Sage's reaction to being dumped in episode 8 is almost too good to be credible. Not only does she take the rejection well, but she leaves the door open to potentially restarting a relationship later. The caveat that she won't wait for MC just about let's her keep some of her self-respect, I suppose, but it's still hard seeing Sage in such a weak position, and it's even harder to believe there'd be many girls in real life who would be quite so cool in the same circumstances. It made me think of the way Sage just keeps flirting with MC on some playthroughs, despite being rejected a lot, way past the point where someone as attractive as her would push it. The overriding impression for me from both situations was of being overly aware of the Hand of DPC, keeping possible lines open for the rest of the story, rather than making the story itself believable. Overall I really like Sage in spite of all this, but sometimes I don't think she's well served by the way DPC makes her act.Sage says so directly if you reject her. She will wait, but not forever. And she asked Тremolo to tell her when you will have problems with your love interest.
This is a classic friendzone of Sage from DPC. It's so pathetic. I hate you DPC for that.
I’m holding out for the start of the next episode to have some variety. Maybe have the MC taking stock and reassessing precisely how he’s interacted with these people. If this scene actually has some branching plot (one of the rare scenes where choices impact heavily) he could have his dramatic cake and eat it. A cliffhanger that leads into “actually, we’re fine”.My main run is Sage's path on neutral affinity without Jade and Quinn. But even then when MС enters the room, MС starts screaming FUCK FUCK FUCK! What the fuck, DPC? My MC did not fuck Jade, did not humiliate Tybalt, and in general, Jill himself eventually refused Tremolo, not inviting him to a family dinner with sushi.
The player saw Burke three times in his life and all three times they just said hello. Why should I worry? I don't know anything about Burke fucking college girls.
The only explanation for such a reaction may be that it is a retrospective reaction. During the last scene, the MC in the background says that autumn has passed, winter has come and it seemed to them that they were happy, but it didn't seem so. This reaction may be a reaction from memories.
Either way, this scene is shit done and do not grounded. It can only make sense for Dik on Sage's way with Jade and for Chick on Jill's way.
Most likely on March 4, Friday. But if the rendering goes well, it will be on February 25. But this is not particularly important. DPC is already working on episode 9, so there will be no downtime.Which means the game will be released for fools at the 1st of April![]()
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Hmph! Some of us like numbers, thank you very much.You must be registered to see the links
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PCs have been rendering animations this week, and the speed is decent.
As I've mentioned before, I've been exploring SFW animations more than usual, but I've also tried utilizing a different kind of animation type that I've done a few times during lewd scenes in the past. I'm talking about animations where the camera cuts between different angles, making it more cinematic than looping. I found it very fun making animations this way, especially SFW animations.
Sometimes I string together 3-4 animations in a single animation. I will be moving more towards this animation type in the future, too. It won't replace the standard looping type, but it's something I want to explore more because I see potential in making interesting animations with it.
The Interlude will have 36 animations, and it's plenty more than that since several include 2-4 animations in one. So, the animation count from now on might feel less, but what's on paper won't do it justice. After all, it's just numbers, and the feeling when playing is what matters.
I estimate the remaining render time to be somewhere in between 1-2 weeks. Testers and proofreader have been notified, so beta testing and proofreading will start as soon as the animations finish, and I've tested them in-game.
I have polished and playtested the game this week, and I'm feeling happy with the Interlude as a whole. The release date is leaning towards early March at the moment.
Since there is waiting time now, even for me, I'm going to go ahead and start working on episode 9 because I frankly can't wait to get started on it. I have a lot of writing and planning to do. The Interlude will, of course, take priority when I can work more on it.
The .zip file for the Interlude, the first installment of Season 3, will be approximately 2.5-2.7 GB. You will be able to download it using a free MEGA account this time, which is great.
The preliminary changelog for the first modest release of Season 3 is the following:
-- Changelog Interlude --
Added the Interlude that includes
- 793 renders
- 36 animations
- 2 2D-art pieces
- 2 2D-art animations
- 19 songs
- 18 sound effects
Patron milestone reward
Here are the remaining wallpapers for the Josy and Maya order. Enjoy!
