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Don Sucio

Well-Known Member
Jan 17, 2021
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Uff, man those animations... That DPC thinks they are needed... i dont think so. First of all, animations are always just a "nice to have" in AVN. Most of the time in other AVNs around here i would even prefer they dont have any animatiosn cause they are bad made.

DPC sure can make nice animations, but aboiut half of them are not necesseary at all. Especially in EP9 he went so fucking overboard with animations nobody cares about but him, that it was getting ridiculous. (like the movie scene, the walking to the mansion park and such, there were more animations for that stuff than for lewd scenes)

70-100 animations left? Thats a freaking a lot. For EP9 he was able to complete about 6-8 animations a week if iam correct. Thats really bad news. After last report i was so fucking optimistic that he can make it until the end of september maybe, but thats out of the window.

Lets face it, MAYBE he is able with the new hardware to complete more animations than before in a week, but those animations are getting more complex too each time, cause being able to do something faster means for DPC, he just can do more things, not to get things faster done. And thats annoying, cause maybe 50% of the animations are more or less worthless and will be skipped by most players every fucking time after seeing them once. I enjoy the animations in being a dik, even the "unnecessary" stuff. But will i miss them if about 50% were not made? Nope, not one bit. So EP10 will get more animatiosn than EP9, and thats just... ugh... why? EP9 easily could got without half of the animations. If he would cut out about 25% of them, we didnt had to wait until december last time and he would be done early november, cause the last 6-8 weeks of the development was just waiting time on the animations. I had a feeling that he would do it better timed this time, but its not the case. Again DPC has just to "kill some time" until the animations are done.

The content left he has to create... it sound like its "much" but its not for DPC. besides the animations everything else will be done in 4-6 weeks at most. So he will drag this work out a bit cause he has to wait for the animatiosn anyway. Because of the animations even late october is hard ro reach now. If he would be as fast as last time, he will need about another 10 weeks. His hardware can rende rmuch faster now, he made that very clear... but his reaction to this was not to get everythign faster done, no he was excited to can create MORE complex things. So the animations will get just more complex, not really faster completed. with a benefit of a doubt i would say, if he was able to complete 6-8 animations a week last time, its now about 10 animations i think. So at least another 8 weeks from now.

Everything else doesnt matter anymore. If the animations would have been done already, the rest whats left could be done in less than 4 weeks as we know DPC, he is fast with static renders and creating scenes without getting sidetracked. So its all about waitng for animations again.... if we are lucky, it will be late october for a release. which means, nearly 11 months development time... that is just way too long, no matter how good the episode will be.

I decided after the interlude to end the monthly support and just pay once when each episode is released, i will stick to that... EP8 is the largest episode (not the render count, the playtime) so far and was packed with so much stuff, especially plot-progress. The playtime was very satisfying there. Not so much for EP9... and EP8 was done about 2 months faster. But had about 100 complex animations less than EP9 (ep9 had more anhimations in count, but they were WAY less complex)... did anybody around here miss complex animations at EP8 and wanted more? I dont think so. Except DPC himself.

His obsession with animations and making them more complex, especially those unnecessary ones is not something i can understand... and never will. Its a AVN not a movie.

Well after this rant...

DPC will still put out more content in that time even if it will be in november than all the other AVNs around here. Cause even the few games that were "near" the amount of content per episode like being a dik, are reaching 10 months and more per update as of late. It is what it is... maybe late october is a good guess now.
There are animations that i find neccesary, for example in sex scenes, and i don´t care if there are some more in things out of sex scenes, for me animations make the game more "alive". It´s true that 100 animations are so much... but if they are good put i´m okay with it, the problem now is this, would DPC be capable to fit well this animations? I want to think yes but... Anyway, how possible is many of theses animations will be for sex scenes?
 
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Hahn1900

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Jan 3, 2021
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Since I don't know shit about hardware performance and whatnot, any guess about the lame animation ratio with such powerful GPU?

Its all about complexity not "numbers" to make it simple... each animation is done out of several images.

So to say "i still have to make 70-100 animations" doesnt mean anything. If they are not complex and dont need many images for each animations, those could be done in a few weeks... BUT there is the catch.

