Ottoeight

Forum Fanatic
Mar 13, 2021
4,770
8,356
He really has become the G R R Martin of VNs. Every episode becomes larger and larger and ever more complicated and takes longer and longer...we'll see if he also dies before he finishes his "epos", just like Martin surely will.

BUT he did finish his epos
. Novels' fans haven't realised yet that the tv show has replaced the novels. Everybody should be reminded that he has supervised, partially written and produced every tv series related to A Song of Ice and Fire.

On the contrary, we have yet to see a tv series based on BaDIK. :sneaky:
 

RK - Milf

Member
Apr 30, 2023
443
573
:coffee: Updated BigTable™ with the recent informations.
EpisodeRelease! :HideThePain:

  • Today is the release time of Episode 9.
  • Let's compare with the previous checkup 2 weeks before:
  • Renders: 5539 > 5725 produced.
    • +186. With the little amount remaining that one was crossed already.
  • Animations: 257 > 269 produced. 68 Left.
    • +12 completed at 6.0/Week, previous metric was 6.7/Week.
    • Based on actual EP10 high/avg 10 weeks of rendering left. That would put into Early December.
    • If by some miracle, the extra upgrade and idle boost to 9.0/Weeks (vs 6.7) it's still 8 weeks of waiting.
  • Same plague as EP9 for DevTime, Animation again disturb the end schedule and the 60 FPS not helping.
    Considering the massive horse power of the new rings it's seems like an underwhelming result. DPC seems happy.
    When release, the ratio of the total seconds of animation per weeks (sA/W) will put a definitive respond to that.
    We all looking for it and typing these reports been getting depressing, personal optimism all time low. :HideThePain:
    EP10 getting closer to get a 365 days of Development Time.
  • Release could be Early November December (11 months / 51 weeks projection). 81% complete.
EP​
Renders​
Animations​
(min)​
Music*
Δ
Size_GB
Release​
Development Time​
Ratio*
R/W
sA/W
EP1​
1301_.__
51_____
3:29
—​
7
1.1 (new)
07 Feb, 19​
— days​
—​
—​
—​
EP2​
1709 (+31%)
77 _(+26)
3:36
—​
8
2.3 (+1.2)
04 May, 19​
087_ (2 months, 28 days |≈12 weeks)
155
138​
17.4
EP3​
2289 (+34%)
99 _(+22)
4:42​
—​
10​
4.1 (+1.8)
16 Aug, 19​
105_ (3 months, 13 days |≈15 weeks)
177
153
18.8
EP4​
2532 (+11%)
134 _(+35)
7:57​
—​
15​
6.1 (+2.0)
10 Jan, 20​
148_ (4 months, 26 days |≈21 weeks)
142
120
22.6​
EP5​
2456_ (-3%)
157 _(+23)
8:35​
17 (3.4K$)
11​
8.0 (+1.9)
29 May, 20​
141_ (4 months, 20 days |≈20 weeks)
147
122
25.6​
EP6​
3336 (+35%)
162 __(+5)
8:33​
24 (4.8K$)
19
11.1 (+3.1)
13 Nov, 20​
169_ (5 months, 16 days |≈24 weeks)
159
138​
21.2​
EP7​
3723 (+12%)
250 _(+55)
18:14​
18 (3.6K$)
15​
14.5 (+3.4)
23 Apr, 21​
162_ (5 months, 11 days |≈23 weeks)
208
161
47.3
EP8​
4158 (+12%)
358 (+108)
26:21
34 (6.8K$)
16​
19.5 (+5.0)
19 Nov, 21​
211_ (6 months, 28 days |≈30 weeks)
190
138​
52.5
EPI
794____
36_____
4:36
19 (3.8K$)
2
2.6 (new)
4 Mar, 22​
105_ (3 months, 13 days |≈15 weeks)
71
53
17.7
EP9​
5037 (+35%)
303 _(-55)
26:08
21 (4.2K$)
18
7.3 (+4.7)
16 Dec, 22​
287_ (9 months, 12 days |≈41 weeks)
161
123
38.2​
EP10
5725 (+14%)
269 [337]
26 (5.2K$)
in dev
287_ (9 months, 13 days |≈41 weeks)
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 4 years, 7 months, 22 days (55 months / 242 weeks / 1695 days / 40,680 hours)
* | Total: 31,641$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks

