I sincerely hope you didn't take my comment as an attack or an insult, Kelo.
My entire point was that if you wanted to get more financial support for your game, it would be helpful to provide people here (non-Patreons on this forum) with a clearer sense of where the story is going, and how far the relationships will go with each character already introduced. And I do strongly believe that if romancing Rita is a possibility, then a lot of people will take notice of your game, and perhaps even be willing to pledge. So, all you need to say is "No, Angelica will not fuck her mom", or "Yes, they will have sex with each other". Keeping it ambiguous is not helpful.
Your game is definitely heading in the right direction, but it still suffers from an issue that plagues the majority of games out here: keeping people in the dark for the sake of being mysterious or thinking that ambiguity will make people interested. It won't. There are hundreds of games on this site, all catering to different fetishes and audiences. How will yours stand out? It's not enough to love your protagonist, and just think that character development will carry you to success. As I said before, you want people to be emotionally invested, not just casually playing to rub one out.
So, how do you do that? You give people a reason to care about what happens. Since none of us know where the story is going, or what you have planned, it's hard for people to care about the story itself. What most people see is "young girl has a sexual awakening that's tied to a mysterious supernatural force". Here the supernatural force is simply an excuse to see her getting into sexual situations, and slowly losing her inhibitions. If, however, you said "thanks to a supernatural force, an inexperienced young girl ends up fucking everyone in town (including her mom)", then that would stand out.
As I mentioned before, if people are not emotionally engaged with your game, they won't be emotionally engaged with you. I know you don't like to be compared to other developers, but people like Lust&Passion, ICSTOR, and LewdLab have built a sizeable following that's willing to defend them whenever there are delays or issues - and who spend hours writing and interacting with each other on the game thread. This thread has 7 pages of comments, while your old one had only had 19. Don't rely on the echo chamber of your Patreons - good criticism can be found anywhere.
Regarding the renders you posted, the first image would definitely work for an oil massage scene, while the second one works better for the bath. Since I'm not a Patreon, you'll probably discount and disregard my comments (and I quote "And you can join me as a patrons to make your opinion more important"), but I think that would be a mistake. It's not enough to have supporters - from a business perspective you should always be looking for ways to reach new potential customers, and constantly grow your brand. That's Capitalism 101, the law of supply and demand.
Anyways, those are my two cents. I really hope you find success, Kelo.