EP9 had less overall animations than EP8, but they were WAY MORE complex with WAY MORE images per animations. So in this case... "less becomes more" cause they were more complex.

The same will go for EP10... the animations will get even more complex, especially since DPC got better hardware. Of course he could do the same animation quality and complexity like in EP8 maybe... and would have gotten i done in half of the time. But thats not how DPC works.

Same goes for the render count. By playing the game and pay attentiion to the renders, you will easily see that in the early episode the static renders in a scene doesnt change that much. For example lets look at the dialogue at dinner with Josy... There are what, 3-4 different renders for the whole dialogue? Not much more, DPC recycled many renders over and over again or doesnt change anything from line to line in some scenes.

Than look at dialogues in EP9... for nearly every single line characters a saing or even thinking, you will see changes in the pictures too. Sometimes very little, sometimes a lot. Those things let the render count increase a lot, but not the overall playtime... lets face it, for most players its not that important to see every little detail in the renders, they read the text, and click next without even noticing that the chracters are now have a fork in her mouth or not while eating. But DPC is obsessed with those details. and he is doing more and more of them with each update in each scene. DPC more or less hit the "summit" with EP 7 and 8 in regard of pure playtime. But the render count goes up and up, and the animations were way more complex.

Nobody can estimate how long it will take to get 70-100 animations done, cause what matters the most, ist how complex they will get... If they would be easy and short animations, those could be done in 3-4 weeks, even less. But that will not be the case. You can bet that those animations will be complex ones. So it could be very well that he needs about 100 wekks to get them done. It all depends on the complexity here.

Experience out of the other episodes we can fairly guess that he can do about 8 animations at least per week, with the new hardware MAYBE 10 but i wouldnt count on it, cause DPC will just make them more complex instead of doing them faster. Thats how his mind works... being able to get things done faster means for him, he can just do MORE and more complex things in the same time... not shorten the development time.
 
Nov 16, 2022
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We've gone from four minute episodes into half an hour episode. Damn that really takes it into perspective. I guess in that sense, time wise the game is already "done" in terms of what was the standard when it began.
 

travelman

Member
Dec 14, 2018
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There's really not much to discuss about, 8+ months for update is ridiculous by every metric, especially considering he plans on 16 episodes as far as I know.

Increasing complexity with each of them is not a way forward, anyone can keep increasing complexity, the trick is making things good enough and still delivering product in reasonable time. It's like if someone was making shooter game and then be like "oh, a skateboarding minigame would be fun, let's add that", "oh, there's 10 guns to choose from, but lets add another 10 slightly different". I mean sure, that's neat, but is it really necessary?

"If I Had More Time I Would Write a Shorter Letter" is mindset DPC could benefit from.
And so could I while writing this post.
 

Don Sucio

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Jan 17, 2021
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Not even half of them.
Now you have my attencion. I was thinking that many of these animations will be for sex scenes and i was happy, but if they aren´t for sex scenes them will be animated situations and i´m not capable to imagine how situations could be... we know a part of the chapter is in a camping or something like that, i´m pretty sure will be some of them here, and of course the typical final scene animation... I can´t think in more, we will have to wait until we play it
 

rem3403

Member
Oct 19, 2017
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There's really not much to discuss about, 8+ months for update is ridiculous by every metric, especially considering he plans on 16 episodes as far as I know.

Increasing complexity with each of them is not a way forward, anyone can keep increasing complexity, the trick is making things good enough and still delivering product in reasonable time. It's like if someone was making shooter game and then be like "oh, a skateboarding minigame would be fun, let's add that", "oh, there's 10 guns to choose from, but lets add another 10 slightly different". I mean sure, that's neat, but is it really necessary?

"If I Had More Time I Would Write a Shorter Letter" is mindset DPC could benefit from.
And so could I while writing this post.
Shut up
 

Orgitas

Engaged Member
Jan 5, 2023
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There's really not much to discuss about, 8+ months for update is ridiculous by every metric, especially considering he plans on 16 episodes as far as I know.

Increasing complexity with each of them is not a way forward, anyone can keep increasing complexity, the trick is making things good enough and still delivering product in reasonable time. It's like if someone was making shooter game and then be like "oh, a skateboarding minigame would be fun, let's add that", "oh, there's 10 guns to choose from, but lets add another 10 slightly different". I mean sure, that's neat, but is it really necessary?

