Aham
Like 52 quests bring me whatever or kill whatever
And 3 quest for killing buggy priestess
If you really want to go that route, UE4's quests are also exceptionally bad. Multiple quests that have you running across the entire game map for an item or two, several quests that involve just talking to an NPC and/or paying out some cash, and the main progression quest was so poorly designed in terms of informing players what to do that we have pages and pages of people in this thread asking how you're supposed to kill the boss or enter the dungeon or find the quest items.
And that's not even getting into the fact that the devs have always been bad at QA, so the dungeons are poorly designed and easy to get stuck in and the quests themselves (in both versions) are easy to break. Plus all the versions of the game (mostly for UE4) where simply saving then coming back later would outright delete quest items.
Until this game is finished probably UE6 will come out. Or even UE7
And then new migration and milking till end of time, when Anubis will come and say "Thats enough"
lol. lmao even. UE4 was in active development and support from 2014 to 2022. Every major version of unreal engine has taken longer to replace then the last. Extrapolating from prior versions puts UE6 in 2030 or so and UE7 some point near 2040.
Where exactly they are hiding then? UE4 has small city full of people, several enemy camps with trapped NPS who can be recruited to player base, where enslaved boss can be held. There is even dragon encounter with several possible outcomes. Some random npc's roaming on the roads and there is even blind and deaf guards, happily ignoring all the bandits.
In UE 5 there is a tavern with 2 people, broken bridge with fucking(literally) cats (how thw fuck they even got there?!), a camp with some 5 or 6 runaways, few places with 1-2 inhabitant and few halfbroken quests involving 1 fucking person. With big piles of waste loneliness in between.
Even weapons have a common model with textures made in 30 minutes.
Sorry I fail to see how is this comparable.
Some of them are in the new version that isn't available on this thread, but aside from that they're all across the world you claim is empty. Also, UE5 has a higher ratio of characters with more than just one throwaway scene, especially when it comes to the two characters you can currently romance.
As opposed to UE4, which has a bunch of one-off scenes of dramatically varying quality and presentation as the devs were throwing everything they could at the wall to see what stuck. So yeah, UE4 definitely does still have more variety - especially if you want the more unique scenes like fucking dragons or getting sucked off by a slime.
Anyway, I think even your latest post makes my point for me: UE5 is not "empty" as you described. It does lack variety and it is more spread out. But it's not empty.
Edit: For direct comparison, I should mention that UE4 has 22 fuckable characters plus the semi-random wandering DSS1 npcs, while UE5 has 17 fuckable characters and no semi-random wandering NPCs.