- Nov 10, 2020
- 4,236
- 10,106
Only Jill looks worse every one else got better looking and Josy was already perfect got even more perfectthe writing and the renders took a fucking nosedive in season 2. why the fuck it takes so long between eps lmao
Only Jill looks worse every one else got better looking and Josy was already perfect got even more perfectthe writing and the renders took a fucking nosedive in season 2. why the fuck it takes so long between eps lmao
Maybe he just made a Starfield reference. I think if he wants to further develop his relationship with the nerds and the potential Sally route (I don't care about her), he could simplify these sessions by making short scenes of them playing these board games, without full immersion. Also make this optional.Due to the timing I think this is probably a Starfield commemoration thingy that might be used as a special render, but the thought about it being a D&G style game set in space has crossed my mind, I really hope I'm wrong though...
We don't have this in reactions list, so take it:I doubt we will get another D&D scene on this update. On the other hand, I'm almost 100% sure we will get some Madame scenes.
Don't worry. We will never find out who installed the cameras. So, anything goes.Unlikely. Probably the most unlikely scenario. If Rusty's dad had these installed it would be fair to assume that only he would have access to the images. And if he's the only one with that access, why would he set up his own sons Frat for a bout with the Alphas by sending those pictures to Dawe and Chad? That would put Rusty's dad's intelligence on par with Dawe's IQ.
1. With season 3 we now have separate branches. So he needs to dedicate equal amount of content and attention to different paths and girls.the writing and the renders took a fucking nosedive in season 2. why the fuck it takes so long between eps lmao
What a simp... View attachment 2932610
At the end of the Ep.9 cycle, when DPC finished statics, there was an acceleration to 10-12 animations per week maximum, because additional capacity was freed up and he could load all his rigs with animations. Now DPC also almost finished statics, only 200 renders remain. So we will most likely see the same thing, and the speed will depend on the size of the remaining animations. He doesn't tell us their size, just giving numbers. So it could be either November or the second half of December. Anything is possible with this guy.Well. November or December here we come. He's only managed to render 6.7 animations a week for the last 3 weeks.
257 animations + 90 to render = 347 at a 6.7 average he will hit that the week between the 15th and 22nd of December. That will mark week 52 or 53 of this development cycle. For refence his average so far for the episode has been 6.6, so no obvious sign of a rapid improvement. I think that means it will be a year. That's 10 or 11 weeks longer than episode 9. Which was 12 weeks longer than 8 which was 7 weeks longer than episode 7. Essentially since episode 7 development time has more than doubled. Yes it's somewhat hard to quantify since he is making longer animations which may have previously been counted individually.
Best guess at this point would have to be the 8th or 15th December. He'll want to give him self time to get a patch done before Christmas again. Possible once the stills complete he'll be able to do animations slightly quicker, so maybe an optimistic view will be November. I think there is no chance of October now.
Stills chart
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Animation chart
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Quick forcast based on averages. As you can see the whole development has been fairly stable. (Although in fairness to DPC he hasn't been announcing regular completed numbers so there may have been peaks and dips throughout)
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Me when a new Being a DIK update appears, after months of waiting.You must be registered to see the links
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I've been busy working on art this week. I completed the art for one normal scene and one lewd scene and have started working on the final big scene of the episode, which has lewd and story aspects.
This scene will take me 1-2 weeks of writing and posing. I have reserved a maximum of 50 animations for the scene, but it might be slightly lower than that.
After completing that scene, I can start working on the remaining tasks. Here is an updated checklist for the remaining part of the development.
Checklist Episode 10
This is the current checklist of what's left to do before beta testing and proofreading can begin. I have left bullet points from the previous checklist in it for clarity.
Scenes
One lewd scene with story aspects surrounding it remains. It's partly written, and I have started making art for it.
Art
I estimate I must pose an additional ~200 static renders and up to 50 animations.
Current static render count: 5539 produced. 62 posed renders in the render queue. 5601 renders in total.
Current animation count: 257 produced. 41 posed animations in the render queue. 298 animations in total.
Code
Pack Quest - Completed but not tested.
Vault - Completed but not tested.
Rewards/2D art - Almost completed; only one special render must be added to the story. Testing and possibly correction of code are needed.
Gallery - The lewd gallery has been coded but can't be tested until all lewd scenes have been made. Some art remains for miniature images.
Phone content - There's some work left with the Rooster and Chat apps. The new phone gallery has gotten more content since last time and will get even more. The music app may need updated code to include new songs added after today; it's synchronized with the current state of the episode.