(y)Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP10 Preview Collection | Extra: EP10 Rooster Collection | Clone Series Renders
| shazba's Q/A Story Summary | F4iunyl3x's 60 FPS Animation Mod | ElectronicRoberts's Data Infographic Compilation
| Holy Bacchus 's Story Timeline | DrPinkCake's Q&A Session | RPDL's
Its even bigger! I have patience for this developers because, his graphic, script and animation are of the hooked! I played his first game and it was really touching. So with BID he will definitely nailed it! Trust in the process my dear MC
 

Ray_D

Well-Known Member
Nov 13, 2022
1,812
6,005
On the contrary, we have yet to see a tv series based on BaDIK. :sneaky:
the closest thing you're going to get to a TV series based on Being A DIK is American pie presents beta house. DPC literally get a lot of ideas from that movie.

Recruitment with teaser

reclutamiento.png

The list of tasks

tareas.png

The exit to a brothel

prostibulo.png

The signature of a prostitute.

firma.png

The cumpetition.


cumpetition.png

and finally for extra points the walk of shame by Sorority Boys:
 
Last edited:

KaiserST

Member
Apr 5, 2017
309
3,024
My tables only track completed renders. There were several months where DPC didn’t give completed numbers and only posed numbers. I created an average between the reported figures. To my memory he has never not had animations in the render queue. He even started rendering animations before episode 9 released, because he was waiting for testing to be completed. Week 1 of my table is always the first Friday after a release.

That all said there are potentially two advantages going forward. 1 he no longer has a system doing stills and instead has 3 machines doing animations. 2. He has upgraded a third machine.

This could allow him to speed up by about 33%. The animations could all be short and therefor relatively quick. If it’s 68 3 second loops it’s…

68 animations times 60 frames a second times 3 seconds

60x68x3=12240 animation frames to render. It’s unlikely they’ll all be short, so let’s say an average of 6 seconds. 60x68x6=24480. That’s a pretty wide margin, but that is where the average comes into play.
About the remaining animations duration, my guess would be an average of less than 4s each.

My reasons for that are that all those animations left are from lewd scenes, which always were mostly short (75% of ep9 animations had less than 4s)

Also, DPC said that some animations from the queue would be merged to a single one, which means those should be even smaller.

So, that still leaves us with 16320 frames to render. If we use his render speed from his vacation (4330 renders in 2 weeks) that would mean it would take 52 days to render all those frames.

However, that was before his hardware update. From what I looked online, in DAZ3d a 4090 is roughly 70 to 80% percent faster than a 3090.

If that is the case, the remaining time goes to 30 days, a much better result that would place the update in mid november.

I sure hope I'm right this time...

He really has become the G R R Martin of VNs. Every episode becomes larger and larger and ever more complicated and takes longer and longer...we'll see if he also dies before he finishes his "epos", just like Martin surely will.
Well, at least DPC isnt old yet.


Me after reading the report

View attachment 2967267

Me after reading the comments

View attachment 2967268
There still hope for november.

That one really hurt and we all know the reason.

Fucking 60fps animations.


:coffee: Updated BigTable™ with the recent informations.
EpisodeRelease! :HideThePain:

