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MobBarley

Newbie
Jul 14, 2018
48
15
there is no unmodded game. this and akabur's witch trainer are different games, this just has more content compared to original game.

if by redhaired girl you mean hermione then she gets more content as you buy favors from her.
Nice , thank you.

not Hermione, I checked again and her name is Susan.
Does she get more content later on?
 
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F1forhalp

There is no dark side of the moon really.
Donor
Oct 28, 2019
1,898
1,652
Astoria'a part in itself is still pretty darn short, kind of can be done within less that one (game) week. with Susan, from char introduction on, i see way more things to do, actually.. but for now she's stuck with just this spell stuff, which is what 3 scenes or sumsuch; somewhat lost potential there imo.
 

Muramasa0

Thicc thighs for breakfast
Donor
Jun 25, 2018
690
504
First time launching the game (1.44.4) on a new PC, getting this error as soon as I try to play:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 463, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'lif_inject_label'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 1131, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1061, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 4258, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 53, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 743, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1399, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1399, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1399, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 1073, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 1008, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 463, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 768, in load
    roots, log = loads(location.load(filename))
  File "renpy/compat/pickle.py", line 45, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'lif_inject_label'

Windows-10-10.0.22621 AMD64
Ren'Py 7.5.3.22090809
Witch Trainer Silver 1.44.4
Wed Apr  5 18:02:20 2023
 

cxx

Message Maestro
Nov 14, 2017
66,709
33,619
First time launching the game (1.44.4) on a new PC, getting this error as soon as I try to play:
i'd re-dl (with download manager) and extract with 7ip and try again.

also errors (especially long ones) should be behind spoilers.
 

jahall

Well-Known Member
Feb 20, 2019
1,591
1,010
Wait there's no sexual scene for tonks? Wtf? How far is the game development? 30%? Lmao
Since the game has always been primarily about Hermione - after all it's called Witch Trainer rather than Witches Trainer - I'd say it's more like 70%. Except that the signa are that there could be "mission creep", with the devs unable to resist adding more and more content, in which case it may never be completed.
 
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LoafyLemon

Witch Trainer Silver
Game Developer
Jul 1, 2017
578
1,637
First time launching the game (1.44.4) on a new PC, getting this error as soon as I try to play:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 463, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'lif_inject_label'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 1131, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1061, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 4258, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 53, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 743, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1399, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1399, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1399, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 1073, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 1008, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 463, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 768, in load
    roots, log = loads(location.load(filename))
  File "renpy/compat/pickle.py", line 45, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'lif_inject_label'

Windows-10-10.0.22621 AMD64
Ren'Py 7.5.3.22090809
Witch Trainer Silver 1.44.4
Wed Apr  5 18:02:20 2023
Remove all mods you have installed, then try again.
 

Bummenphist

Member
Jul 21, 2018
219
352
Since the game has always been primarily about Hermione - after all it's called Witch Trainer rather than Witches Trainer - I'd say it's more like 70%. Except that the signa are that there could be "mission creep", with the devs unable to resist adding more and more content, in which case it may never be completed.
If they keep adding good content, I'm okay with a never ending game. :)
 
4.00 star(s) 79 Votes