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Hello,
High res images are attached.
The 7th Dev Log...
This one won't be as long as there's not that much to say.
The renders are flying in nicely. Dana has marinated for a bit and I gave her the finishing touch.
1. MotionBuilder
Soo... As most of you know, I like animations.
I do a lot of them. And I do long ones.
And other people/artists are always surprised when I tell them that I'm just using Daz and not some external program.
For those of you that don't know... There's a reason most games don't have long animations. Animating in Daz is the definition of pain.
I obviously looked at external programs to get my animations to the next level but I just didn't find the right one.
I tried Cascadeur, IClone7, etc.
They all suck ass in their own way and don't give me what I need... But then I found MotionBuilder.
For some reason I always missed it... I did download the trial and did some tests...
It was wonderful... I felt like a little kid on Christmas eve... UNTIL
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I didn't find a monthly alternative... but it would most likely be priced even higher. (This would be 170$/month)
This software is exactly what I've been looking for but that's more than half my entire support. (Pre-Taxes)
I would be able to pay 170$/ month for it... But paying more than 2000$ at once. That's above the current support.
I'm currently still using the 30 Day Trial and will try to learn and animate as much as I can but afterward, I'll have to save up extra for this.
I just hate how everything has become subscription-based... But I can't go without it.
It offers too much value for a serial animater like me. There probably won't be any more hardware updates this year, considering all the costs for music and software. Lol.
But all this price-negativity shouldn't distract us from the important point... I found an external animation software that perfectly fits my needs. This is incredible.
This is a Game-changing discovery.
2. Texture/Shader animation
I also found a nice way to animate textures and in general shaders. Some nice opportunities have opened up.
3. Previews
Let's get to some visuals.
One thing I've learned over the past few updates... Always preview a new character as my own vision and perception are compromised.
Whenever I pose the eyes of a character, I need to nail it in the first 15-30 seconds or my mind will play tricks. (That's why an artist should always get up for 5-10 minutes and then take a look at his work again.)
Anyways, this is about Gina.
Gina was a special rework because I didn't let her marinate. I reworked her and immediately previewed her.
I made some slight changes to her since the last log and yeah.
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Regarding GIna...
Gina's personal story is more or less the same as in the dead old WIAB.
Again, she starts with a Boyfriend and offers a unique
Reverse-NTR/Cuckold route. (MC is the one who gets to have the fun. (Netori).
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And to finish this Dev Log off... A random Katie appears.
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It's fascinating how much her appearance changes when switching between her two hairstyles.
This one makes her look almost approachable... While the other gives +10 Boost on Bitchyness.
Anyways, this is it for Log #7
I hope I didn't forget anything.
See you in the next log in which I'll give a more in-depth status update.
- Ocean