Seems like a lot of old bugs still persist in this game. Raphael's mansion has two inputs, deactivating the security, that don't seem to work even at level 8 intelligence, and on top of that the random traps can stop your process on a linear path for some asinine reason
I appreciate the feedback!
Is it not working as in its saying intelligence isn't high enough, or is it acting as if its letting you do the check - but the traps are still present? One should have a requirement of 7, and the other 6. Both only remove the traps, not the normal enemies. Further, both of them should be persistent across all visits of the mansion - should they should never spontaneously 'reactivate'.
And every sentence in a scene seems to start with the world "would" which becomes incredibly awful to see from a grammatical standpoint, which is a shame as the games got some potential, with a core system that may work well, but is propping up bare threads.
If you've got a particular scene, or set of scenes, you can think of that are particularly egregious in your mind I'd be more than happy to take a look at them.
assumedly broken paths into an accidental grind that's just boring as the game lacks quite a few quality of life choices, for example, attacking doesn't end your turn - you then have to push one of two buttons that do the exact same thing for conceivably no reason
Unfortunately, I'm already pushing inform to the absolute limits of what its capable of. The way I've made the combat system, it isn't really possible to make turns automatically end. This is because I need to be able to have the game complete certain checks for various things that are made far easier for it to do if ending your turn is a specific action.
There should also be no 'broken paths', at least intentionally. Every single dungeon is able to be completed from start to finish - with all its content (scenes, traps, enemies, etc) in place. I've made it quite a point to not release half-finished dungeons/levels to avoid that exact issue. If something seems broken, it isn't working as intended - let me know!
I'm starting to run into the issue where every time I think I've 'fixed' the rates, I'll invariably find someone that runs into the opposite problem. What do you think a normal encounter rate should be? I could try dropping it back down to what it originally was, which is I think 10-20%.
Also, you should be able to make multiple saves - though if you are on mobile its possible that it limits you to only one.