GerP1

Newbie
Nov 4, 2022
61
63
Of course we are, our animators are neither coders nor designers working on story.
With the budget we get from patrons we can afford to employ several specialists and they can all work simultaneously.
So you can get new animations while also work on story and code is being made :)
The magic of teamwork.
Question related to the optimization;

I was messing around in the sandbox, trying to optimize my map. However I noticed when I use combine mesh function to create bigger surfaces and potentially eliminating unneeded complexity on the map I noticed my framerate actually suffered when I did this.

I ended up testing this in another map of mine as well where I combined round tower that is made from 'round tube' + 'cube rounded' -blocks to create some 3d effect into the texture. Before combining my PC ran the map around 70+ FPS (4.2k+ objects), however after combining most of the block into one unified block my FPS almost halved meanwhile individual objects were down just to hundreds + one big mesh. This doesn't seem the intended behaviour.

Do you know if this is downside of combining some of prototype blocks into a mesh or is this still a bug in the code?
 

GerP1

Newbie
Nov 4, 2022
61
63
We are actually currently working on an animation feature for the sandbox with which you can create your own animations. But this most likely wont be able to edit existing integrated animations.
That's shame. With all the clipping of different body types that would have been S-tier quality of life for the sandbox creations.
 

Sum Gi

Member
Nov 10, 2017
328
415
I've been following this project for a long time. very, very cool!!! success in development, the main thing is that the developers do not abandon
I'm not saying I'd call this project a failure at all, in many ways it's absolutely a miracle, but wow those have got to be the most depressingly rock bottom standards I've ever seen. This is what western game development standards do to a man :(
I know the feel of seeing a game you have interest in taking a direction you wish it didn't(Fallen Doll), but the game is well received by a good portion of supporters so at some point you just gotta accept it might not be for you. Maybe it'll change down the line at some point, but with WL's sandbox at least they've been consistent enough with how they're developing it that I think they're happy with how it is.
Thing is the changes could be minor, and have an enormous impact. There's a huge library of animations built up, just attaching any gameplay element to them at all could massively elevate the product. Then imagine what could be if they went the full mile and added say a social sim element where npcs could dynamically interact with each other and react to the player's actions, have personalities, opinions of each other, etc.

A lot of work? Absolutely. But it's nothing compared to skyrim style quests and third person action combat. Clearly the devs care about gameplay, or they wouldn't keep mentioning it for years. You yourself limited your praise to the sandbox, so perhaps you also feel it. Different teams or no, it won't be enough because the gameplay directions they have chosen are the most labor intensive ones out there. The ratio of dev time to play time is terrible. Player driven elements like the scene tools can remedy that, and interactive elements would only enhance them further.

The question the devs should be asking is how they can use the work they've already done most efficiently. One programmer could bang out a simple interaction system in 6 months using only assets already in the game, all without eating into the animation team's time, and I think it would completely revitalize the doubters like myself. Whose to say they couldn't add quests and combat too that down the line and make it even better? It doesn't have to be anything like what I talked about, just anything to incorporate gameplay into what they already have going.
 
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ZonesIntruder

Member
Jun 23, 2022
210
106
Sorry folks... I wanted to create a .torrent file to share, directly from the unzipped folder instead of a zipped file despite the size difference, but something seems going wrong. Any help?

This is how it seems to get sorta stuck. Dunno what I'm doing wrong.

1708950041593.png
 
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SortaLewd

Member
Feb 26, 2019
348
483
I'm not saying I'd call this project a failure at all, in many ways it's absolutely a miracle, but wow those have got to be the most depressingly rock bottom standards I've ever seen. This is what western game development standards do to a man :(

Thing is the changes could be minor, and have an enormous impact. There's a huge library of animations built up, just attaching any gameplay element to them at all could massively elevate the product. Then imagine what could be if they went the full mile and added say a social sim element where npcs could dynamically interact with each other and react to the player's actions, have personalities, opinions of each other, etc.

A lot of work? Absolutely. But it's nothing compared to skyrim style quests and third person action combat. Clearly the devs care about gameplay, or they wouldn't keep mentioning it for years. You yourself limited your praise to the sandbox, so perhaps you also feel it. Different teams or no, it won't be enough because the gameplay directions they have chosen are the most labor intensive ones out there. The ratio of dev time to play time is terrible. Player driven elements like the scene tools can remedy that, and interactive elements would only enhance them further.

The question the devs should be asking is how they can use the work they've already done most efficiently. One programmer could bang out a simple interaction system in 6 months using only assets already in the game, all without eating into the animation team's time, and I think it would completely revitalize the doubters like myself. Whose to say they couldn't add quests and combat too that down the line and make it even better? It doesn't have to be anything like what I talked about, just anything to incorporate gameplay into what they already have going.
I just think expecting the Sandbox to be all encompassing is unrealistic and really leads to development hell. Personally I'm not disappointed with how Sandbox is, I actually really enjoy it. I prefer this style of giving players tools and letting them go crazy with what they can make(same as LBP).

