Dark_Templar

Member
Aug 16, 2017
301
805
Wild Life already has over 30 and plans for about 100
WL really only has like 10 characters, the rest are just retextures. That said there is no comparing Subverse as they are completely different games, one is a full 3d open world game (really just a tech demo but whatever) and Subverse is some sort of hybrid tactical rpg with sex animations.
 

BiggieSmalls

New Member
Feb 18, 2018
4
17
Literally spent the last 2 hours reading patreon T&C's and legal shit trying really hard to support legally only to have them disable my account less than 10 seconds after making it. I don't know why and I've yet to receive a rhyme or reason why to the support email I submitted. I don't like to steal, how the fuck am I supposed to support legally if the platform you are on gives me the middle finger?!
 

marmaduke

Active Member
Dec 23, 2017
502
709
constructive criticism
Sorry but comparing these entirely different projects and making assumptions based on that isnt constructive criticism.

WL really only has like 10 characters, the rest are just retextures.
This argument is being brought sadly often and its very incorrect. Show me one game where every character is an entirely unique new model with different proportions and shapes and textures and nothing is reused.
Wild Lifes characters arent just retextures but many share the same skeletal structure which is a faril common procedure in game development to save on resources.

Also, if you are still wondering if this game will stay a just a scene viewer, look at this:
Skip the first 44:30minutes that just looks like stream warmup. They talk about the game lore and the featuers planned and answer all sorts of questions that you may also have had.
 
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marmaduke

Active Member
Dec 23, 2017
502
709
Arthur Curry
They went over this
And then answered a lot of random questions about it, also story, gameplay, personal stuff, production, game releases, patreon, and so on.
 

Dark_Templar

Member
Aug 16, 2017
301
805
This argument is being brought sadly often and its very incorrect. Show me one game where every character is an entirely unique new model with different proportions and shapes and textures and nothing is reused.
Just because a lot of games do this doesn't make it incorrect, they have about 10 different character models meaning entirely different meshes for the humans and kerpali's, the rest are just different textures applied over that same mesh and that is the reason why a lot of them share the same animations.
 

exter

Active Member
May 29, 2017
778
841
Which characters do this? Show me proof. Lets get some facts out.
You might want to check the google doc and scroll to the right. There is a section which says something like "shared animations". And those animations are shared, because they use the same basemodel.
 

marmaduke

Active Member
Dec 23, 2017
502
709
You might want to check the google doc and scroll to the right. There is a section which says something like "shared animations". And those animations are shared, because they use the same basemodel.
They use the same skeletal model, that doesnt mean the same polygon model. Just look at Rhino and Minotaur, does that look like the same model? Or Karra and Zuri, also very different looking for being the same skeleton. Shey and Jadeen also look like completely different characters. The pigman and the goatman also look totally different. Bol and Frank, different person. Maya and Alissa too. If feel like you want to call those the same character ok go ahead but factually you would be wrong.
 

exter

Active Member
May 29, 2017
778
841
They use the same skeletal model, that doesnt mean the same polygon model. Just look at Rhino and Minotaur, does that look like the same model? Or Karra and Zuri, also very different looking for being the same skeleton. Shey and Jadeen also look like completely different characters. The pigman and the goatman also look totally different. Bol and Frank, different person. Maya and Alissa too. If feel like you want to call those the same character ok go ahead but factually you would be wrong.
Sure, but i think the point was, that if you start with the same skeletal model, you have an easier time adjusting already made animations to a character that just looks different. So they are the same character on that skeletal level, but they just look different and depending on how you want to define what differs the characters, then you can either go by looks or you can go down to the base level (as in the skeleton). At least i think that is why some people say WL got just a handful of characters, while others would argue, that there are more.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,080
Mindgeek Dictating a Porn Game Development interessting :D

"Pornhub the Game how to take over the Porn Industry"

It's nice to hear that Alissa want's todo her own Voiceover :)
And that the Dead Chicks gonna be reunited :D

Kim + Leah + Alissa :D



And please let the Spit Strings explode :D
 
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marmaduke

Active Member
Dec 23, 2017
502
709
exter
Good point, tho the definition of it being tied to the skeletal proportion sounds very odd to me, like thats what Id imagine two developers calling it when they talk about some animation system.
But us as consumers? As people interested in the story of the game? Thats when Id say a character is the written entity tied to a specific look. For example If they make a "retexture" as holmze calls it of rawn, and give him a new name, write him as a unique character with his own situations and reactions to the player, then to me that would make him a new character that happens to share some technical base with rawn. That sounds like the most logical thing to go for here.
 

