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Obsidion69

Member
Jun 16, 2018
392
322
Some games aren't really abandoned so much as have a really slow development speed. Some games get marked as abandoned because it had been 3 or 4 months since the dev made a status update post and aren't nessarily abandoned. Some games just get abandoned because the devs didn't really have a planned ending. It's the reason why a lot of the completed games on this site have sloppy endings. Devs don't know how to end it or where the story is going and just keep making updates until they get tired of it and either abandon the project or just slap on an ending. A lot of devs also just do this as a side gig and most of the amateur devs underestimate how much work is involved.


From what it looks like here it's likely the dev didn't have time to work on the game after getting a second job and was just looking for an excuse to abandon the game and quit making games.
Honestly it's not just underestimating the amount of work involved but most amateurs have obviously never been taught good development practices which among other things involves more than a healthy dose of planning before you write a single line of code; every minute of planning at the start often saving you up to a day at the end so they're just making even more work for themselves than necessary. In the case of story driven games like this that planning would include a complete story outline with ending. The middle can be a little fuzzy cause over time you might want to add, remove, or change the order of things but you always need to know how you plan to end it.

Most patreon devs treat their stories the same way US tv executives do. They just keep them going and going and going as long as they're making money than as soon as they're not they either cancel it with no resolution or produce a halfassed ending that's both unsatisfying and doesn't resolve most of the dangling plot threads.
 

Anteron

Well-Known Member
Jun 17, 2023
1,742
2,147
It seems kind of like a temper tantrum thing. Any patrons should be pissed, and that should ruin the chances of getting too many again.
 

HiHaHo

Well-Known Member
Jan 2, 2023
1,468
1,903
It seems kind of like a temper tantrum thing. Any patrons should be pissed, and that should ruin the chances of getting too many again.
yes and no,

yes they should be mad over how the dev stopped

no they should not be mad that he chose a stable job over the unstable AVN development income
 
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Anteron

Well-Known Member
Jun 17, 2023
1,742
2,147
Actually found out he didn't abandon. It was Patreon demanded he upload ID and he didn't feel comfortable:
 
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MellowRebel

Newbie
Dec 1, 2022
17
4
Honestly it's not just underestimating the amount of work involved but most amateurs have obviously never been taught good development practices which among other things involves more than a healthy dose of planning before you write a single line of code; every minute of planning at the start often saving you up to a day at the end so they're just making even more work for themselves than necessary. In the case of story driven games like this that planning would include a complete story outline with ending. The middle can be a little fuzzy cause over time you might want to add, remove, or change the order of things but you always need to know how you plan to end it.

Most patreon devs treat their stories the same way US tv executives do. They just keep them going and going and going as long as they're making money than as soon as they're not they either cancel it with no resolution or produce a halfassed ending that's both unsatisfying and doesn't resolve most of the dangling plot threads.
If I could find out where the script files are for most of these I would correct the horrible English!!!
 
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