"If I Had More Time I Would Write a Shorter Letter" is mindset DPC could benefit from.
And so could I while writing this post.
Well, every metric except for Maths. 5k+ still renders and very likey tipping over 20k renders, in total, including the animations. That a lone would like take 6+ months. Then all that writing, and coding, and testing. So 8+ months sounds reasonable in that context especially as he works alone. He, essentially, does the same amount of work Ocean takes to do in two years and does it in one.

Sadly, however, DPC has stated it is his mission to be the best and it is something that, likely, he will be if not already. One way to do that is to challenge yourself and get to the next hurdle.Which he interprets as doing more than what came before. Plenty of us would love it if he didn't push the boat every update - Quicker release schedules etc. Alas, we have what we have. Patience, after all, is a virtue.
 

WhackyRavenLand

New Member
Sep 3, 2018
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All good. I'm patient and I've got soo many games on the backburner after BG3 that waiting is not an issue.
Looking forward to release, no need to rush.


1692360452845.png

Grab a cup of something and take a break. A large chunk of text without a tldr incoming.

First off... Boom! The 5000 render milestone was reached this week. Now episode 10 has more renders than episode 9 - the previously biggest episode in the game. And because I reached this milestone, I had to try and estimate how much is left in terms of development.

I have been working on art and coding all week. I started by completing two smaller scenes and one free-roam event. The better part of the week was spent on creating the last free-roam event of the episode. Since it's a new environment, there was environmental design to carry out first, and also preparation of the characters for it.

The dialogue for this free-roam event was written months ago, so it's a matter of creating the art and coding the events and buttons. It's a labor-intensive yet easy free-roam event to create, so I should be able to maintain a good speed without any speed bumps.

After the recent weeks of playing and polishing the game, my flowchart has been updated, and the following checklist is what the current state is like.

As I develop these episodes, I always ask you to take numbers with a grain of salt because the scene/render/animation count will change until the last few weeks of development. This is why it's always hard for me to give accurate estimates.

As you will notice below, the scene count is larger than I reported earlier because of the addition of some scenes that were needed to make some branches feel whole.

Checklist Episode 10
This is the current checklist of what's left to do before beta testing can begin.

Scenes
Three lewd scenes - One is written. Neither scene has any art.

Three free-roam events - One is almost complete, another has a few scenes left, and I'm ~70% through the last one. All writing is done. All need a different degree of testing and additional phone content.

Three normal scenes - One is written, one has partial writing, and one is planned. Neither scene has any art.

Art
Based on the scenes above, I estimate I must pose an additional ~600 static renders and 70-100 animations.

Current static render count: 4892 produced. 220 posed renders in the render queue. 5112 renders total.

Current animation count: 237 produced. 28 posed animations in the render queue. 265 animations total.

Code
Pack Quest - In the planning phase.

Vault - Ensure that numbers are placed and work as intended.

Rewards/2D art - 70% completed. The rest will be placed in free-roam events, story scenes, and the Vault. Testing and possibly correction of code are needed.

Gallery - The lewd gallery has been coded but can't be tested until all lewd scenes have been made. Some art remains for miniature images.

Phone content - There's some work left with the Rooster and Chat apps. Also, the new phone gallery will get additional planned content. The music app needs updated code to include new songs.

Bios - I always leave bios for the last part of the development.

Episode end screen and report - In the planning phase.

Credits - I haven't added new patrons to the credit section yet.

Sound
SFX work has been done as I play-tested parts of the episode; I estimate it's ~80-90% done.

For music, it's the same as with SFX. Most of the scenes that are complete have songs in place. 25 new songs have been added so far.

Testing
I haven't played the episode from start to finish yet because of gaps in the episode and missing content near the end.

My personal tests and polishing remain. How long they take usually depends on how much I have played the episode during development and whether new features are involved.

Episode 10 is packed with new things for the game, meaning testing might take some extra time to ensure high quality.

My thoughts on the checklist.
The animations will be the most demanding part, but cannot be skipped or trimmed as the scenes are essential for the episode.

The static render estimation can change in either direction but is likely lower than stated.

