- Jun 24, 2018
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I'm a bit curious, how well-funded they are and how many people are on their team?For a pretty well funded and sizable team of industry veterans, they sure are taking their time. This isn't a AAA game yet they're spending AAA time.
Cuz they fap every time when they wanna develope something, trust me i know how it is.For a pretty well funded and sizable team of industry veterans, they sure are taking their time. This isn't a AAA game yet they're spending AAA time.
I just hope their goal is to develop the game, not to milk Patreon.For a pretty well funded and sizable team of industry veterans, they sure are taking their time. This isn't a AAA game yet they're spending AAA time.
they are not alot on they team that why the game are too long. Wild LIFE team so want to milk patreon. Not Carnal oneI just hope their goal is to develop the game, not to milk Patreon.
There are five or so people. For funding, the best you can do is look up guesses on sites like graphtreon and then make super rough guesses to account for taxes, fees like currency conversion and steam/patreon's take, and how much they spend on the software they're using.I'm a bit curious, how well-funded they are and how many people are on their team?
I don't know their exact size, but it seems to be bigger than the 5 the TheInternetIsForThis believes on their actual development team unless something changed. I bought the game on Steam already to support them ages ago, and I remember them saying they were doing incredibly well to the point where they were trying coax former colleagues from the standard gaming industry over to their team.I'm a bit curious, how well-funded they are and how many people are on their team?
The game explicitly started with four developers (Echo, Gargleham, Z, and one other whose name is escaping me at the moment). They've since brought on Bob as an "Associate Developer" and Pelorix as a writer,I don't know their exact size, but it seems to be bigger than the 5 the TheInternetIsForThis believes on their actual development team unless something changed. I bought the game on Steam already to support them ages ago, and I remember them saying they were doing incredibly well to the point where they were trying coax former colleagues from the standard gaming industry over to their team.
Don't download the uncracked UE4 version. Use the Steam UE4 or UE5 versions instead.Anytime i download it says i dont have a patreon, theres a no patreon version? or am i doing it wrong?
Alright, so I supposed they really are technically that small, but I call all that part of the development team as that's just how development teams work in modern game development, whether small or 400+. Ubisoft devs for example recently mention that on some of their games, nearly half the work on the core game is outsourced from the main dev studio.The game explicitly started with four developers (Echo, Gargleham, Z, and one other whose name is escaping me at the moment). They've since brought on Bob as an "Associate Developer" and Pelorix as a writer,You must be registered to see the links. They also hire out for assets, mostly in the form of animation and voice acting. Those are also credited separately and appear to be working on a commission basis or similar rather than being direct team members.
So while there are more people whose work has gone into the game, the actual development team is very, very small.
As for sources of funding, substar plays second fiddle to Patreon by quite a lot, and Steam is one-time purchasing and thus has a significantly lower impact than Patreon for similar reasons.
It's a very important distinction to make in this discussion though, because the only people making actual decisions are the people I specifically mentioned. And pretty much all of the flaws in this game's development can be traced to a very specific problem with that core team:Alright, so I supposed they really are technically that small, but I call all that part of the development team as that's just how development teams work in modern game development, whether small or 400+. Ubisoft devs for example recently mention that on some of their games, nearly half the work on the core game is outsourced from the main dev studio.
I admit, I underestimated their sales numbers for Steam. SteamDB estimates a bit over a hundred thousand sales, which for the timeframe the game has been available on the platform for means steam income for them is roughly on par with Patreon income, since a few thousand subscribers paying once a month every month for that timeframe also adds up to quite a hefty sum. Figuring out which is more would require access to data that we just don't have due to Patreon's variable subscription prices.And no, the Steam sales probably vastly outdid their patreon earnings. I think you seriously underestimate how much money direct sales make if your game is even remotely successful. However, Patreon is definitely far more sustainable income and probably does influence how they plan things more, especially if you're drawing things out.
Because if they ever read something about gamedesign, they forgot it next second. I write about it long ago when they changed engine - ambitions without understanding. It seems thing didn't get better in that aspect.Played the Unreal Engine 5 demo last night. The gameplay is mid at best but plenty acceptable for a porn game. However the intro goes on WAY too long. I kept waiting to be allowed to play a sexy character instead of a dumb mummy. And this intro just goes on, and on, and on......and on. Killing mostly the same enemies over an over. And two whole boss fights before you finally get to character customization. They seriously need to condense that intro. Or just do away with the formless thing, and have you start as a regular Human.
That said i'll give them points for optimization. It runs well, and unlike a lot of 3D porn games it doesn't try to overheat my PC.