Bios - I always leave bios for the last part of the development.
Episode end screen and report - The end screen is added and tested. The reports are written but need more work, trimming, and testing.
Credits - Completed and tested.
Sound
Some SFX work remains; I will get to it when I polish the episode.
26 new songs have been added so far. Some work remains in this area for a few scenes.
Testing
I have played the episode from start to finish once, but art was missing during some scenes as they were in the render queue.
My personal tests and polishing remain.
My thoughts on the checklist
Lots of progress has been made since I wrote the checklist last time. The predicted render count has increased slightly but should be accurate for what remains.
Posing the remaining animations will take some time, but rendering them will be the bottleneck. Looking at the current render queue and the predicted animations, we're talking about roughly 90 animations that need time to render.
As I've said earlier, I will work on polishing the episode during the time these animations render. And polishing the episode will require plenty of time, too, to ensure that the quality is high regardless of branch and playstyle. I will post more information about this process when I start it.
My general feeling about the episode development right now is that I'm beginning to see the end of it for the first time since it started. The remaining tasks are finally tangible, and I can feel how that motivates me tremendously.
My plan going forward
I want to complete the remaining art as fast as possible, without rushing it, because I appreciate its importance. I want to reach the polishing state within the next 3-4 weeks.
Once I've reached that state of development, I will get a better feel of how much work it entails and hopefully get an estimate on the remaining render time.
Have a nice weekend.
Dr PinkCake
Tell me lies tell me sweet little lies.You must be registered to see the links
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I've been busy working on art this week. I completed the art for one normal scene and one lewd scene and have started working on the final big scene of the episode, which has lewd and story aspects.
This scene will take me 1-2 weeks of writing and posing. I have reserved a maximum of 50 animations for the scene, but it might be slightly lower than that.
After completing that scene, I can start working on the remaining tasks. Here is an updated checklist for the remaining part of the development.
Checklist Episode 10
This is the current checklist of what's left to do before beta testing and proofreading can begin. I have left bullet points from the previous checklist in it for clarity.
Scenes
One lewd scene with story aspects surrounding it remains. It's partly written, and I have started making art for it.
Art
I estimate I must pose an additional ~200 static renders and up to 50 animations.
Current static render count: 5539 produced. 62 posed renders in the render queue. 5601 renders in total.
Current animation count: 257 produced. 41 posed animations in the render queue. 298 animations in total.
Code
Pack Quest - Completed but not tested.
Vault - Completed but not tested.
Rewards/2D art - Almost completed; only one special render must be added to the story. Testing and possibly correction of code are needed.
Gallery - The lewd gallery has been coded but can't be tested until all lewd scenes have been made. Some art remains for miniature images.
Phone content - There's some work left with the Rooster and Chat apps. The new phone gallery has gotten more content since last time and will get even more. The music app may need updated code to include new songs added after today; it's synchronized with the current state of the episode.
Bios - I always leave bios for the last part of the development.
Episode end screen and report - The end screen is added and tested. The reports are written but need more work, trimming, and testing.
Credits - Completed and tested.
Sound
Some SFX work remains; I will get to it when I polish the episode.
26 new songs have been added so far. Some work remains in this area for a few scenes.
Testing
I have played the episode from start to finish once, but art was missing during some scenes as they were in the render queue.
My personal tests and polishing remain.
My thoughts on the checklist
Lots of progress has been made since I wrote the checklist last time. The predicted render count has increased slightly but should be accurate for what remains.
Posing the remaining animations will take some time, but rendering them will be the bottleneck. Looking at the current render queue and the predicted animations, we're talking about roughly 90 animations that need time to render.
As I've said earlier, I will work on polishing the episode during the time these animations render. And polishing the episode will require plenty of time, too, to ensure that the quality is high regardless of branch and playstyle. I will post more information about this process when I start it.
My general feeling about the episode development right now is that I'm beginning to see the end of it for the first time since it started. The remaining tasks are finally tangible, and I can feel how that motivates me tremendously.
My plan going forward
I want to complete the remaining art as fast as possible, without rushing it, because I appreciate its importance. I want to reach the polishing state within the next 3-4 weeks.
Once I've reached that state of development, I will get a better feel of how much work it entails and hopefully get an estimate on the remaining render time.
Have a nice weekend.
Dr PinkCake
A couple weeks ago, I thought he would stop at the 5500-5600 render count and he ended up adding another 200 renders.You must be registered to see the links
![]()
I've been busy working on art this week. I completed the art for one normal scene and one lewd scene and have started working on the final big scene of the episode, which has lewd and story aspects.
