When I defeat all demons in “breeders cave” nothing happens after. I cannot go further. What to do next?? Or it’s all I can do in this game version? Just 14 quests and nothing but this?!
Could you provide some more information? When did it happen? Is it only this one save? Did you update the game before this? Do you remember when this save was created?Just a quick bug report:
I've updated from 4.51 to 4.52, but started a brand new game. That error occured in the Scattered Castle when I tried to save before getting attacked by one of the spawned-in succubi bosses, if I remember correctly.Could you provide some more information? When did it happen? Is it only this one save? Did you update the game before this? Do you remember when this save was created?
Can agree to this; having to occasionally save and reload my game because the enemy has animations that take a tad too long. Or seeing the main character be unable to do anything for two turns and just giving up.We need an option for faster combat. Fighting the 20th legion demon doing the same 2 moves over and over again, makes me want to gouge out my eyes
So developer made already speed adjustment to game. You just press number from 1 to 9 and game runs faster. 1 original speed, 2 - 2x faster.... etc to 9.We need an option for faster combat. Fighting the 20th legion demon doing the same 2 moves over and over again, makes me want to gouge out my eyes
thats barely a fix,why cant he add an option to skip the animations? Like pressing X during an animation individually to skip them.So developer made already speed adjustment to game. You just press number from 1 to 9 and game runs faster. 1 original speed, 2 - 2x faster.... etc to 9.
Because that's not as easy as you may think it is. Each scene is structured differently, with different checks, how the damage is dealt etc. Until I think of a way to do it properly and efficiently the speed up option will remain.thats barely a fix,why cant he add an option to skip the animations? Like pressing X during an animation individually to skip them.
oooh didn't know about that, was that explained somewhere, did I miss it?So developer made already speed adjustment to game. You just press number from 1 to 9 and game runs faster. 1 original speed, 2 - 2x faster.... etc to 9.
Tf you mean "barely a fix"? It gets the job done and you can control the speed wheneverthats barely a fix,why cant he add an option to skip the animations? Like pressing X during an animation individually to skip them.
Then maybe streamlining the code is the best bet? Not for this alone but for future bugs and if you want to add things,each animation being structured differently sounds like an nightmare,yeah figured the speeds would be a temporary fix,im not bothered as long as the final release has a skip button,maybe you noticed how some animations take an exagerated amount of time and thats on top of 5 other enemies or one enemy that locks you up with debuffs.Because that's not as easy as you may think it is. Each scene is structured differently, with different checks, how the damage is dealt etc. Until I think of a way to do it properly and efficiently the speed up option will remain.
Basically, to add a skip button requires you to code a skip logic for every single scene in the game. That means to edit every enemy present in the game, not to mention the risk of bugs.Do you even hear yourself "bro"? One damn button to skip the animation is easier to do than 9 stupid speeds.
Thats not at all what I was talking about,I want a skip button not to speed up animations,its like telling someone to drink something if he is hungry,it makes no sense.Basically, to add a skip button requires you to code a skip logic for every single scene in the game. That means to edit every enemy present in the game, not to mention the risk of bugs.
Now, if you want to speed up the game, all you need to do is to boost the FPS rate. You can achieve that even with cheat engine.
So yeah, it's easier to add a "speed" system than a skip button. Though I do agree about repeating scenes being boring sometimes.
Yeah, and despite the dev answered, you're still saying that it's easier to make a skip button than a speed up system, when that's not accurate at all.Thats not at all what I was talking about,I want a skip button not to speed up animations,its like telling someone to drink something if he is hungry,it makes no sense.
Secondly the dev already answered me,look above.
All of this is possible since the dev made a messy code (his words) and never though we the players would want to skip the gorrilion animations that take 6 trillion years to finish.
You talk like you're his top patreon supporter instead of some random pirateThats not at all what I was talking about,I want a skip button not to speed up animations,its like telling someone to drink something if he is hungry,it makes no sense.
Secondly the dev already answered me,look above.
All of this is possible since the dev made a messy code (his words) and never though we the players would want to skip the gorrilion animations that take 6 trillion years to finish.
If I could offer a quick opinion, personally I think spending your time implementing the new enemies you've designed, adding quests, and continuing the main story will add a lot more to the game than devising a skill tree or more RPG mechanics like that. I'd wager that if you ask most people would say that, but just my opinion.[snip]