem can find the info and to give you feedback about this problem that relying on the stars system works for most of the quests but not for all and so can stall players who use FreezeStats and do not sleep.

I appreciate all the effort you invested in making such a beautiful and well thought game and sharing it with us and I do not want to waste your time due to a misunderstanding. I agree with you that Water World keeps grind at the bare minimum. See my posts simply as a feedback from a special pov (using FreezeStats and looking for stars).
Discussing features is not a waste of time - you probably remember that in the first couple of versions there weren't indicators on the map and no stats freezing option - those ideas came from other players here and helped make the game more enjoyable for people that don't want to invest much effort in playing it (which is OK). My issue with making it even easier is that the effort I have to put in that change can't be justified by how much easier it will get (because it's too easy as it is) and in my view it will seem like if the players UnRen the images.rpa and just go through the pictures.

To be honest, I've already started planning for the next game (WW should be done by mid- next year) and one of the things I plan is to not have location indicators. They make the game a bit too easy and tens of hour of work spent making the game can be skipped through in 10 minutes which makes people wonder if it's worth supporting the development of the game (I've had such 'complaints' in Patreon). And as much as I enjoy making the game, without enough support I can't continue with it (or at least not commit to meaningful monthly releases).
 

f96zonetrooper

Engaged Member
Dec 21, 2018
2,172
2,080
Fixed timeslots for sleep are bad because some of the girls ... are "active" during the night and interactions with them will be limited.
In other games often the time between 3am and 6am is used for fixed sleeping. Late night activities would happen between midnight and 3am while early morning activities would be between 6am and 8am.

Discussing features is not a waste of time - you probably remember that in the first couple of versions there weren't indicators on the map and no stats freezing option - those ideas came from other players here and helped make the game more enjoyable for people that don't want to invest much effort in playing it (which is OK). My issue with making it even easier is that the effort I have to put in that change can't be justified by how much easier it will get (because it's too easy as it is) and in my view it will seem like if the players UnRen the images.rpa and just go through the pictures.
Water World has 16 or more girls on a ship with 7 decks / ca. 26 locations and 12 time slots per day.
26 locations x 12 time slots = 312 possible event locations per day. (Some rooms are locked, so the actual number is smaller. But as player you never know if there isn't a special day and time when a usually locked door is open and you could find a secret.)
16 girls x 12 time slots = 192 possible mc - girl interactions per day. (Some girls are in locked rooms during certain time slots, e.g. when sleeping, so the actual number is smaller.)
Without the markers, the player would have to check every day all locations for every time slot and talk with all the girls he finds for possible new events, infos or quests. Even when all locations look great and beautiful, that is a lot of work, especially for a sandbox game which might run for 100 days or more.
I really appreciate the current solution with markers for girls, repeatable events and quests since it makes a game with this huge setting playable. Without markers the player would need to rely on a quest system which for example automatically informs him on new quests and events so that he cannot accidently miss content, e.g. let the girls search for the mc to spread news and gossip and quests rather then mc looking for events.

To be honest, I've already started planning for the next game
I will definetly give it a try when it is uploaded here ... (y)
 
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John Woodbridge

Honorable member with ethical values
Donor
Jun 3, 2017
134
195
Reading posts and reviews, it seems an interesting game to play. I will try it and post my feelings afterwards. Thanks for the update. ;)
 

botc76

The Crawling Chaos, Bringer of Strange Joy
Donor
Oct 23, 2016
4,422
13,216
To be honest, I've already started planning for the next game (WW should be done by mid- next year) and one of the things I plan is to not have location indicators. They make the game a bit too easy and tens of hour of work spent making the game can be skipped through in 10 minutes which makes people wonder if it's worth supporting the development of the game (I've had such 'complaints' in Patreon). And as much as I enjoy making the game, without enough support I can't continue with it (or at least not commit to meaningful monthly releases).
Many people don't like this type of sandbox games, BECAUSE you need to spend so much time finding content, but your game doesn't have that problem because your hint system works out okay. I have no idea how many patrons complain about the game being too easy with indicators, but are you really sure that not having them won't frustrate more?