  • Today is the release time of Episode 9.
  • Let's compare with the previous checkup 2 weeks before:
  • Renders: 5539 > 5725 produced.
    • +186. With the little amount remaining that one was crossed already.
  • Animations: 257 > 269 produced. 68 Left.
    • +12 completed at 6.0/Week, previous metric was 6.7/Week.
    • Based on actual EP10 high/avg 10 weeks of rendering left. That would put into Early December.
    • If by some miracle, the extra upgrade and idle boost to 9.0/Weeks (vs 6.7) it's still 8 weeks of waiting.
  • Same plague as EP9 for DevTime, Animation again disturb the end schedule and the 60 FPS not helping.
    Considering the massive horse power of the new rings it's seems like an underwhelming result. DPC seems happy.
    When release, the ratio of the total seconds of animation per weeks (sA/W) will put a definitive respond to that.
    We all looking for it and typing these reports been getting depressing, personal optimism all time low. :HideThePain:
    EP10 getting closer to get a 365 days of Development Time.
  • Release could be Early November December (11 months / 51 weeks projection). 81% complete.
EP​
Renders​
Animations​
(min)​
Music*
Δ
Size_GB
Release​
Development Time​
Ratio*
R/W
sA/W
EP1​
1301_.__
51_____
3:29
—​
7
1.1 (new)
07 Feb, 19​
— days​
—​
—​
—​
EP2​
1709 (+31%)
77 _(+26)
3:36
—​
8
2.3 (+1.2)
04 May, 19​
087_ (2 months, 28 days |≈12 weeks)
155
138​
17.4
EP3​
2289 (+34%)
99 _(+22)
4:42​
—​
10​
4.1 (+1.8)
16 Aug, 19​
105_ (3 months, 13 days |≈15 weeks)
177
153
18.8
EP4​
2532 (+11%)
134 _(+35)
7:57​
—​
15​
6.1 (+2.0)
10 Jan, 20​
148_ (4 months, 26 days |≈21 weeks)
142
120
22.6​
EP5​
2456_ (-3%)
157 _(+23)
8:35​
17 (3.4K$)
11​
8.0 (+1.9)
29 May, 20​
141_ (4 months, 20 days |≈20 weeks)
147
122
25.6​
EP6​
3336 (+35%)
162 __(+5)
8:33​
24 (4.8K$)
19
11.1 (+3.1)
13 Nov, 20​
169_ (5 months, 16 days |≈24 weeks)
159
138​
21.2​
EP7​
3723 (+12%)
250 _(+55)
18:14​
18 (3.6K$)
15​
14.5 (+3.4)
23 Apr, 21​
162_ (5 months, 11 days |≈23 weeks)
208
161
47.3
EP8​
4158 (+12%)
358 (+108)
26:21
34 (6.8K$)
16​
19.5 (+5.0)
19 Nov, 21​
211_ (6 months, 28 days |≈30 weeks)
190
138​
52.5
EPI
794____
36_____
4:36
19 (3.8K$)
2
2.6 (new)
4 Mar, 22​
105_ (3 months, 13 days |≈15 weeks)
71
53
17.7
EP9​
5037 (+35%)
303 _(-55)
26:08
21 (4.2K$)
18
7.3 (+4.7)
16 Dec, 22​
287_ (9 months, 12 days |≈41 weeks)
161
123
38.2​
EP10
5725 (+14%)
269 [337]
26 (5.2K$)
in dev
287_ (9 months, 13 days |≈41 weeks)
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 4 years, 7 months, 22 days (55 months / 242 weeks / 1695 days / 40,680 hours)
* | Total: 31,641$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks

(y)Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP10 Preview Collection | Extra: EP10 Rooster Collection | Clone Series Renders
| shazba's Q/A Story Summary | F4iunyl3x's 60 FPS Animation Mod | ElectronicRoberts's Data Infographic Compilation
| Holy Bacchus 's Story Timeline | DrPinkCake's Q&A Session | RPDL's
Thanks for the data!

Lets hope the animations/week increase a lot. I think now that the static are done we could see some increase.

Also, the remaining animations shouldnt be as big.

I was going by confirmed rendered animations per week since his upgrade (he does give figures occasionally) and it's never been more than 8. His hardware upgrade is also negated by his switch to 60fps animations meaning each animation has double the frames of previous animations to render. always86 did post the figures and came to the conclusion that animations will be finished end of November, meaning beta testing takes us into December, or animations will be completed early December with beta testing taking us to mid December. as I suggested.
Lets hope DPC give us the remaining animations in all future reports, it would be good data for our predictions.
 

Floki!