exter

Active Member
May 29, 2017
778
841
marmaduke Yeah, you are not wrong. But i think this is kind of caused by the google doc for the animations, where the entries only mention one "type" of character. For example Maya x Jason, Maya x Bol.... and after some updates, there have been comments like "omg, another update with animations only for Maya, when does character X get animations as well?". Ofc those comments are from people that either don't read the doc properly or did not try the game itself, but then others try to clarify, that most other women in the game are basicly the same character and that they share animations.
So in the end i would argue, it doesn't matter as long as people understand what someone meant, when they refer to charcters, but it is also understandable, if they don't want to repeat themselfs everytime and don't clarify exactly what a character is for them.
 

joethebeast

Member
Sep 17, 2017
270
466
If it wasn't clear before, it is now. This guy is just a fanboy. there is nothing we can say to make him admit that wildlife has some flaws.

Does it have good animations? Yes. Good amount of characters and positions? Also yes.
How about gameplay? No, let's talk about something else... *brings up random unrelated argument*
 
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marmaduke

Active Member
Dec 23, 2017
502
709
joethebeast
Lol. Im not saying it has no flaws. The performance sucks and its gotten worse, thats a fact.
The game has no story and no quests and its taking painfully long to get there but what they shown in the recent posts is a step in the right direction wouldnt you say?
Hows the gameplay? Almost non-existent and whats there is all over the place. Ok yeah more work there is needed.
You act like youre some sherlock holmes discovering some hidden secret. No shit man the game isnt done yet it doesnt take a high iq to figure that out.
Now if you had to give REAL constructive criticism beyond "improve performance, add story and quests and gameplay, fix bugs and finish the game" what would it be?
 
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Krosos

Engaged Member
Dec 1, 2018
2,169
2,080
He runs Reshade Cinematic DOF on top of it no mask defined it blurs out their Native UI
Why doesn't it surprise me for a guy who has worked for Film seeing that DOF amount
Extra Blur on top Steve really loves Hollywood ;)
And then we Sharpen everything, makes absolute sense first we destroy data than we try to forcing to bring it back, and then we partially destroy it again ;)
Though presenting it this outside changed way hmm is a bit strange not trusting your own internal work or Epics ?
 
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AVeryDumbDude

Newbie
Feb 23, 2019
25
54
Big post about the lore and the story of the game posted on Patreon around 40 minutes ago.

Wonderful. Single Player is with a human PC only, main release won't even have Kerpali stuff, the Kerpali addon is supposed to be "free" but the wording is vague and it mentions patrons (why would they mention them if it's free for everyone?), Sandbox Mode is "Patreon Exclusive"... I had already assumed I would barely play SP if at all and just use the game as a fancy animation player since I'm only here for the anthro stuff, but this is still even more of a letdown.

Also, if you are still wondering if this game will stay a just a scene viewer, look at this:
Skip the first 44:30minutes that just looks like stream warmup. They talk about the game lore and the featuers planned and answer all sorts of questions that you may also have had.
Okay, so, I'm probably just going to be told to "fuck off, watch it yourself" and with reason, but if anyone did watch it and feels generous, have they mentioned what their plans are for Kerpali and whether they will be actually playable at some point?
 
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DerWahrePeter

Newbie
Oct 5, 2019
91
78
Kerpali will not be playable outright, but Adeptus Steve mentioned expressed interest to have DLC-style stories where you get to control Kerpali (with a playtime length of about 2h). Not to mention the sandbox mode where you can control any character you like.
 
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DerWahrePeter

Newbie
Oct 5, 2019
91
78
Wildlife already got more money than Subverse. Yet, they only have sex scenes and no gameplay, waifu bonding, etc.
How often does it need repeating until the idiots get it: Throwing more money at something won't make it magically faster! Especially with crowd-funded stuff, where the support can vary. The company behind WildLife already employs over a dozen people, has its own office space and dedicated positions working on different parts of the game, interact with the community and organize the company. You have no idea what they are doing behind the scenes, so how could you possibly think you're able to accurately judge the day-to-day progress they're making. AdeptusSteve expressed time and again that he wants to create the best looking game out there, with no clipping and top-notch animation work. One would think that with that kind of goal, it'd be obvious that they prioritise making sure their back-end is in order before diving into the creation of the story. In the end, it remains as it always has been: If you're unhappy with the progress they're making: stop pledging. But don't come here comparing two entirely different games as if you know what you're talking about.
 
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