I can only speak for myself, but even with indicators you have so much time until events continue and compared to the actual new content you have to spend way more time than necessary that I for one probably wouldn't bother with the game like that.
I'm not a patron, at the moment, but I know that frustration with that kind of blind grindfeast is massive and wide-spread and surely there will be those of your patrons feeling the same way. Not to mention that many would never even think of supporting a game that turns into a grindfeast, which a game comparable to WW would be without location indicators.

Man, a game with so many locations and so many timeslots would be so incredible frustrating without the hint system as it is now, who would want that? Probably those people playing those endless Russian QSP grind-feasts.
It will never cease to amaze me that so many people seem to think frustration is part of what makes a game good.

Edited to add: Wouldn't it make way more sense to make the location indicators a feature you can turn on and off, like with freezing stats? This way people who love to stumble around blindly for hours could do so and the others won't have to start banging their heads on their tables in frustration.
 
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Abhai

Devoted Member
Sep 12, 2018
8,985
37,096
Water World [v0.17] [NSFW Space] (1.21 gb rar pc source)
235 mb rar unofficial pc compressed (slightly reduced image/video/audio quality):
done by UnRen v0.7 (Sam@f95zone) and Cruncher v0.4.1 (BAS@f95zone)
 

Ranger

'Water World' developer
Game Developer
Jul 30, 2017
1,144
2,140
Many people don't like this type of sandbox games, BECAUSE you need to spend so much time finding content, but your game doesn't have that problem because your hint system works out okay. I have no idea how many patrons complain about the game being too easy with indicators, but are you really sure that not having them won't frustrate more?

I can only speak for myself, but even with indicators you have so much time until events continue and compared to the actual new content you have to spend way more time than necessary that I for one probably wouldn't bother with the game like that.
I'm not a patron, at the moment, but I know that frustration with that kind of blind grindfeast is massive and wide-spread and surely there will be those of your patrons feeling the same way. Not to mention that many would never even think of supporting a game that turns into a grindfeast, which a game comparable to WW would be without location indicators.

Man, a game with so many locations and so many timeslots would be so incredible frustrating without the hint system as it is now, who would want that? Probably those people playing those endless Russian QSP grind-feasts.
It will never cease to amaze me that so many people seem to think frustration is part of what makes a game good.

Edited to add: Wouldn't it make way more sense to make the location indicators a feature you can turn on and off, like with freezing stats? This way people who love to stumble around blindly for hours could do so and the others won't have to start banging their heads on their tables in frustration.
The complaints I got were that the updates were 'too short' because with the hint system, the lack of any grind when you enable the cheats and just skipping through the text, you can go through a monthly update in 10-15 minutes so people felt that the effort that goes into 10 minutes of gameplay is not worth their support on Patreon.

I too hate grinding through repetitive events and honestly ever since I started making Spaced Out roughly a couple of years ago, even if I manage to convince myself into playing those games, I simply cannot put an hour into advancing one single scene in some random game. But looking at the feedback I get from leaving patreons, this is just how some people measure the effort that goes into the game - by the time/effort needed to go through it. And as much as I see making it as a hobby (with 300-400 bucks per month it's hardly a 'business'), the income is vital for making it (DAZ assets, etc.)
 

Papy.ion6984

Engaged Member
May 16, 2017
3,184
1,779
Water World [v0.17] [NSFW Space] (1.21 gb rar pc source)
235 mb rar unofficial pc compressed (slightly reduced image/video/audio quality):
done by UnRen v0.7 (Sam@f95zone) and Cruncher v0.4.1 (BAS@f95zone)
TY.
 

Ranger

'Water World' developer
Game Developer
Jul 30, 2017
1,144
2,140
How can I talk to Rebecca when she is alone? There is no action button for this.
If there isn't a star icon, you're probably not on the correct step of the quest. Either that or it's a bug. Can you attach a save file, so I can check?
 

hitman225

Member
Sep 6, 2019
343
337
How can I talk to Rebecca when she is alone? There is no action button for this.

The game develop didn't design such "talk" there. You/player can "talk" only when the story allows the player to talk, so it would push the story go forward.
 
3.30 star(s) 67 Votes