SirDawcio

Member
Sep 22, 2020
244
1,034
brothers, are you ready for tomorrow. :HideThePain: :HideThePain:

View attachment 2964369
I waited 6 years for Cyberpunk 2077 and 3 years after its release to get a proper game out of it.
I have been waiting since 2015 for next Dragon Age game.

Then my good mate visited me and we talked about the hype, anticipation, waiting and possible disappointment. He told me he has a motto for any type of entertainment he enjoys and I find it great:

I shouldn't wait for a game, the game should wait for me.

I understand just how much we prefer to wait for games, we can't wait, we need that update or it's part of the "fun" for us. Yet I believe it can be a little bit unhealthy. People who stop waiting for an episode every damn week and instead focus on their lives or just interact with this awesome community for other reasons are IMO coming out of it better.

There are probably some folk who completely forgot about BaDIK and one day just gonna see season 3 with 4 new episodes on Steam. They will buy it and (as long as it is of good quality) enjoy it without caring for 60fps animations, too many routes or other stuff people criticise about DPC's decision making.

And when you look at it this way, it feels kind of freeing in a way.
 
Last edited:

Oliver Wendell Homely

Active Member
May 9, 2020
619
2,273
I waited 6 years for Cyberpunk 2077 and 3 years after its release to get a proper game out of it.
I was waiting since 2015 for next Dragon Age game.

Then my good mate visited me and we talked about the hype, anticipation, waiting and possible disappointment. He told me he has a motto for any type of entertainment he enjoys and I find it great:

I shouldn't wait for a game, the game should wait for me.

I understand just how much we prefer to wait for games, we can't wait, we need that update or it's part of the "fun" for us. Yet I believe it can be a little bit unhealthy. People who stop waiting for an episode every damn week and instead focus on their lives or just interact with this awesome community for other reasons are IMO coming out of it better.

There are probably some folk who completely forgot about BaDIK and one day just gonna see season 3 with 4 new episodes on Steam. They will buy it and (as long as it is of good quality) enjoy it without caring for 60fps animations, too many routes or other stuff people criticise about DPC's decision making.

And when you look at it this way, it feels kind of freeing in a way.
Well said.
 

Jumbi

Well-Known Member
Feb 17, 2020
1,442
3,753

1692360452845.png


This week, I finished work on the lewd scene I had left and also art and writing for the story-related part of the connecting scene. I have also worked on the missing phone content, and I don't have much left in this area. That means I can enter the polishing phase sometime next week.

This week, I have also gotten my final PC upgrade up and running, meaning I'm done with PC upgrades for the time being. Even with 60 fps animations rendering, the render speed is faster than before, and I'm overjoyed.

Here's the updated checklist.

Checklist Episode 10
This is the current checklist of what's left to do before beta testing and proofreading can begin.

Art
All static renders are done. 5725 produced.

All animations have been posed. 269 produced. 68 animations are in the render queue, and some will be merged into single animations. The final animation count hasn't been verified, but it will exceed that of episode 9 (303).

Code
Phone content - Some Rooster and Chat app content remain. The Music app will need to be updated if more songs are added.

Bios - I always leave bios for the last part of the development.

Episode end report - The reports are written but need more testing.

Sound
Some SFX work remains; I will get to it when I polish the episode.

26 new songs have been added so far. Some work remains in this area for a few scenes.

Testing
My personal tests and polishing remain.

My thoughts on the checklist
The checklist looks very slim, and the polishing phase can start soon.

As always, the final static render and animation count will change due to polishing, but all the scenes I have planned for have been created.

While animations render, I will play and polish the episode, and I have plenty of work to do with this.

My plan going forward
Next week, I aim to finish the phone content as soon as possible and then start polishing the episode.

I have a chunk of text written for the polishing phase that I want to discuss, but this update is already getting lengthy, and I will save that for next week's update.

It feels great to enter one of the final phases of the episode development. Focusing on playing and improving the episode for the first time in different ways is always exciting. I have a lot of fun work and will get right to it.

Have a nice weekend

Dr PinkCake
Can we now safely assume that we'll have episode 10 with us some time within the next 30 to 60 days or is it still too soon for that? What do you who've been following the game's development for longer think, people?
 
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striderblue

New Member
Sep 17, 2023
8
22
I hope we get to fight Caleb for real next ep... maybe Troy will be the one who teaches MC some moves? Judging by the way Dawe talks about not being able to chew for two weeks when he fought him sounds like he has a pretty mean hit
 

felicemastronzo

Devoted Member
May 17, 2020
10,960
21,410
Can we now safely assume that we'll have episode 10 with us some time within the next 30 to 60 days or is it still too soon for that? What do you who've been following the game's development for longer think, people?
I would say yes, although this phrase always hides pitfalls:

It feels great to enter one of the final phases of the episode development. Focusing on playing and improving the episode for the first time in different ways is always exciting. I have a lot of fun work and will get right to it.
one more scene? some rework? maybe
 
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VaderExMachina

Active Member
Nov 21, 2022
605
2,274
if he's due to start the polishing phase next week, giving the size of the episode, plus minor tweaks, and knowing how DPC is, he'll most likely get it done by Halloween, add the 2 weeks for proofreading and beta testing, release is somewhere after november 10.
 

