I don't think Sleeper hold is something the MC should try against Caleb, chances are good he will get one more good hits from him if he tries that.yeah, and temple can be fatal, ditto larynx or xyphoid process. Knees would be game in a streetfight but that's crippling. Sleeper hold would work, wonder if he'll add MMA submissions and holds or just keep it straight kickboxing.
I agree, I just think in the world of the game that you're not going to hospitalize or kill the dude.I don't think Sleeper hold is something the MC should try against Caleb, chances are good he will get one more good hits from him if he tries that.
Well, if it's in self defense against someone like Caleb i wouldn't care to be honest, go for the knees, temple or even an uppercut for the nose.
I actually enjoy most of the mini-games in BaDIK. It's a welcome change from a lot of other games here.
Yep, there was the cluck in EP4 about the Yes/No of skipping leg day.yeah, caleb is fast for his size. I think one of dawe's rooster posts features caleb hitting a punching bag with a high kick. tremolo does not hit like a child, he hits hard but he lacks technique, once he perfects his technique his punches will be more powerful.
yes, they are quite entertaining, what makes me more curious is how the rage statistics will work. it probably works as a damage multiplier.I actually enjoy most of the mini-games in BaDIK. It's a welcome change from a lot of other games here.
Can we now safely assume that we'll have episode 10 with us some time within the next 30 to 60 days or is it still too soon for that? What do you who've been following the game's development for longer think, people?
To make it fairer and more realistic it might increase attack damage but reduce your blocking or dodging chance or other defensive stats.yes, they are quite entertaining, what makes me more curious is how the rage statistics will work. it probably works as a damage multiplier.
I saw this just yet, awesome btw... but... hmmmmBack once again.
Still are done, in all fariness to DPC an impressive total. Not Much to say on that front really.
View attachment 2966829
As for the animation. Quicker at 60 FPS than they were on the old cards? Bollocks. The average animations completed by week 41, 6.5 a week. Average animations completed between week 36 and week 41? 6.4 the second PC was being put together on the day of the August 11th, week 34 update. In other words even with the second system live animations stayed the same on average.
View attachment 2966889
For a quick reference Episode 9 had 303 animations that were produced at an average of 7.6 a week. In other words he is producing 1 less animation a week with 2 systems running 4090 cards. Perhaps if we're lucky the 3rd system will see upto 9 a week. 269+68=337 at an average of 6.5 that means completion around 8th December (plus beta testing). If he somehow hits 9 that would still be around 24th November ready for two weeks Beta testing.
View attachment 2966899
He has more and better hardware running these days, so I think the 9 week estimate is too high. But someone can run the math on all that and tell us the likeliest timeline, at this point.68 animations in the queue, I don't think he's ever averaged more than 8 animations rendered in a week (plus the fact that even if they're short they are now 60fps so double the renders of previous animations), so looking at around 9 weeks for animations to render at best, then 2 weeks for beta testing. So we could easily be looking at December release based on this update even though it was meant to look optimistic.
He has more and better hardware running these days, so I think the 9 week estimate is too high. But someone can run the math on all that and tell us the likeliest timeline, at this point.
I was going by confirmed rendered animations per week since his upgrade (he does give figures occasionally) and it's never been more than 8. His hardware upgrade is also negated by his switch to 60fps animations meaning each animation has double the frames of previous animations to render. always86 did post the figures and came to the conclusion that animations will be finished end of November, meaning beta testing takes us into December, or animations will be completed early December with beta testing taking us to mid December. as I suggested.He has more and better hardware running these days, so I think the 9 week estimate is too high. But someone can run the math on all that and tell us the likeliest timeline, at this point.
I beat Chad and Caleb and still got that same line, Tremolo says there's no way to match his strenght and that he would have to be technicalWait. You got beat twice? Once by Chad and then Caleb? I beat Chad and stung Caleb's ass. So, yeah, if you got beat, then Tremolo says that.
I'm not sure I get what you mean but Dawe talks like he fought Troy himself and got his ass kickedno, Troy lost the first fight against tremolo, there's nothing he can teach him.