I hope in the end the game turns out to be something everyone can enjoy, but as of now I think the devs already have a clear vision or at least an idea of how they want the sandbox to function. Maybe more larger scale suggestions can come into play after the game fully launches if there's enough demand for them. I know official mod support is something a lot of people want and is being considered post launch iirc, so there might be hope for other stuff too.

I do think more immersive interactions such as NPCs interacting with each other will become a thing once the campaign is fully developed. There's probably a good chunk of mechanics that aren't implemented yet for campaign that will also make its way into sandbox, same way all the other assets are included in it.
 
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Purple_Heart

Well-Known Member
Oct 15, 2021
1,853
3,222
I'm not saying I'd call this project a failure at all, in many ways it's absolutely a miracle, but wow those have got to be the most depressingly rock bottom standards I've ever seen. This is what western game development standards do to a man :(
People like that guy caused this situation in the first place. Low standards = shittier games. Why would anyone bother trying to make a decent porn game with decent graphics when devs know they can earn more or less same amount of money for doing way less work?

Thing is the changes could be minor, and have an enormous impact. There's a huge library of animations built up, just attaching any gameplay element to them at all could massively elevate the product. Then imagine what could be if they went the full mile and added say a social sim element where npcs could dynamically interact with each other and react to the player's actions, have personalities, opinions of each other, etc.
You are thinking of playing a real role playing game. That's wishful thinking. This game is only advertised as an open world role playing game, it is not actually an open world role playing game.

A lot of work? Absolutely. But it's nothing compared to skyrim style quests and third person action combat. Clearly the devs care about gameplay, or they wouldn't keep mentioning it for years. You yourself limited your praise to the sandbox, so perhaps you also feel it. Different teams or no, it won't be enough because the gameplay directions they have chosen are the most labor intensive ones out there. The ratio of dev time to play time is terrible. Player driven elements like the scene tools can remedy that, and interactive elements would only enhance them further.
They keep mentioning it because it helps them keeping their supporters for longer. Helius also kept saying there will be a game and it won't be just an animation viewer. If you look at Fallen Doll's steam page it still says:
A roguelike strategy game featuring squad tactics and deck building, paired with a real-time sexually explicit third person sandbox supporting up to 10 players on the same map. Command glamorous investigators as they battle (and bed) cultists & eldritch horrors from Cthulhu mythos.
But "game" doesn't have any of that. That description is simply a lie.

The question the devs should be asking is how they can use the work they've already done most efficiently. One programmer could bang out a simple interaction system in 6 months using only assets already in the game, all without eating into the animation team's time, and I think it would completely revitalize the doubters like myself. Whose to say they couldn't add quests and combat too that down the line and make it even better? It doesn't have to be anything like what I talked about, just anything to incorporate gameplay into what they already have going.
I have a full stack web developer friend irl, he knows nothing about developing games, at all. I am confident even he could turn this "game" into an actual game with various gameplay mechanics under 6 months using only already existing assets in the "game". It would be buggy like palworld currently is but he is a fast learner, in one year this would be a complete game ready to release on steam. But we can't have that, they need more money from patreon.
 

ZonesIntruder

Member
Jun 23, 2022
210
106
I just think expecting the Sandbox to be all encompassing is unrealistic and really leads to development hell. Personally I'm not disappointed with how Sandbox is, I actually really enjoy it. I prefer this style of giving players tools and letting them go crazy with what they can make(same as LBP).

I hope in the end the game turns out to be something everyone can enjoy, but as of now I think the devs already have a clear vision or at least an idea of how they want the sandbox to function. Maybe more larger scale suggestions can come into play after the game fully launches if there's enough demand for them. I know official mod support is something a lot of people want and is being considered post launch iirc, so there might be hope for other stuff too.

I do think more immersive interactions such as NPCs interacting with each other will become a thing once the campaign is fully developed. There's probably a good chunk of mechanics that aren't implemented yet for campaign that will also make its way into sandbox, same way all the other assets are included in it.

I was playing this morning and I was thinking about that seeing the way the NPCs I loaded behaved, just walking and idling around with no goal or other activity so I thought it was someway strange they are not using tools UE already has for giving them a purpose, alike a full daily circle [ to make it simple: sleep - wake up - eat - go to work - work - go home - eat - have sex - sleep ] of activities which several assets about AI and AI behaviours help to accomplish with different approaches. Personally, for example, I purchased a small asset that defines the activities of farmers but the developer planned to make it available for different professions as well, so I can tell it's 100% possible to achieve.