View attachment 1647194
View attachment 1647195
Next week, I'll give you the final part of this series, which is the remaining three pages of the comic book and some of the art that I used to create it.
Have a nice weekend!
Dr PinkCake
I just hope DPC doesn't make another drama out of it, like when you reject Josy in episode 4 and she cries in Maya's room if you decide to help her with her luggage. On the other hand, Sage's openness can lead to the fact that you will cheat with her on your chosen LI. The mechanics of cheating will be for sure, and Sage is the best candidate.Sage's reaction to being dumped in episode 8 is almost too good to be credible. Not only does she take the rejection well, but she leaves the door open to potentially restarting a relationship later. The caveat that she won't wait for MC just about let's her keep some of her self-respect, I suppose, but it's still hard seeing Sage in such a weak position, and it's even harder to believe there'd be many girls in real life who would be quite so cool in the same circumstances. It made me think of the way Sage just keeps flirting with MC on some playthroughs, despite being rejected a lot, way past the point where someone as attractive as her would push it. The overriding impression for me from both situations was of being overly aware of the Hand of DPC, keeping possible lines open for the rest of the story, rather than making the story itself believable. Overall I really like Sage in spite of all this, but sometimes I don't think she's well served by the way DPC makes her act.
2D art of Zoey-- Changelog Interlude --
Added the Interlude that includes
- 793 renders
- 36 animations
- 2 2D-art pieces
- 2 2D-art animations
- 19 songs
- 18 sound effects
You must be registered to see the links
EP | Renders | Animations | Music* | Size | Release Date | Development Time | Ratio* | R/D | A/D |
---|---|---|---|---|---|---|---|---|---|
EP1 | 1301 | 51 | — | ≈1.1 GB | 07 Feb 2019 | — days | — | — | — |
EP2 | 1709 (+31%) | 77 (+51%) | — | ≈2.3 GB (+1.2 GB) | 04 May 2019 | 087 (2 months, 28 days |≈12 weeks) | 20.5 | 19.6 | 0.89 |
EP3 | 2289 (+34%) | 99 (+29%) | — | ≈4.1 GB (+1.8 GB) | 16 Aug 2019 | 105 (3 months, 13 days |≈15 weeks) | 22.5 | 21.8 | 0.95 |
EP4 | 2532 (+11%) | 134 (+35%) | — | ≈6.1 GB (+2.0 GB) | 10 Jan 2020 | 148 (4 months, 26 days |≈21 weeks) | 18.0 | 17.1 | 0.91 |
EP5 | 2456 (-3%) | 157 (+17%) | 17 (3.4K$) | ≈8.0 GB (+1.9 GB) | 29 May 2020 | 141 (4 months, 20 days |≈20 weeks) | 18.5 | 17.4 | 1.11 |
EP6 | 3336 (+35%) | 162 (+3%) | 24 (4.8K$) | ≈11.1 GB (+3.1 GB) | 13 Nov 2020 | 169 (5 months, 16 days |≈24 weeks) | 20.7 | 19.7 | 0.96 |
EP7 | 3723 (+12%) | 250 (+54%) | 18 (3.6K$) | ≈14.5 GB (+3.4 GB) | 23 Apr 2021 | 162 (5 months, 11 days |≈23 weeks) | 24.5 | 23.0 | 1.54 |
EP8 | 4158 (+12%) | 358 (+43%) | 34 (6.8K$) | ≈19.5 GB (+5.0 GB) | 19 Nov 2021 | 211 (6 months, 28 days |≈30 weeks) | 21.4 | 19.7 | 1.70 |
SS1 | 793 | 36 | 19 (3.8K$) | ≈2.6 GB (new .exe) | Early March 2021 | 084 (2 months, 23 days |≈12 weeks) | 9.8 | 9.4 | 0.43 |
EP9 | — | — | — | — | in development | — | — | — | — |
Why is the game size bigger with less content? Is it because of the quality of the renders and animations?Updated BigTable™ with the recent informations.