Dr. Javi

Member
May 29, 2020
272
839
I've just started a new game and gone through the earlier part of episode 1 to check something. And when I've reached this picture, something felt off to me. Is it just me or did the doc really overdo it with Quinn's head pose here? That looks painful.

View attachment 2966821
The first three-ish episode are a little rough on the visuals front compared to the rest of the game.
 

anonnyscouse

Well-Known Member
Jul 25, 2020
1,747
3,727
Can we now safely assume that we'll have episode 10 with us some time within the next 30 to 60 days or is it still too soon for that? What do you who've been following the game's development for longer think, people?
68 animations in the queue, I don't think he's ever averaged more than 8 animations rendered in a week (plus the fact that even if they're short they are now 60fps so double the renders of previous animations), so looking at around 9 weeks for animations to render at best, then 2 weeks for beta testing. So we could easily be looking at December release based on this update even though it was meant to look optimistic.
 

always86

Active Member
Mar 19, 2020
846
2,152

1692360452845.png


This week, I finished work on the lewd scene I had left and also art and writing for the story-related part of the connecting scene. I have also worked on the missing phone content, and I don't have much left in this area. That means I can enter the polishing phase sometime next week.

This week, I have also gotten my final PC upgrade up and running, meaning I'm done with PC upgrades for the time being. Even with 60 fps animations rendering, the render speed is faster than before, and I'm overjoyed.

Here's the updated checklist.

Checklist Episode 10
This is the current checklist of what's left to do before beta testing and proofreading can begin.

Art
All static renders are done. 5725 produced.

All animations have been posed. 269 produced. 68 animations are in the render queue, and some will be merged into single animations. The final animation count hasn't been verified, but it will exceed that of episode 9 (303).

Code
Phone content - Some Rooster and Chat app content remain. The Music app will need to be updated if more songs are added.

Bios - I always leave bios for the last part of the development.

Episode end report - The reports are written but need more testing.

Sound
Some SFX work remains; I will get to it when I polish the episode.

26 new songs have been added so far. Some work remains in this area for a few scenes.

Testing
My personal tests and polishing remain.

My thoughts on the checklist
The checklist looks very slim, and the polishing phase can start soon.

As always, the final static render and animation count will change due to polishing, but all the scenes I have planned for have been created.

While animations render, I will play and polish the episode, and I have plenty of work to do with this.

My plan going forward
Next week, I aim to finish the phone content as soon as possible and then start polishing the episode.

I have a chunk of text written for the polishing phase that I want to discuss, but this update is already getting lengthy, and I will save that for next week's update.

It feels great to enter one of the final phases of the episode development. Focusing on playing and improving the episode for the first time in different ways is always exciting. I have a lot of fun work and will get right to it.

Have a nice weekend

Dr PinkCake
Back once again.

Still are done, in all fariness to DPC an impressive total. Not Much to say on that front really.

1696009293683.png

As for the animation. Quicker at 60 FPS than they were on the old cards? Bollocks. The average animations completed by week 41, 6.5 a week. Average animations completed between week 36 and week 41? 6.4 the second PC was being put together on the day of the August 11th, week 34 update. In other words even with the second system live animations stayed the same on average.

1696010415103.png

For a quick reference Episode 9 had 303 animations that were produced at an average of 7.6 a week. In other words he is producing 1 less animation a week with 2 systems running 4090 cards. Perhaps if we're lucky the 3rd system will see upto 9 a week. 269+68=337 at an average of 6.5 that means completion around 8th December (plus beta testing). If he somehow hits 9 that would still be around 24th November ready for two weeks Beta testing.

1696010796224.png
 

bratkoratko

Member
Jan 11, 2023
101
348
I hope we get to fight Caleb for real next ep... maybe Troy will be the one who teaches MC some moves? Judging by the way Dawe talks about not being able to chew for two weeks when he fought him sounds like he has a pretty mean hit
if we do Caleb is going to fuck Tremolo up, otherwise introducing black dude in the gym would be pointless...he is gonna train mc for sure when he realizes that he aint that good against professional fighter
 
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Dark Silence

Conversation Conqueror
Jul 17, 2021
7,817
11,525
if we do Caleb is going to fuck Tremolo up, otherwise introducing black dude in the gym would be pointless...he is gonna train mc for sure when he realizes that he aint that good against professional fighter
Whose a professional fighter? Caleb? No, he's not. He's just a juiced up jock. Plus the dude's slow af. Tremolo could easily fuck his shit up, as long as he doesn't get hit.
 

bratkoratko

Member
Jan 11, 2023
101
348
Whose a professional fighter? Caleb? No, he's not. He's just a juiced up jock. Plus the dude's slow af. Tremolo could easily fuck his shit up, as long as he doesn't get hit.
lol tremolo literally said that he is fast af for his size, chad is also juiced up and he got his face fucked up if you beat him while caleb chin treated tremolo hits like he was a kid and tremolo himself said that he couldnt do shit to him
 
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