I'm interested on what the rage stat would be... maybe go berserk when low health? haha
I don't remember that line. But oh well. Doesn't matter. Trem can easily kick Caleb's ass. He's overthinking shit like usual.I beat Chad and Caleb and still got that same line, Tremolo says there's no way to match his strenght and that he would have to be technical
You must be registered to see the links
EP | Renders | Animations | (min) | Music* | Δ | Size_GB | Release | Development Time | Ratio* | R/W | sA/W |
---|---|---|---|---|---|---|---|---|---|---|---|
EP1 | 1301_.__ | 51_____ | 3:29 | — | 7 | 1.1 (new) | 07 Feb, 19 | — days | — | — | — |
EP2 | 1709 (+31%) | 77 _(+26) | 3:36 | — | 8 | 2.3 (+1.2) | 04 May, 19 | 087_ (2 months, 28 days |≈12 weeks) | 155 | 138 | 17.4 |
EP3 | 2289 (+34%) | 99 _(+22) | 4:42 | — | 10 | 4.1 (+1.8) | 16 Aug, 19 | 105_ (3 months, 13 days |≈15 weeks) | 177 | 153 | 18.8 |
EP4 | 2532 (+11%) | 134 _(+35) | 7:57 | — | 15 | 6.1 (+2.0) | 10 Jan, 20 | 148_ (4 months, 26 days |≈21 weeks) | 142 | 120 | 22.6 |
EP5 | 2456_ (-3%) | 157 _(+23) | 8:35 | 17 (3.4K$) | 11 | 8.0 (+1.9) | 29 May, 20 | 141_ (4 months, 20 days |≈20 weeks) | 147 | 122 | 25.6 |
EP6 | 3336 (+35%) | 162 __(+5) | 8:33 | 24 (4.8K$) | 19 | 11.1 (+3.1) | 13 Nov, 20 | 169_ (5 months, 16 days |≈24 weeks) | 159 | 138 | 21.2 |
EP7 | 3723 (+12%) | 250 _(+55) | 18:14 | 18 (3.6K$) | 15 | 14.5 (+3.4) | 23 Apr, 21 | 162_ (5 months, 11 days |≈23 weeks) | 208 | 161 | 47.3 |
EP8 | 4158 (+12%) | 358 (+108) | 26:21 | 34 (6.8K$) | 16 | 19.5 (+5.0) | 19 Nov, 21 | 211_ (6 months, 28 days |≈30 weeks) | 190 | 138 | 52.5 |
EPI | 794____ | 36_____ | 4:36 | 19 (3.8K$) | 2 | 2.6 (new) | 4 Mar, 22 | 105_ (3 months, 13 days |≈15 weeks) | 71 | 53 | 17.7 |
EP9 | 5037 (+35%) | 303 _(-55) | 26:08 | 21 (4.2K$) | 18 | 7.3 (+4.7) | 16 Dec, 22 | 287_ (9 months, 12 days |≈41 weeks) | 161 | 123 | 38.2 |
EP10 | 5725 (+14%) | 269 [337] | 26 (5.2K$) | — | — | in dev | 287_ (9 months, 13 days |≈41 weeks) | — | — | — |
Updated BigTable™ with the recent informations.
EpisodeRelease!
- Today is the release time of Episode 9.
- Let's compare with the previous checkup 2 weeks before:
- Renders: 5539 > 5725 produced.
- +186. With the little amount remaining that one was crossed already.
- Animations: 257 > 269 produced. 68 Left.
- +12 completed at 6.0/Week, previous metric was 6.7/Week.
- Based on actual EP10 high/avg 10 weeks of rendering left. That would put into Early December.
- If by some miracle, the extra upgrade and idle boost to 9.0/Weeks (vs 6.7) it's still 8 weeks of waiting.
- Same plague as EP9 for DevTime, Animation again disturb the end schedule and the 60 FPS not helping.
Considering the massive horse power of the new rings it's seems like an underwhelming result. DPC seems happy.
When release, the ratio of the total seconds of animation per weeks (sA/W) will put a definitive respond to that.
We all looking for it and typing these reports been getting depressing, personal optimism all time low.