Hype!
- We recently hit the 3 Years Anniversary of Being a DIK with today 1,100 Days of development.
- The production ratio are clearly underwhelming but let's not forget DPC also had a COVID incident and it's a side-story.
- DPC now seems to assemble animations, they could be around 60. Would need investigation after release.
- As raw numbers to hit the Ratio Average it would be supposed to be rush in 40 days total. So it's not relevant.
- The side-story might be released in 20 Days. Which project the release of EP9 around September.
Complete Table with the help of Holy Bacchus† previous post. — Being a DIK in development since 3 years, 0 months, 4 days (36 months / 157 weeks / 1,100 days / 26,400 hours)
EP Renders Animations Music* Size Release Date Development Time Ratio* R/D A/D EP1 1301 51 — ≈1.1 GB 07 Feb 2019 — days — — — EP2 1709 (+31%) 77 (+51%) — ≈2.3 GB (+1.2 GB) 04 May 2019 087 (2 months, 28 days |≈12 weeks) 20.5 19.6 0.89 EP3 2289 (+34%) 99 (+29%) — ≈4.1 GB (+1.8 GB) 16 Aug 2019 105 (3 months, 13 days |≈15 weeks) 22.5 21.8 0.95 EP4 2532 (+11%) 134 (+35%) — ≈6.1 GB (+2.0 GB) 10 Jan 2020 148 (4 months, 26 days |≈21 weeks) 18.0 17.1 0.91 EP5 2456 (-3%) 157 (+17%) 17 (3.4K$) ≈8.0 GB (+1.9 GB) 29 May 2020 141 (4 months, 20 days |≈20 weeks) 18.5 17.4 1.11 EP6 3336 (+35%) 162 (+3%) 24 (4.8K$) ≈11.1 GB (+3.1 GB) 13 Nov 2020 169 (5 months, 16 days |≈24 weeks) 20.7 19.7 0.96 EP7 3723 (+12%) 250 (+54%) 18 (3.6K$) ≈14.5 GB (+3.4 GB) 23 Apr 2021 162 (5 months, 11 days |≈23 weeks) 24.5 23.0 1.54 EP8 4158 (+12%) 358 (+43%) 34 (6.8K$) ≈19.5 GB (+5.0 GB) 19 Nov 2021 211 (6 months, 28 days |≈30 weeks) 21.4 19.7 1.70 SS1 793 36 19 (3.8K$) ≈2.6 GB (new .exe) ≈Early March 084 (2 months, 23 days |≈12 weeks) 9.8 9.4 0.43
* 199$ Premium Licensed Music — Ratio: (Renders+Animations)/Development Time [Average: 20.9] — Renders/Days [Average: 19.8] — Animations/Days [Average: 1.15] — EP7+ New HW
Thumb up to well made Casiope DIK Walkthrough.
Was wondering the same...Why is the game size bigger with less content? Is it because of the quality of the renders and animations?
If you compare the interlude with earlier episodes 1 and 2 they have double the renders in same amount of time.Is that because of the improved render quality?Updated BigTable™ with the recent informations.
Hype!
- We recently hit the 3 Years Anniversary of Being a DIK with today 1,100 Days of development.
- The production ratio are clearly underwhelming but let's not forget DPC also had a COVID incident and it's a side-story.
- DPC now seems to assemble animations, they could be around 60. Would need investigation after release.
- As raw numbers to hit the Ratio Average it would be supposed to be rush in 40 days total. So it's not relevant.
- The side-story might be released in 20 Days. Which project the release of EP9 around September.
