I recently replayed the interlude and came to appreciate Zoey and also rather enjoy it, rather than the knee jerk dislike i had on my first playthrough. Buuuuuuut....What I don't understand the most about these Interlude complaints, is the ones that say that "Zoey brings nothing to the story"... like she isn't a vital part of MC's life.
Also, "I don't care about Zoey", if you went into the Interlude hating it beforehand you already knew that you weren't going to care about her story. Imagine having the same thought process about every new character that gets introduced, like "Who's this Nicole chick, I don't care about her". If you have been in this forum long enough you can notice that Nicole is a really loved character in here even though she wasn't introduced at the beginning, she got scenes and time to build up her character... just like Zoey (or every new character) is going to get apart from this Interlude.
So, of course you don't care about Zoey, she's still a new character. Give DPC some time before you proclaim that "This was my favorite game until now" or that "I'm uninstalling, fuck this game" you bunch of whiny babies.
From a story perspective, Zoey is being introduced too late. Sure we heard her name and backstory, and we saw a picture of her for the flashback, but that's far too late.
We are halfway through the story. Its too late to introduce a new major character. Its time for the story to deepen the characters we have, for the protagonists to make hard choices and face increased stakes. Its time for characters to be pruned from the narrative.
Zoey only works as a minor speedbump, not a full fleshed out character. DPC should have done a VERY simple prologue, essentially the first part interlude with a day in the life of MC and Zoey. Then keep the rest of the game as the same, including the interlude; although it would have been good to see some of her posts on Rooster and maybe have her like one of ours in return.
Then she would have a place in the narrative.