Newbie
Feb 2, 2020
63
204
:coffee: Updated BigTable™ with the recent informations.
EpisodeRelease! :HideThePain:

  • Today is the release time of Episode 9.
  • Let's compare with the previous checkup 2 weeks before:
  • Renders: 5539 > 5725 produced.
    • +186. With the little amount remaining that one was crossed already.
  • Animations: 257 > 269 produced. 68 Left.
    • +12 completed at 6.0/Week, previous metric was 6.7/Week.
    • Based on actual EP10 high/avg 10 weeks of rendering left. That would put into Early December.
    • If by some miracle, the extra upgrade and idle boost to 9.0/Weeks (vs 6.7) it's still 8 weeks of waiting.
  • Same plague as EP9 for DevTime, Animation again disturb the end schedule and the 60 FPS not helping.
    Considering the massive horse power of the new rings it's seems like an underwhelming result. DPC seems happy.
    When release, the ratio of the total seconds of animation per weeks (sA/W) will put a definitive respond to that.
    We all looking for it and typing these reports been getting depressing, personal optimism all time low. :HideThePain:
    EP10 getting closer to get a 365 days of Development Time.
  • Release could be Early November December (11 months / 51 weeks projection). 81% complete.
EP​
Renders​
Animations​
(min)​
Music*
Δ
Size_GB
Release​
Development Time​
Ratio*
R/W
sA/W
EP1​
1301_.__
51_____
3:29
—​
7
1.1 (new)
07 Feb, 19​
— days​
—​
—​
—​
EP2​
1709 (+31%)
77 _(+26)
3:36
—​
8
2.3 (+1.2)
04 May, 19​
087_ (2 months, 28 days |≈12 weeks)
155
138​
17.4
EP3​
2289 (+34%)
99 _(+22)
4:42​
—​
10​
4.1 (+1.8)
16 Aug, 19​
105_ (3 months, 13 days |≈15 weeks)
177
153
18.8
EP4​
2532 (+11%)
134 _(+35)
7:57​
—​
15​
6.1 (+2.0)
10 Jan, 20​
148_ (4 months, 26 days |≈21 weeks)
142
120
22.6​
EP5​
2456_ (-3%)
157 _(+23)
8:35​
17 (3.4K$)
11​
8.0 (+1.9)
29 May, 20​
141_ (4 months, 20 days |≈20 weeks)
147
122
25.6​
EP6​
3336 (+35%)
162 __(+5)
8:33​
24 (4.8K$)
19
11.1 (+3.1)
13 Nov, 20​
169_ (5 months, 16 days |≈24 weeks)
159
138​
21.2​
EP7​
3723 (+12%)
250 _(+55)
18:14​
18 (3.6K$)
15​
14.5 (+3.4)
23 Apr, 21​
162_ (5 months, 11 days |≈23 weeks)
208
161
47.3
EP8​
4158 (+12%)
358 (+108)
26:21
34 (6.8K$)
16​
19.5 (+5.0)
19 Nov, 21​
211_ (6 months, 28 days |≈30 weeks)
190
138​
52.5
EPI
794____
36_____
4:36
19 (3.8K$)
2
2.6 (new)
4 Mar, 22​
105_ (3 months, 13 days |≈15 weeks)
71
53
17.7
EP9​
5037 (+35%)
303 _(-55)
26:08
21 (4.2K$)
18
7.3 (+4.7)
16 Dec, 22​
287_ (9 months, 12 days |≈41 weeks)
161
123
38.2​
EP10
5725 (+14%)
269 [337]
26 (5.2K$)
in dev
287_ (9 months, 13 days |≈41 weeks)
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 4 years, 7 months, 22 days (55 months / 242 weeks / 1695 days / 40,680 hours)
* | Total: 31,641$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks

(y)Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP10 Preview Collection | Extra: EP10 Rooster Collection | Clone Series Renders
| shazba's Q/A Story Summary | F4iunyl3x's 60 FPS Animation Mod | ElectronicRoberts's Data Infographic Compilation
| Holy Bacchus 's Story Timeline | DrPinkCake's Q&A Session | RPDL's
mj-idonthaveagoodfeeling.jpg
 

Murgus

Newbie
May 17, 2018
99
161
the closest thing you're going to get to a TV series based on Being A DIK is American pie presents beta house. DPC literally get a lot of ideas from that movie.

Recruitment with teaser

View attachment 2967386

The list of tasks

View attachment 2967387

The exit to a brothel

View attachment 2967390

The signature of a prostitute.

View attachment 2967391

The cumpetition.


