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TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,360
3,218
I'm a bit curious, how well-funded they are and how many people are on their team?
There are five or so people. For funding, the best you can do is look up guesses on sites like graphtreon and then make super rough guesses to account for taxes, fees like currency conversion and steam/patreon's take, and how much they spend on the software they're using.

They seem to be making a fair amount, but certainly not enough money that I would be comfortable doing nothing were I in their place.
 

Magister Masquerade

Dream Gourmet
Donor
Jun 24, 2018
795
1,473
I'm a bit curious, how well-funded they are and how many people are on their team?
I don't know their exact size, but it seems to be bigger than the 5 the TheInternetIsForThis believes on their actual development team unless something changed. I bought the game on Steam already to support them ages ago, and I remember them saying they were doing incredibly well to the point where they were trying coax former colleagues from the standard gaming industry over to their team.

I don't think Patraeon is their only source of funding either (I believe they said they took out standard business loans before), but certainly since you can both buy it on Steam OR their support platforms, it's much higher than we think.

My point was that they are aiming for a AA quality game, have funding other devs only dream of, and are all veterans from the industry who prior game development experience.

I know game development isn't uniform, but I'm a pragmatic guy so once you start crossing a bunch of reference points I start raising my eyes. There have been other games with smaller teams and less money that have completely finished in the team they've taken to not even reach the halfway point.

Engine remakes/ports are also a common patreon milking trick and leave a bad taste in my mouth, as it essentially allows them to remake already done content and charge for it while giving them an excuse to take longer. And based on a ton of developers from the SFW industry, swapping to Unreal 5 mid-development is catastrophically moronic as you're basically starting from scratch AND have to learn a completely new engine since 5 is so different.

Would explain why they can't even reach parity between the two versions yet and why they're even bothering to develop content for their Unreal 4 engine (I honestly don't have any knowledge about this, so they might have a good reason.)

Not pointing a finger at the devs yet, but I am waggling it. I only check out the game when the Steam version updates since that's where I am own it, and each update has become increasingly depressing. Their graphteon is also insane... They could be potentially earning half a mil a year on top of Steam purchases, and if you know how indie game dev works, likely already had most of their funding through investment, indie dev funds, or business loans.

Dunno, I feel like after 5 years the game should be near done, not approaching parity with an old version that's maybe 1/4 of the way there if we're generous.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,360
3,218
I don't know their exact size, but it seems to be bigger than the 5 the TheInternetIsForThis believes on their actual development team unless something changed. I bought the game on Steam already to support them ages ago, and I remember them saying they were doing incredibly well to the point where they were trying coax former colleagues from the standard gaming industry over to their team.
The game explicitly started with four developers (Echo, Gargleham, Z, and one other whose name is escaping me at the moment). They've since brought on Bob as an "Associate Developer" and Pelorix as a writer, . They also hire out for assets, mostly in the form of animation and voice acting. Those are also credited separately and appear to be working on a commission basis or similar rather than being direct team members.

So while there are more people whose work has gone into the game, the actual development team is very, very small.

As for sources of funding, substar plays second fiddle to Patreon by quite a lot, and Steam is one-time purchasing and thus has a significantly lower impact than Patreon for similar reasons.
 

Zhyzhak

New Member
Nov 12, 2020
2
0
Anytime i download it says i dont have a patreon, theres a no patreon version? or am i doing it wrong?
 

Magister Masquerade

Dream Gourmet
Donor
Jun 24, 2018
795
1,473
The game explicitly started with four developers (Echo, Gargleham, Z, and one other whose name is escaping me at the moment). They've since brought on Bob as an "Associate Developer" and Pelorix as a writer, . They also hire out for assets, mostly in the form of animation and voice acting. Those are also credited separately and appear to be working on a commission basis or similar rather than being direct team members.

So while there are more people whose work has gone into the game, the actual development team is very, very small.

As for sources of funding, substar plays second fiddle to Patreon by quite a lot, and Steam is one-time purchasing and thus has a significantly lower impact than Patreon for similar reasons.
Alright, so I supposed they really are technically that small, but I call all that part of the development team as that's just how development teams work in modern game development, whether small or 400+. Ubisoft devs for example recently mention that on some of their games, nearly half the work on the core game is outsourced from the main dev studio.

And no, the Steam sales probably vastly outdid their patreon earnings. I think you seriously underestimate how much money direct sales make if your game is even remotely successful. However, Patreon is definitely far more sustainable income and probably does influence how they plan things more, especially if you're drawing things out.

