Thanks for all the feedback, I'll go thru it fixing little stuffs.You don't have permission to view the spoiler content. Log in or register now.
Just quick things:
-Loyalty changes are intentionally hidden.
-If you delete the custom name, timestamp appears again. There is no way I can mix the ability to name it and retain timestamp. I'll think about deleting saves in the future but for now is not essential.... everytime I touch the save system mayhem can occur xD. I use a trick with save games... When I make saves for very specific paths, I modify the picture of the save on any graphic softwaare so I can put in letters in the picture what path I'm following on that save (baralis kill, warpath, etc).
I expected to be able to show a preview of the paths taken on saves automatically, but I cannot code that myself.
Some parts of my engine (Both Unity and other assets I use to create my own engine) gets updated now and then and thats allow me to make a better game technically, I'm not a pro coder myself.
-There is no new romance menu in 0.19 yet. that's the old one.
-Scenes repeating in odd ways don't help me much; could be bugs, fast-skipping bugs, or just you don't liking how the repeat of the scene unfold, I'll be glad if you give me some example!
-I'm worried about you saying about the journal mentioning Cinamon goons attacking and that not happening; There is no quest tracker for that quest (it's a secondary-hidden quest). I've not recived any report of that quest not progressing correctly. (Talk with Seiki -> go see Soon -> Cinammon event -> Seiki ending scenes). As far as I know, it should be impossible progressing if missing some of those steps.