Might be that they actually implemented that system already indeed but are waiting to make it active until the story mode is actually launched or the environment and locations where those activities are supposed to take place [ houses, market/shops, farms and so on ] are set up. I'm positive about the fact Steve and his team won't sleep on that aspect, considering it ain't a big deal when you have at least one developer taking care of the necessary data. It's annoying to do, at least I personally struggle doing that on a steady basis developing my own game, but it's relatively easy and just needs consistency and patience [ which I lost completely in the last 10 years!].
 

GerP1

Newbie
Nov 4, 2022
61
63
People like that guy caused this situation in the first place. Low standards = shittier games. Why would anyone bother trying to make a decent porn game with decent graphics when devs know they can earn more or less same amount of money for doing way less work?
Gotta love the absolute logical fallacies of this guy's comments.
 
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yilkin

dl.rpdl.net
Donor
Feb 23, 2023
9,200
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Sorry folks... I wanted to create a .torrent file to share, directly from the unzipped folder instead of a zipped file despite the size difference, but something seems going wrong. Any help?
This is how it seems to get sorta stuck. Dunno what I'm doing wrong.
View attachment 3387542
I'd put my money on your client having a hard time creating a torrent for an unzipped folder rather than a zip.
I don't know what client you're using, and generally the creation itself shouldn't be an issue, but I'd test with another, see if it changes anything.

As a side note, is there a specific reason why you want to make a torrent of an unzipped folder?
Most game torrents you see will be packed in some way (iso, zip, etc.) and it's because single big files are much easier to deal with than multiple (thousands) of smaller ones with varying sizes (especially with P2P transfers).
Easier file integrity checks. No traffic loss through overhead. Disk doesn't need to deal with read/write during transfer. Easier for trackers to determine missing pieces and to assign peers for quicker download completion.
 

SpicyHotBeef

Member
Mar 13, 2020
228
179
Oh I estimate this will make custom animations orders of magnitude easier to make. It goes from abstract connections between animated characters, events and poseable characters to simply keyframing objects and attributes.
Oooh man the possibilities when keyframing becomes availableeee
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,853
3,222
Gotta love the absolute logical fallacies of this guy's comments.
I would ask you to explain whatever "fallacy" you think my comments have but that would require logical thinking on your part instead of simping for a lying dev who couldn't keep their promises for 7+ years in a row.
 

azginkedyy

Member
Feb 10, 2018
196
443
Bruh, Its been added and its not a sexbot. If you check the google dock you can see that its a mini game with maya. You can't be this new can you?
Dock does not say this exactly; it merely suggests that you can test it with any Maya-based character. So, I assumed such a character would be added in the future. I also remember a similar situation happening before, with a sex mini-game being added before the character.
 

adamrekkler

Newbie
Apr 24, 2021
40
168
Gotta love the absolute logical fallacies of this guy's comments.
Just ignore him, this guy has been here for probs the past 4 years shaking his fists telling people to not like this game, literally almost every day as it seems. He doesn't spend a single cent and yet he feels obligated to call it a scam as if it was his 24/7 job.
People with a healthy mental state would just move on and search for other stuff, like people did with The Day Before, he ain't... so this tells us pretty much everything about his mental state we need to know
 

Negafir

New Member
Apr 12, 2023
2
0
I apologize if this has already been asked, but does anyone have the torrent or download for the uncensored version?
 

McAztec

Member
Mar 28, 2021
188
541
I'd put my money on your client having a hard time creating a torrent for an unzipped folder rather than a zip.
I don't know what client you're using, and generally the creation itself shouldn't be an issue, but I'd test with another, see if it changes anything.

As a side note, is there a specific reason why you want to make a torrent of an unzipped folder?
Most game torrents you see will be packed in some way (iso, zip, etc.) and it's because single big files are much easier to deal with than multiple (thousands) of smaller ones with varying sizes (especially with P2P transfers).
Easier file integrity checks. No traffic loss through overhead. Disk doesn't need to deal with read/write during transfer. Easier for trackers to determine missing pieces and to assign peers for quicker download completion.
In regards to the torrent of the unzipped version I do the same with Subverse. It's less efficient for torrenting for sure, but I don't need to have twice the disk space usage to have both the zipped and unzipped version so I can seed the one I already have and play. Thankfully WildLife isn't that big, 14-ish GB zipped so it's not that big of a deal.
 
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yilkin

dl.rpdl.net
Donor
Feb 23, 2023
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In regards to the torrent of the unzipped version I do the same with Subverse. It's less efficient for torrenting for sure, but I don't need to have twice the disk space usage to have both the zipped and unzipped version so I can seed the one I already have and play. Thankfully WildLife isn't that big, 14-ish GB zipped so it's not that big of a deal.
Good point regarding that, especially with Subverse. I rarely torrent and play games on the same machine, so tend to forget about disk issues.
When you use the files you already have, do you do so after having played it? How do the files react to being used as a torrent and being played on simultaneously, wouldn't it break either one or the other?
 
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