View attachment 2967394

and finally for extra points the walk of shame by Sorority Boys:
I thought the cumpetition reminded me of something. I forgot about that movie
 

TomUK

Engaged Member
Sep 28, 2021
2,569
1,839
I thought I was the only one that started gravitating more towards the Others characters. When did this thread start getting chill? :LOL:
Think I got saves for all the girls plus the others route.

Think my first play-through I went the Bella route, but not knowing anything, I was doing all the girls until the time you had to choose and the look on Jill's face when she sees the MC through the window kissing Bella killed me, I felt so bad, that every other route after that I decided to just stick to the choice I wanted to carry on with and not take any other relationships too far, just felt too heart wrenching having to break up certain relationships.
 
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always86

Active Member
Mar 19, 2020
849
2,159
About the remaining animations duration, my guess would be an average of less than 4s each.

My reasons for that are that all those animations left are from lewd scenes, which always were mostly short (75% of ep9 animations had less than 4s)

Also, DPC said that some animations from the queue would be merged to a single one, which means those should be even smaller.

So, that still leaves us with 16320 frames to render. If we use his render speed from his vacation (4330 renders in 2 weeks) that would mean it would take 52 days to render all those frames.

However, that was before his hardware update. From what I looked online, in DAZ3d a 4090 is roughly 70 to 80% percent faster than a 3090.

If that is the case, the remaining time goes to 30 days, a much better result that would place the update in mid november.

I sure hope I'm right this time...
There is a possibility the third system could improve things. I’ll happily be wrong.

52 days takes us to the week between 17th and 24th November, Which would probably mean 1st December release.

While the 70-80% improvement might be great. It hasn’t translated into a noticeable increase in animation production this cycle and that’s because DPC in all his ‘wisdumb‘ decided to double his animation work load with the 60 fps increase.

We can see that 2 systems on the 4090s were making around 6.5 a week. So presuming the third system was working on statics and has now been upgraded, it could add 3.25. So 9.75 a week. That still takes you to November 10th plus beta testing. 17th November is about as optimistic as I can be, but I’d happily be wrong.

The main frustration is one way or another it’s going to of taken 11-12 months. Which is 6-10 weeks longer than the last episode. Which was already a big increase on the one before that. The 4090 system upgrades should have been about bringing production back into a sensible time frame, rather than an animation upgrade that 95% of the audience won’t even notice.

Well, at least DPC isnt old yet.
We presume.
 

ProxyGist

Member
May 8, 2023
479
2,015
The update sounds pretty damn good, except for that above comment... Sounds a bit ominous. :unsure:

I think I'm just not used to good news. :LOL:
I guess he wants to announce that because of the size, beta testing will increase in time( up to 3 weeks). Because of the huge number of variables I don't think his testers will be able to do it in two weeks, the time frame should increase.
 

Pax Draconis

Member
Aug 18, 2023
302
593
I skimmed through the walkthrough & didn't see any... but you've peaked my interest!
If you want to know the consequences leak the video and then do a Sage Playthough. Note: The consequences aren't fully known yet but you'll see how it's F'd Up at the end of Ep 9
 
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paulphoenix

Member
Jun 2, 2018
106
28
i think you are right the first post is too much complicated to explain simply what to do to play this game.

what makes me mad also with this game, is where is located the "rewards and scenes file" because even if this game is good, loosing all rewards and scene with all the dik system path to get all versions of the scenes, the gamers are frustrated with the bugs
 
Sep 11, 2023
31
130
I have already asked twice the moderators to spent 2 extra minutes to make opening posts more informative and less messy. They never listen and we constantly get questions like yours in many threads, especially this one because the descriptions are really made to create confusion. Please use the "Report" link in the first post to ask for better informative text above the downloads links.
To play from start, you have to download season 1 and 2, ignore the patch, then download Season 3 Interlude + Episode 9 (that should be written as "Season 3: Interlude + Episode 9").
I think the patch was necessary before EP9 was released, because it contained the import feature along with Interlude, that is now bundled in Season 3. Yeah, the present descriptions are really messy and written with the arse. But they don't give a fuck.

If many people ask the moderators to fix the opening post with better descriptions, maybe they'll finally modify it and we'll avoid headaches to many other players. Please use the REPORT function in the first post and let's see if they listen to people's complains.
Will do, sir. Thanks for the answer.
 
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4.80 star(s) 1,526 Votes