The code tasks are all fast tasks to complete. I estimate that I could get all of them done within 1-2 days of work, but they depend on the art content I need to produce first.

The remaining work on SFX and Music won't take too long, 1-2 days here as well.

Testing is another demanding part. I have lots of new features to test this time around. And we are talking about the five main branches on top of some very ambitious branching within them.

As always, there will be waiting time for animations near the end of the development, and this is when I plan to perform my personal tests and polishing.

Hopefully, I have covered all aspects of the checklist, but I may have missed something minor - all big tasks are accounted for.

My plan going forward.
I plan to work with art until I need to write the last scenes. Animations will be posed intermittently.

I plan to be done with my testing as the final animation frames are produced, thus minimizing the time between the PCs being idle and the start of beta testing/proofreading. As usual, at least two weeks will be allotted for private beta testing and proofreading before the episode can be released on Patreon.

Next up for me is to continue with art on the free-roam I'm working on and hopefully be able to move on to other scenes later next week.

Have a nice weekend, and thanks for reading

Dr PinkCake
 

Mfka5

Active Member
Oct 4, 2022
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the longer the development of the game the more it will become outdated. i dont even remember whats the story of this shit anymore lmao
You can remind yourself by going through phone and look at every character and their important choices.

What i need is a professional on this site to read all that status update and estimate how long until release
 

Hahn1900

Well-Known Member
Jan 3, 2021
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Now you have my attencion. I was thinking that many of these animations will be for sex scenes and i was happy, but if they aren´t for sex scenes them will be animated situations and i´m not capable to imagine how situations could be... we know a part of the chapter is in a camping or something like that, i´m pretty sure will be some of them here, and of course the typical final scene animation... I can´t think in more, we will have to wait until we play it
Hm, maybe you need to play EP9 again and dont skip anything, you will notice how DPC uses animations in that episode and that most of them are not used in lewd content. And it varys a lot regarding the complexity of those animations. In the lewd scenes we have many short ones, and some are very complex. same goes for animations outside of those sex/lewd scenes.

If i would have to count, MOSt of the complex animations were used in lewd content. But it doesnt matter for the numbers if a animations is short or complex, it will still be one animation.

EP9 especially had some really long and complex animations outside of the lewd content.

The interlude episode gave a good look ahead how DPC wanted to add and place animations starting with season 3 i think. The interlude doesnt have much lewd content, to be fair it doesnt include that much animations too. But most of the animations were added in scenes without lewd content in it. and thats how it goes in EP9 too.

Looking back i think... it started with EP5 that DPC wanted to create more and more animations outside of the lewd scenes. And with each episode the animations outside of the lewd scenes increased a lot. And EP9 has the most complex there too.

He said he have to do around 70-100 animations until he is finished now... it will be more close to the 100 than 70 as we know DPC. About 20 or 30 will be the complex kind. The rest more on the shorter side. We can assume that more of the complex ones will be added in the lewd content i guess. But most of the short ones will be for other things.

We dont know that much what is coming in EP10. But EP8 and 9 had a lot of animations outside of those lewd scenes, and very complex ones too. Some things will depend on the minigames too... if you ask me, he will add some animations into the brawler game now. and if he will do that, you can bet that this alone will add at least 15-20 animations. Maybe he already has done that. I can picture some other things in my head already too, there will be a science course starting with EP10 and we already got a preview of the classroom... with some chemcials and such. As i know DPC, he will add animations there too, like let some things fall to the ground and shatter or something like that, and maybe smoke or such. And if DPC starts somethng like this, he cant let go of it and will add one thing after another, and during doing so he will get new ideas in his head of adding animations here and there... it piles up a lot if he is once "in the flow" he just goes overboard than...

Not so much for the lewd content though. He pretty much plan the lewd scenes ahead. He has in mind which girl will get them and where. And than he has a pretty much "finished" picture in his head how those lewd scenes should look like.

But in the other scenes, he creates a lot of content "on the fly" and even getting ideas to add animations in mingames and such.