Complete Table with the help of Holy Bacchus† previous post. — Being a DIK in development since 3 years, 0 months, 4 days (36 months / 157 weeks / 1,100 days / 26,400 hours)
EP Renders Animations Music* Size Release Date Development Time Ratio* R/D A/D EP1 1301 51 — ≈1.1 GB 07 Feb 2019 — days — — — EP2 1709 (+31%) 77 (+51%) — ≈2.3 GB (+1.2 GB) 04 May 2019 087 (2 months, 28 days |≈12 weeks) 20.5 19.6 0.89 EP3 2289 (+34%) 99 (+29%) — ≈4.1 GB (+1.8 GB) 16 Aug 2019 105 (3 months, 13 days |≈15 weeks) 22.5 21.8 0.95 EP4 2532 (+11%) 134 (+35%) — ≈6.1 GB (+2.0 GB) 10 Jan 2020 148 (4 months, 26 days |≈21 weeks) 18.0 17.1 0.91 EP5 2456 (-3%) 157 (+17%) 17 (3.4K$) ≈8.0 GB (+1.9 GB) 29 May 2020 141 (4 months, 20 days |≈20 weeks) 18.5 17.4 1.11 EP6 3336 (+35%) 162 (+3%) 24 (4.8K$) ≈11.1 GB (+3.1 GB) 13 Nov 2020 169 (5 months, 16 days |≈24 weeks) 20.7 19.7 0.96 EP7 3723 (+12%) 250 (+54%) 18 (3.6K$) ≈14.5 GB (+3.4 GB) 23 Apr 2021 162 (5 months, 11 days |≈23 weeks) 24.5 23.0 1.54 EP8 4158 (+12%) 358 (+43%) 34 (6.8K$) ≈19.5 GB (+5.0 GB) 19 Nov 2021 211 (6 months, 28 days |≈30 weeks) 21.4 19.7 1.70 SS1 793 36 19 (3.8K$) ≈2.6 GB (new .exe) ≈Early March 084 (2 months, 23 days |≈12 weeks) 9.8 9.4 0.43
* 199$ Premium Licensed Music — Ratio: (Renders+Animations)/Development Time [Average: 20.9] — Renders/Days [Average: 19.8] — Animations/Days [Average: 1.15] — EP7+ New HW
Thumb up to well made Casiope DIK Walkthrough.
I don't think that DPC is so careless to hide part of the content of EP 9 because with UnRen it could be seenWas wondering the same...Quality won't get much higher that's for sure... got no clue actually... I don't think a new system would cost this much in size... ehhh who cares !
Will see when it actually drops
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The range of possible situations in which MC could find himself depending on his choices is so wide that there will surely be differences in how that meeting will be approached.I’m holding out for the start of the next episode to have some variety. Maybe have the MC taking stock and reassessing precisely how he’s interacted with these people. If this scene actually has some branching plot (one of the rare scenes where choices impact heavily) he could have his dramatic cake and eat it. A cliffhanger that leads into “actually, we’re fine”.
If the episode starts exactly where it left off and the MC mentally runs down his interactions with the Burkes it could be a good setup for the scene playing out differently. Ideally he realises on some routes he has nothing to worry about. In others he realises “fuck” doesn’t quite do enough to describe the shitstorm he’s about to walk into.
The other bullshit option is DPC treats everyone the same, we get one scene for every route, and DPC equates all the bare minimum issues with Tybalt to the whole Jade affair thing. If Stephen reacts the same to you mildly humiliating his son to you fucking his wife on camera and sharing it with your frat I’m gonna lose a lot of faith in DPC.
I was thinking it is more likely an alien invasion conspiracy theory filled with tons of juicy footage from C-SPANI don't think that DPC is so careless to hide part of the content of EP 9 because with UnRen it could be seen
It's because of the animation. Animations have become longer, more difficult to produce and include multiple animations.Why is the game size bigger with less content? Is it because of the quality of the renders and animations?
That's interesting indeed, I tried to run some numbers based on EP8:Why is the game size bigger with less content? Is it because of the quality of the renders and animations?
Well, he hid the "lamb ending" of AL pretty neat.I don't think that DPC is so careless to hide part of the content of EP 9 because with UnRen it could be seen