EP10 getting closer to get a 365 days of Development Time.- Release could be Early
NovemberDecember (11 months / 51 weeks projection). 81% complete.Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 4 years, 7 months, 22 days (55 months / 242 weeks / 1695 days / 40,680 hours)
EP Renders Animations (min) Music*Δ Size_GB Release Development Time Ratio* R/W sA/W EP1 1301_.__ 51_____ 3:29 — 7 1.1 (new) 07 Feb, 19 — days — — — EP2 1709 (+31%) 77 _(+26) 3:36 — 8 2.3 (+1.2) 04 May, 19 087_ (2 months, 28 days |≈12 weeks) 155 138 17.4 EP3 2289 (+34%) 99 _(+22) 4:42 — 10 4.1 (+1.8) 16 Aug, 19 105_ (3 months, 13 days |≈15 weeks) 177 153 18.8 EP4 2532 (+11%) 134 _(+35) 7:57 — 15 6.1 (+2.0) 10 Jan, 20 148_ (4 months, 26 days |≈21 weeks) 142 120 22.6 EP5 2456_ (-3%) 157 _(+23) 8:35 17 (3.4K$) 11 8.0 (+1.9) 29 May, 20 141_ (4 months, 20 days |≈20 weeks) 147 122 25.6 EP6 3336 (+35%) 162 __(+5) 8:33 24 (4.8K$) 19 11.1 (+3.1) 13 Nov, 20 169_ (5 months, 16 days |≈24 weeks) 159 138 21.2 EP7 3723 (+12%) 250 _(+55) 18:14 18 (3.6K$) 15 14.5 (+3.4) 23 Apr, 21 162_ (5 months, 11 days |≈23 weeks) 208 161 47.3 EP8 4158 (+12%) 358 (+108) 26:21 34 (6.8K$) 16 19.5 (+5.0) 19 Nov, 21 211_ (6 months, 28 days |≈30 weeks) 190 138 52.5 EPI 794____ 36_____ 4:36 19 (3.8K$) 2 2.6 (new) 4 Mar, 22 105_ (3 months, 13 days |≈15 weeks) 71 53 17.7 EP9 5037 (+35%) 303 _(-55) 26:08 21 (4.2K$) 18 7.3 (+4.7) 16 Dec, 22 287_ (9 months, 12 days |≈41 weeks) 161 123 38.2 EP10 5725 (+14%) 269 [337] 26 (5.2K$) — — in dev 287_ (9 months, 13 days |≈41 weeks) — — —
*You must be registered to see the links| Total: 31,641$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks
Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP10 Preview Collection | Extra: EP10 Rooster Collection | Clone Series Renders
| shazba's Q/A Story Summary | F4iunyl3x's 60 FPS Animation Mod | ElectronicRoberts's Data Infographic Compilation
| Holy Bacchus 's Story Timeline | DrPinkCake's Q&A Session | RPDL'sYou must be registered to see the links
My tables only track completed renders. There were several months where DPC didn’t give completed numbers and only posed numbers. I created an average between the reported figures. To my memory he has never not had animations in the render queue. He even started rendering animations before episode 9 released, because he was waiting for testing to be completed. Week 1 of my table is always the first Friday after a release.I saw this just yet, awesome btw... but... hmmmm
iam not that sure about the numbers here. Cause there is something that bothers me. Do we really KNOW that DPC was posing animations alle the time?
Especially for epsiode 10 iam pretty sure that he didnt pose that much animations that the render salves were working all the time on those.
My mind can be tricky here, but as i remember he already did nearly 100 animations late MARCH. and in june or something liek that those numbers didnt increase much.
Can totally be wrong here, iam not able to look back at those dev reports. But something tells me, he didnt posed those animations constantly. And is only rushing them as of late cause they are pretty much the only thing left to do.
Iam not so sure how fast he is really able to get animations out per week... well... we will see, he said himself now the art is DONE. and 68 animations are left to render, which means, he will not add fresh animations to the queue (if he doesnt change his mind which he does pretty much all the time)... this will show us the REAL animation render speed now... and with that we can see if DPC made a "render pause" in between, which iam pretty sure of.
But dont understand me wrong, if he paused the animation rendig, i dont think he does that to "milk" anything, i just would say he had to do other things at the time for the game.