Great game kinda confused on what leads to the dark path or light path does it have to do with how much corruption you get with the girls?
Some of this the Dev answered a couple of pages ago:
Dev explains
My spin on it is this (and I could be wrong):
How you answer Melissa's (fiancée) questions sends you down the light or dark path. Those questions have the MC gaining all the women, losing all the women (and being thoroughly humiliated), winning specific women (which I would assume also means losing certain women).
Power score: this equals character. Are you generally good or bad, etc (this may be an oversimplification).
Destiny: How the women perceive you. Lower destiny score = they look down on you. Higher destiny score = they look up to you.
Corruption: I am not sure, but I would suspect this would mean how likely someone is to do something out of their comfort zone. Maybe something along the lines of one of your future step-daughters getting freaky with you...or freaky with someone else. Will have to wait on the dev to explain this further.
Other values: Values such as agility, strength, constitution, etc appear to mostly be geared towards working the two jobs (cookies and ramen cart). They also may come into play later in regard to physical violence (hinted in the description). The intelligence score seems to be fairly important as a higher score will unlock hints about future decisions. EDIT...and I forgot
LOVE points. I'm not sure how this will work in relation to the rest. Will have to wait on
E_O_N to explain.
So, looking at all this information I want to think that we can play with a lot of nuance, something that is sorely missing in many of these games. For example, we could maintain a good score with Nora, but tank with Amelia...or vice versa. But keep in mind more nuance equals longer development time. CG, script and coding for all the myriad routes will take a while.
But this is just my take....I could be way off. I encourage everyone to read previous posts as there are a lot of answers already there.