This was a mistake. If you refuse the blowjob in the beginning, you will have another chance to talk it out with Angie where you can decide if you want to help her or not, and end her storyline or continue. My bad on that, this will be fixed on the next versions. The player doesn't need to interact with side characters he doesn't have interest in, romantically. Sometimes you will need to interact story-wise, but the romancing will be all avoidable.
Thank you SO much for this. Between creating renders, programming, writing, and my other job I don't have much time left to proofread - this is greatly appreciated!
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As for the sandbox aspect. I'll be honest, for the most part I thought the complaints about the open world were from people that disliked open world games, and I disregarded most of them. But so far I've read some compelling arguments as for why sandbox is a bad idea in this game. I actually agreed since the beginning the game felt empty and that there wasn't much to do around the map, but I always intended to fix it and keep improving this aspect with each version. The goal was to have enough content that you didn't need to check the notepad to see what to do, but going pretty much anywhere at any time gave you some storyline or continuation of storyline. The main point of the open world was to allow the player to pursue parallel storylines and focus on the characters they like the most. Linear games don't give you that kind of freedom, and sometimes you're stuck in a super long scene with a character you dislike. (I know I'm being a hypocrite with the current Angie situation, but that will be fixed). It was never about grinding or making the game feel longer. As a player, I dislike those things too. But I understand that, as a new developer, I don't have the resources to create enough content in such a short amount of time between versions. My computer is barely able to handle the rate I'm going right now. And it is low.
Anyway, you guys got me thinking and you have good points. I am learning from my mistakes and I still have much to learn.
If the game being open world really is this bad, I'm gonna talk to my patrons and figure out what to do for the next versions.
Thank you all for the criticism and feedback.
If you enjoyed the game (or its potential) and want to help it being developed, please consider supporting my
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