This scene will take me 1-2 weeks of writing and posing. I have reserved a maximum of 50 animations for the scene, but it might be slightly lower than that.
After completing that scene, I can start working on the remaining tasks. Here is an updated checklist for the remaining part of the development.
Checklist Episode 10
This is the current checklist of what's left to do before beta testing and proofreading can begin. I have left bullet points from the previous checklist in it for clarity.
Scenes
One lewd scene with story aspects surrounding it remains. It's partly written, and I have started making art for it.
Art
I estimate I must pose an additional ~200 static renders and up to 50 animations.
Current static render count: 5539 produced. 62 posed renders in the render queue. 5601 renders in total.
Current animation count: 257 produced. 41 posed animations in the render queue. 298 animations in total.
Code
Pack Quest - Completed but not tested.
Vault - Completed but not tested.
Rewards/2D art - Almost completed; only one special render must be added to the story. Testing and possibly correction of code are needed.
Gallery - The lewd gallery has been coded but can't be tested until all lewd scenes have been made. Some art remains for miniature images.
Phone content - There's some work left with the Rooster and Chat apps. The new phone gallery has gotten more content since last time and will get even more. The music app may need updated code to include new songs added after today; it's synchronized with the current state of the episode.
Bios - I always leave bios for the last part of the development.
Episode end screen and report - The end screen is added and tested. The reports are written but need more work, trimming, and testing.
Credits - Completed and tested.
Sound
Some SFX work remains; I will get to it when I polish the episode.
26 new songs have been added so far. Some work remains in this area for a few scenes.
Testing
I have played the episode from start to finish once, but art was missing during some scenes as they were in the render queue.
My personal tests and polishing remain.
My thoughts on the checklist
Lots of progress has been made since I wrote the checklist last time. The predicted render count has increased slightly but should be accurate for what remains.
Posing the remaining animations will take some time, but rendering them will be the bottleneck. Looking at the current render queue and the predicted animations, we're talking about roughly 90 animations that need time to render.
As I've said earlier, I will work on polishing the episode during the time these animations render. And polishing the episode will require plenty of time, too, to ensure that the quality is high regardless of branch and playstyle. I will post more information about this process when I start it.
My general feeling about the episode development right now is that I'm beginning to see the end of it for the first time since it started. The remaining tasks are finally tangible, and I can feel how that motivates me tremendously.
My plan going forward
I want to complete the remaining art as fast as possible, without rushing it, because I appreciate its importance. I want to reach the polishing state within the next 3-4 weeks.
Once I've reached that state of development, I will get a better feel of how much work it entails and hopefully get an estimate on the remaining render time.
Have a nice weekend.
Dr PinkCake
People forget, or weren't around to know, but American Pie was indeed a cultural phenomenon when it came out. It was everywhere. Everyone talked about it. You knew famous lines and scenes even if you hadn't seen the film.as orgitas already said, it is 1 of the films that inspired the game. granted, its low brow dick and fart jokes. but the imapct it had at the time was pretty big. there are multiple terms it either created or at least put into common use. "milf", or "one time at band camp" just start the list. it also gave us our first look at joshy (before maya made him a lesbian)
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"just american pie" ........how dare you sir!![]()
Wrong players don't like ZoeyI can't be sure that this obligatory plot scene with lewd elements is Zoey. As much as I like her, it would be stupid to make a scene with her that can't be avoided. It is unacceptable to force a route with her for the players; first of all, not everyone likes Zoey.
have chosen the wrong LI, but its fine, it's to be expected since they areSecondly, many players have already chosen LI, a scene with her would be an imposed cheating that can't be avoided.
stupid.
Why wouldn't people like Zoey? She has the hottest lips in the game. One of my main girls.Wrong players don't like Zoeyhave chosen the wrong LI, but its fine, it's to be expected since they are
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Don't worry, I'm still a big Zoey simp, I'm talking about the structure of the game in general.Wrong players don't like Zoeyhave chosen the wrong LI, but its fine, it's to be expected since they are
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Here comes Chad/Troy unskipable lewd plot sceneI can't be sure that this obligatory plot scene with lewd elements is Zoey. As much as I like her, it would be stupid to make a scene with her that can't be avoided. It is unacceptable to force a route with her for the players; first of all, not everyone likes Zoey. Secondly, many players have already chosen LI, a scene with her would be an imposed cheating that can't be avoided. It's stupid.
I have a suspicion that this big plot scene is another flashback from the diary, it will be Neil/Lynette. But lewd content? I imagine a weirded MC's face.