- Dec 19, 2020
- 32
- 66
Also if you're reading this Steve, could we please get a Kerpali model that uses Maya's (and Max's) body/animation lists so that you could keep adding human animations but the furries get something out of it too? : )
Why would you not want it to be a separate and hidden game to prevent accidents?When will the game be released in STEAM?
Steam lets you hide individual games now you know.Why would you not want it to be a separate and hidden game to prevent accidents?
That means most of you are in the wrong forum. This is "Adult Games" forum, you can go to porn sites or rule34 if you just want to watch.That's why we like it.
No grinding, no time lost, just the sweet stuff.
Of course the game assets could be reused to make a story mode for those with plenty of free time, but most of us would skip that.
Much obliged for your help!1. create a new pose model
2. select the character, go to "custom" and click "create custom", this will create all the poseable controllers (bones) in your character's hierarchy
3. add in your animation sequencer and open it up
4. Select a bone from your character's hierarchy, such as the "Full Torso". In your animation sequencer click the green "+object"
5. click the blue "+Track" button, click transformer, and add in your position and rotation.
you have now added the ability to animate the position and rotation of the torso
6.move the track to any point in the timeline and click the "Add keyframe" diamond icon after adjusting the torso to whatever position/rotation
7. additionally you can click the Curves option at the bottom of the animation sequencer to view the curvature of the values rather than just the keyframes and adjust the curves.
some useful shortcuts
Ctrl+Scroll wheel to zoom in and out
Right Click Drag to move the timeframe around
There should be an official tutorial up at some point
this is not a game its an animation viewer appThat's why we like it.
No grinding, no time lost, just the sweet stuff.
Of course the game assets could be reused to make a story mode for those with plenty of free time, but most of us would skip that.
wowIt's a billion times better than the previous method of using transforms. idk about the average guy but for me I'm very familiar with animating things. Once you understand the layout and tools it's very simple to do. Here's something I quickly whipped up while trying to make a "pressed-against-glass" pose. As long as you know how to make custom poses, all you need to do is add any and all bonesof a model to the sequencer and simply just move the bone however you like and create a keyframe, very similar to any other program like maya or blender for animation.
View attachment 3553823
from what ive seen, its tweaks th the fur option to not have it showing through clothes" Added a bunch of fur outfit masks " What does this mean? All kerpali now share all skin options or something else?
Hilarious copeThat's why we like it.
No grinding, no time lost, just the sweet stuff.
Of course the game assets could be reused to make a story mode for those with plenty of free time, but most of us would skip that.
What do you mean?The animation editor does not have as much value as it could be if its results would be easily accessible and integratable into the game.
Aside from that according to the steam update history, it hasn't been updated since Demo Hotfix 2021.10.26Why would you not want it to be a separate and hidden game to prevent accidents?
Open Sandbox, on the left side are "Featured", click, then choose and load.How does one actually view a created scene in sandbox mode? Like the sauna or desert preset ones.