Overall i guess, for episode 10 he planned 120-150 animations for the lewd scenes ahead. and has done maybe 80-90% of them already. It depends on how complex the remaining 3 lewd scenes are. Sometimes those lewd scenes are very short, we dont know. I guess at least one of those remaining lewd scenes is a bigger one. But it could very well be just one short handjob too. He will reach 350 animations in total. about 200 of them will be outside of lewd content i think. At least thats the course he was going for in the last episodes. As a matter of fact, EP6 had the most lewd scenes out of all episodes so far (who would have thaught hm?)... but the most short ones too. 19 lewd scenes in EP6 with animations, but 10 were during the DnD game, which are VERY short ones. I wouldnt even count those scnes, cause they are only dreams/fantasy just like the dreams about cathy or Jade in the early episodes too, but nontheless, those are lewd scenes, and animated too.

Well, we have to wait, but if you ask me, if he has yet to pose 70-100 animations and only 3 lewd scenes remaining, most of those animations will not be in the lewd scenes.
 

Hahn1900

Well-Known Member
Jan 3, 2021
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You can remind yourself by going through phone and look at every character and their important choices.

What i need is a professional on this site to read all that status update and estimate how long until release
:coffee: Updated BigTable™ with the recent informations.
WeMightWaitTheSnow! :HideThePain:

  • Last Posed Animations numbers were the 9 June; 80 days ago with 213; as now +52 with 265.
  • Last week there was about +4800 Renders, as now about +312 with 5112.
  • Now let's talk about the actual per week ratio, with as today produced values (exclude Interlude):
    • Renders/Week: EP10 is ranked 4th with 136 [Exact Average] || 161 (EP7) / 120 (EP4)
    • Animations/Week: EP10 is ranked 6th with 6.6 [EP2 number] || 11.9 (EP8) / 6.2 (EP1)
  • Despite the raw power of the new GPUs the A/W is very underwhelming, hoping the longs are done.
  • Renders target from 5400 to 5700; Animations from 300 to 350.
    • With last target we were 95% renders and 88% animations done. Now 90% / 76%.
  • An extra 15 Music been added too.
  • Compared to EP9: Preview are 22/21 and Rooster 5/6 revealed.
  • Release could be Late of September October (9 10 months / 40 44 weeks projection). 81% complete.
    • Posed Target Completion __ Renders: 90% | Animations: 76%
EP​
Renders​
Animations​
(min)​
Music*
Δ
Size_GB
Release​
Development Time​
Ratio*
R/W
sA/W
EP1​
1301_.__
51_____
3:29
—​
7
1.1 (new)
07 Feb, 19​
— days​
—​
—​
—​
EP2​
1709 (+31%)
77 _(+26)
3:36
—​
8
2.3 (+1.2)
04 May, 19​
087_ (2 months, 28 days |≈12 weeks)
155
138​
17.4
EP3​
2289 (+34%)
99 _(+22)
4:42​
—​
10​
4.1 (+1.8)
16 Aug, 19​
105_ (3 months, 13 days |≈15 weeks)
177
153
18.8
EP4​
2532 (+11%)
134 _(+35)
7:57​
—​
15​
6.1 (+2.0)
10 Jan, 20​
148_ (4 months, 26 days |≈21 weeks)
142
120
22.6​
EP5​
2456_ (-3%)
157 _(+23)
8:35​
17 (3.4K$)
11​
8.0 (+1.9)
29 May, 20​
141_ (4 months, 20 days |≈20 weeks)
147
122
25.6​
EP6​
3336 (+35%)
162 __(+5)
8:33​
24 (4.8K$)
19
11.1 (+3.1)
13 Nov, 20​
169_ (5 months, 16 days |≈24 weeks)
159
138​
21.2​
EP7​
3723 (+12%)
250 _(+55)
18:14​
18 (3.6K$)
15​
14.5 (+3.4)
23 Apr, 21​
162_ (5 months, 11 days |≈23 weeks)
208
161
47.3
EP8​
4158 (+12%)
358 (+108)
26:21
34 (6.8K$)
16​
19.5 (+5.0)
19 Nov, 21​
211_ (6 months, 28 days |≈30 weeks)
190
138​
52.5
EPI
794____
36_____
4:36
19 (3.8K$)
2
2.6 (new)
4 Mar, 22​
105_ (3 months, 13 days |≈15 weeks)
71
53
17.7
EP9​
5037 (+35%)
303 _(-55)
26:08
21 (4.2K$)
18
7.3 (+4.7)
16 Dec, 22​
287_ (9 months, 12 days |≈41 weeks)
161
123
38.2​
EP10
Target ≈5700
5112
Target ≈350
265
25 (5.0K$)
in dev
252_ (8 months, 9 days |≈36 weeks)
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 4 years, 6 months, 18 days (54 months / 237 weeks / 1660 days / 39,840 hours)
* | Total: 31,442$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks

(y)Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP10 Preview Collection | EP10 Rooster Collection | Clone Series Renders
| shazba's Q/A Story Summary | Holy Bacchus 's Story Timeline | DrPinkCake's Q&A Session | RPDL's
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travelman

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Well, every metric except for Maths. 5k+ still renders and very likey tipping over 20k renders, in total, including the animations. That a lone would like take 6+ months. Then all that writing, and coding, and testing. So 8+ months sounds reasonable in that context especially as he works alone.
That's exactly my point, he CHOOSE to have this many, to constantly increase the amount. He could impose a limit on himself, keep what's needed, discard nice to have's, to deliver more frequent updates, but he rather up the numbers with each episode. This will legit be 8-9 year game. I guess it doesn't matter to him, he gets paid every month and once the game if fully out, with already established following, it might actually do really good, since all the new players will get the full package.
The momentum for current players though is all but gone.
 

Orgitas

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Jan 5, 2023
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The momentum for current players though is all but gone.
You don't know that. Considering BaD is, like, 3rd most popular game on this site and how well the games sell on Steam. He isn't losing any interest, nor momentum, at all. In fact he is on the verge on having the most Patreon subs he has ever had. So by the metrics we can observe the momentum is actually more and more in his favour.
 

Alfagrem

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Aug 23, 2017
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If you want to complain about delivery metrics then the space to do that is on Patreon where you can subscribe or not as you please.

On this site we're lucky enough to get the updates as long as they come and spread the word/rate it accordingly and even buy it on steam if we feel the work is of value.
 
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Matt2012021

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Jul 18, 2020
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Shaping up like episode 10 will be a make or break for a lot of players I really hope he delivers but if this another over hyped mess like last update could be real bad
 

Hahn1900

Well-Known Member
Jan 3, 2021
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The momentum for current players though is all but gone.
This thread alone tells a different story. If the momentum would have be gone, do you really think this thread would get 3-5 more pages each and every day?

And even his patreon numbers are not getting lower. Which is kinda weird considering the momentum is gone as you think and considered that patreon itself is getting more and more insignificant.

I admit, i make a playthrough again and again every two months maybe, most of the time i just repeat my favorite path to keep everything in my head as a reminder or just to enjoy the game overall again. But being a dik is pretty much the only AVN where i do that. For all the others i just start a new playthrough if an episode comes out, well... if its a game where its worth it, most of the time its not.

Of course it annoys me a lot to wait that long for an episode, and its not reasonable too... he could very well deliver them 3 months faster with the same amount content if he would do more recycling of static renders and do less unnecessary animations. But well... thats DPC for you. and thats the reason why i canceled my sub on patreon and will only pay when its released once.

But looking at all the other games (with a certain type of quality) everybody can notice that the dev-shedule keeps increasing for all of those games. 10+ months waiting time if pretty much "standard" now. 2 years ago it was kinda like... 5-7 months. And compared to those other "quality games" DPC still puts out more content in the same time as them. You have to give him that at least.

I would perfectly be fine if DPC would recycle more renders again like he did in the first maybe 4 episodes. To lower the count of those but creating the same amount of content. As a matter of fact, i would prefer it that way. But just like DPC many DEVs decided to increase the render and animations count of their games, which increased the development time very much without getting more playtime out of it. DPC might be the most obsessed one with those things, but he has a lot of "company" regarding that.

*edit* oh and MOST Devs are just delivering less and less content, slower and slower, and doing less work or no work at all and all are just pretending with wallpapers and such... those are the milkers, and you can say what you want, DPC is for sure not a milker in that regard. I couldnt even name another DEV here that is writing DEV reports nearly every week... with sometimes real hard info in them.
 
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