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This week, I've mainly been working on animations and lewd scenes. I started and completed a lewd scene from scratch and am currently working on the art for another one.
I'll also focus on this next week. I'm trying to increase the animation queue, so I don't have idle PCs while working on other scenes.
I've been adding more lewd scenes than I originally planned for this episode, which is awesome as it means that a wider variety of girls are getting some spotlight.
Counting the one I'm working on now, I have at least five more lewd scenes to create for this episode—four of which are for main girls and are important for the episode.
Next Friday, I'm taking the day off for a shorter adventure, but I'll prepare an update for next week's progress.
Have a nice weekend
Dr PinkCake
Well, i was a bit optimistic the last months and considered an october release. Which is reasonable cause so far the longest dev cycle was 10 months. (dont know why so many people are talking about that DPC only release every 12 months, that was never the case so far, but it could be this time)
Last numbers we got were ok-ish with ~190 animations done. Which was 2 weeks ago, so you can add another 10-15 done animations to that. BUUUUUT i was afraid he will add more stuff to the episode than planned and he does. That alone will add another month to the cycle for sure and the overall estimated animations (he aimed for roughly 300 and posed about 40% of them already in february) will increase... 5-10 animations for one lewd scene at least i would say. So the overall animation count will most likely be around ~350 animations now. Which is really a lot and it seems like the render time for one animation is still roughly 1-1.2 animation per day. All that in mind, yep we are heading to a 12 months DEV cycle for this episode, 2 months more than the longest DEV cycle so far.
Compared to other DEVs he will still put out way more content than anyone else around here in the same time. I just wish he wouldnt be so obsessed with animations and adding more and more of them with each epsidoe, the game would not be any less good with only half the animations, but the episodes could be made way faster.
But i guess its just the healthier way to work like that for DPC... the animation queue sets the pace for the overall DEV cycle for the episode. During the DEV cycle of episode 8 he burned out, even talked about taking a complete break. After that he changed his work-balance. For episode 9 he miscalculated the animations and had to wait nearly 2 months only for them... he is not doing that again. Always filling up the animation queue before its running out and let the queue dictate the overall work-shedule for everything else. I guess his work days are shorter and healthier like that so he can motivate himself better. For us that means, longer DEV cycles though... but i can live with it if the peisodes keep coming and will get even bigger with each... episode 11 will be again the biggest episode so far, just like episode 10 was.More content combined with 1-2 months longer DEV cycle is fine i guess. But i would be lying if i would say i am not disappointed about the long wait. 10 months should be more than enough to get everything done, even for a really big episode. But the animation obesession is just "too big" i guess.