- May 9, 2019
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Long story short: don't plan project totally high
UPDATE: Massive Prep-Work, Routes & Computer – June 25, 2021
(as posted on our Patreon Page)
Hello everyone, I hope that this finds you well and that you are all ready to get your weekend started, if it hasn’t already started yet!
It is that time again to provide an update to everything that has been going on around here, including the incredibly HUGE mess that I had created for all of us, entitled: “Chapter Two” to the Prologue of “Wicked Choices: Agents of Karma” … boy, this dang thing really could be a game on its own, it is that large!!
Since our last update, I had been focusing on assembling the stuff needed for the last section (that we call the “Escort Sex Scene”) route that you all will be able to choose and access in “Chapter Two” by your choices made throughout that chapter.
Unlike the previous scenes, that you could also get, this one is… by far… much LARGER with 9 possibilities and outcomes, each with the possibility of 6 variations per possibilities…
…in layman’s terms, so that you can better understand:
For each character pose that takes place in the scene, depending on your choices, there are 6 variations of that pose (female fully dressed/male fully dressed, female partially undressed/male fully dressed, female partially undressed/male partially undressed, female nude/male fully dressed, female nude/male partially undressed, female nude/male nude) that had to be created for each of those poses and to reflect the progress of the story depending on the choices that you make.
Multiply all those possible outcomes of outfit combinations by 20-30 potential poses needed for each of the 9 sexual options that you will experience in that route and you are looking at around 1,620 possible combinations of setups that I had to create for the characters to have injected in the scenes that needs to be rendered for that section to be completed.
Which is what I’ve been doing, doing the character poses, doing the variations and injecting those possibilities into the scene, saving each scene for rendering and will begin the process of rendering everything for that route this weekend and coming week.
Once done with that, I will be injecting all of those renders and associated text into the TWINE for the Programmer (Epadder) and Editor/Sound Engineer (Sierra3) to assemble into the game and once their task is done, beta test it and send it out to all of you to play!!
So, won’t be too much longer.
And, will jump right into doing the much smaller release of “Chapter Three” and, hopefully, get us onto a regular monthly release schedule for all of you (and for mine and the staff’s sanity)!
I am SO LOOKING FORWARD to getting back to doing SMALLER and REGULAR releases, rather than this HUGE monster that I created and have been working religiously on for what feels like the birth of Christ (or at least the Antichrist)!!
The only other situation of note, to update all of you on (to keep this update as short as possible, so I can get back to work here), is:
While working on building my new computer system, I quickly discovered… due to my back surgery and the condition of my neck and back… that it would be better for me, physically, to just take my system and the components into a company to build my computer for me.
At present time, I am unable to physically stay hunched over for long periods of time and wresting a 45-pound computer case to put everything together and still be able to stand straight or live without pain the next day.
While I can technically do it myself, I can’t physically do it myself, not without straining the neck and back and, with the wife’s “two cents”, decided that hurting myself would only complicate things and make my daily work much more difficult and require me to take meds to help ease the pain.
Meds to ease the pain is what caused this HUGE MESS of “Chapter Two” to the Prologue of “Wicked Choices: Agents of Karma” to be SO BIG in the first place and don’t want to get another “Hey, I got a really GREAT IDEA for the next game release” idea again.
So, I took the computer in to Micro-Center and have paid them to finish assembling the new computer for me and hopefully will have that back soon, hooked up and running (would make rendering much quicker and easier on me).
And… there you have it, a current update for all of you!!!
I am going to get back to work here, start rendering all of this stuff so that I can finish this last section up…
…THANK YOU so much for all of your patience and continued support!! It shouldn’t be too much longer and, as ALWAYS, I will keep you updated on what is going on with things. Please, have a good weekend, continue to take care and be safe and I will talk to all of you soon!!
~Jack
Glad to see all is good!
By the way, as I am doubting more and more a possibility of a steam release, are any of these two on itch.io?