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User_32285
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Strange, I can use it once every few minutes (chrome) without being a supporter.I use ...You must be registered to see the links.... without being a supporter you can use it 3 times a day
Strange, I can use it once every few minutes (chrome) without being a supporter.I use ...You must be registered to see the links.... without being a supporter you can use it 3 times a day
label wait:
window hide
show screen gui_actions
jump action_wait
label action_wait:
pause
jump action_wait
label wait:
window hide # probably not event needed
call screen gui_actions
jump expression _return
screen gui_actions:
[...]
imagebutton:
[...]
action Return("show_quest_help")
[...]
label show_quest_help:
hide window
hide screen gui_actions
$quest_text = QuestTuple("", "")
show screen s_quests_ui
jump action_wait
label close_quest_screen:
hide screen s_quests_ui
jump go_to_location
label show_quest_help:
hide window # probably not event needed
hide screen gui_actions # probably not event needed
$quest_text = QuestTuple("", "")
call screen s_quests_ui
jump go_to_location
First of all, thank you for the time and effort you decided to spend in order to optimize the code.What with all those devs using tons of endless loop nowadays ? It's messy, time consuming, it completely break the rollback, and, more than anything else, I still didn't found one that wasn't totally useless and can't be replaced by some proper Ren'py code.
...
That is a fair reason.That being said, I won't implement those changes for one simple reason - I don't understand them.
I haven't did it because they are really useless in this particular case :Also if you encounter any crash (I couldn't reproduce the one that you mentioned where the game crashes if you go to an empty location), please provide the crashlog,
Only the line in the timer.rpy file change (between 71 and 73), because it's a matter of nano second (execution of the script) while the infinite loop watchdog itself works with micro seconds only. So, sometime it react at the first line of the loop, other times at another line.I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/timer.rpy", line 71, in script
label action_wait:
Exception: Possible infinite loop.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/timer.rpy", line 71, in script
label action_wait:
File "E:\__adult\games\_\_to see\Water World - 0.2.0\renpy\execution.py", line 58, in check_infinite_loop
raise Exception("Possible infinite loop.")
Exception: Possible infinite loop.
Cool, I'll have a look at that.That is a fair reason.
The documentation is wrote by a coder, so not necessarily clear enough sometime, but you can give it a try if you want. The part regarding the called screen isYou must be registered to see the links.
I haven't did it because they are really useless in this particular case :
Only the line in the timer.rpy file change (between 71 and 73), because it's a matter of nano second (execution of the script) while the infinite loop watchdog itself works with micro seconds only. So, sometime it react at the first line of the loop, other times at another line.
Actually, you don't usually need to be 'at a certain place at a certain time'. Most of the triggers require you to be (alone) with a certain character but the place/time doesn't matter. In 0.2 when you hover over a character on the map, it tells you her name and location and if you click, you go straight there skipping the second step of the navigation.nice renders. 15 beautyful ladies and MC. Loads of possibilaties. So waiting for some strong story.
So a walkthrough would be nice since you have to be at a certain place at a certain time.
If you remember all the names and the (in the round pics on the map) faces they belong to, you should be able to find the right things to do.
note: there are more things you can do than just the the things in the (I) button I think....
all considderations together make this a worthwile game
Thx for the explination. I didn't know that there was a shortcut in going directly towarts the next possibility.Actually, you don't usually need to be 'at a certain place at a certain time'. Most of the triggers require you to be (alone) with a certain character but the place/time doesn't matter. In 0.2 when you hover over a character on the map, it tells you her name and location and if you click, you go straight there skipping the second step of the navigation.
As for the things you can do which are not included in the 'I' button - they are not that many yet, but there will be more. I'll try to make a walkthrough for 0.3 if there is time for that (I'm just one guy writing the story and dialogues and making the images and animations in my free time and it's a bit overwhelming). I also plan some improvements to the UI but we'll see if I can manage to finish them for 0.3.
Fan Sig:Hey @Krull could you make a fan sig for this game too when you have time? I don't know if they works for fan sig but here is some pictures from the patreon page and 1 extra lol
https://attachments.f95zone.com/2018/09/162032_ww-fan1.gif
https://attachments.f95zone.com/2018/09/162033_ww-fan2.gif
https://attachments.f95zone.com/2018/09/162034_ww-fan3.gif
https://attachments.f95zone.com/2018/09/162035_ww-fan4.gif
https://attachments.f95zone.com/2018/09/162036_ww-fan5.gif
https://attachments.f95zone.to/2019/12/491934_ww-fanx.gif
Short answer - you can't yet.ammmm how can i talk with thhe characters?
Thank you, added to OP.Here is my first ever try at a walkthrough ... please be gentle![]()
same here no idea what to do i just gave up . Can already see theres going on to much with so many woman to seduceHow the hell do you do anything in this game? I have been stuck on Yvette for 2 patches lol. SPy on her at the pool above sure...