When I started writing last year then I just wanted to make a story and at the same time learn a little basic Renpy. I did not expect to ever release it, but hold the options open so in case I found an artist to work with I wrote the story as if I had someone doing the art-work. Some of the choices like picking a dress of course make no sense when there are no pictures. Most of the choices have small impact on the story, like changing a scene or the topic of a conversation. Then we have more radical choices that lead to side-stories or decides who MC's girlfriend will be.xxerikxx
Here are my two scents. I won't say anything about the game not having CGs. Text-base games are... fine... but I hope you manage to find someone to pair up with and make CGs for this or future games. Now, since the game is Text-base, then I can only judge it for the story and I have a huge problem with the story.
It’s my understanding that you were trying to make a decision heavy game. Some decisions change simple text while others change entire paths and story development. You also made the decision of having several MC’s, or at the very least, one MC and several Secondary-MCs. I believe this two ideas are cool and would make for an extremely good game.
That being said….
The story itself can’t make a choice between being linear or branching. While some things do change, it feels like you either end with the same outcome or simple choices have way too much importance. This makes it have the worst aspects of both kind of story developments. Your decisions end up being or way too radical or completely useless. When the decisions are useless it feels like a linear game, were you want to tell me the story and I should just shup up and watch. When the decisions are radical, it feels like a choice shouldn’t have weighted as much as it did, completely eliminating branches out of nowhere.
Here are some examples:
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It feels like, you created a linear story and then decided to add choices on top of it. But since you wanted to follow the linear story, all branches ended up looping around and going back instead of developing more story lines. This is why choices don’t matter and sometimes they feel way too radical as you need to loop around.
Yes, I needed a starting point for season 2
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Make a choice dude. Do you want a linear story or a branching storyline?
It’s a good story overall, you just need to iron out some kinks and make some choices of where you want to go. Keep up the good work and I hope you can make a V2 of this game with CGs or if not, I’ll be waiting for your next one.
I want the players to stop and think every time there is an option. How would I have handled this situation? Will this choice have a major impact on the story? I know how easy it is to just click your way through a game like this so I kind of hope that the choices will slow the player down a little and make him reflect about the story and choices he makes. (Even those who doesn't change the story.
I have started to write season 2 and its less meaningless options in season 2 and perhaps that is how I should have wrote season 1 as well. The fact that I was planning a season 2 was also a reason why I couldn't let the branching get out of control in the first season. I have added some additional comments under your spoiler buttons.