And they're certainly favoring patreon subscribers over Steam purchasers, that's for sure.

Regardless, every point I've mentioned remains unchanged from my perspective. They have way too little done given the amount of time and money they've had, but what else is new there either. Seems to be the standard for western indie ero games.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,360
3,218
Alright, so I supposed they really are technically that small, but I call all that part of the development team as that's just how development teams work in modern game development, whether small or 400+. Ubisoft devs for example recently mention that on some of their games, nearly half the work on the core game is outsourced from the main dev studio.
It's a very important distinction to make in this discussion though, because the only people making actual decisions are the people I specifically mentioned. And pretty much all of the flaws in this game's development can be traced to a very specific problem with that core team:

They don't have any dedicated programmers or QA. At all. It's very clearly self evident with the specific issues they keep having. All of them are tied to basic programming and QA that programmers would do just while verifying their work. The overwhelming majority of bugs this game has had over the years revolve around programming and basic game logic, such as not saving relevant data (thus losing it on reload), not resetting all data when loading (thus allowing one save to corrupt others), not handling UI properly (thus causing softlocks, item duplication, item loss, and item corruption), etc.

Not to mention all of the issues resulting from not doing quests via precisely the one sequence of events they were implemented for, despite being an open ended game.
And no, the Steam sales probably vastly outdid their patreon earnings. I think you seriously underestimate how much money direct sales make if your game is even remotely successful. However, Patreon is definitely far more sustainable income and probably does influence how they plan things more, especially if you're drawing things out.
I admit, I underestimated their sales numbers for Steam. SteamDB estimates a bit over a hundred thousand sales, which for the timeframe the game has been available on the platform for means steam income for them is roughly on par with Patreon income, since a few thousand subscribers paying once a month every month for that timeframe also adds up to quite a hefty sum. Figuring out which is more would require access to data that we just don't have due to Patreon's variable subscription prices.

Patreon does have a clearer impact on development, like you mentioned. Aside from dropped Patreon features like character requests that they were doing back in UE4, they typically allow Patreon polls to dictate development priorities and just let Steam users have what comes to them.
 
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Mrblack187

Newbie
Jul 1, 2019
75
166
I saw this game a while back and thought it looked good and even more promising than Wildlife though I'm not a furry.

I wanted to support but didn't have means so just watched from afar. I've got the means now but not willing to throw cash at dev's if it's not my style so came to f95. Thanks for share and my chance to preview.

Maybe I'm totally wrong but this is not at all what it appears to be. Sure lots of furry that's obvious... but why do Dev's hide their game style behind paywalls? JUST SAY IT!

played for over an hour now and several major questions and disappointments
1- Character is formless at start, ok... I'm thinking a prologue quest will bring me to some sort of character customization. So I keep playing and playing... are character customization's looted clothing and body parts? WTF!
- So to get the character I want to play I have to cheat and search out specific locations?
2. Huge open world that looks really cool but I'm aimless and running around (only open quest says "look for survivors")
3. Consensual non-consensual roleplay is described as a selling point, but not implemented? And that's only after I scout(DL) the game.

Could someone please explain or link me to an ACTUAL description of this game and gameplay? So glad I didn't support dev's if this is what I would have bought. I hope I'm wrong, but ready to delete game and never revisit. Maybe it's because I got the UE5 instead of 4 version.

AT this point this is my description of this game:
"A game designed around an ancient and formless spirit that utilizes ever changing body parts and transformations (for whatever reason) whom also enjoys consensual sexual relations with other hybrid beings during the course of their journey. The beginning is as mysterious as the purpose as you search this giant sandbox for new transformations and clues, oh and beware the kitty poo, because life is like a box of chocolates you never know what your gonna get!"
 
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gameocontest

Newbie
Jun 27, 2019
20
4
Anyone dealing with certain bugs in relation to quests (repeating the final dialogue in prodigal son and the quests you already completed showing up on the maps + being able to get duplicate hermit items?) and map icons not showing up like certain fireplaces?
 

jav253

Member
Sep 12, 2019
196
187
Played the Unreal Engine 5 demo last night. The gameplay is mid at best but plenty acceptable for a porn game. However the intro goes on WAY too long. I kept waiting to be allowed to play a sexy character instead of a dumb mummy. And this intro just goes on, and on, and on......and on. Killing mostly the same enemies over an over. And two whole boss fights before you finally get to character customization. They seriously need to condense that intro. Or just do away with the formless thing, and have you start as a regular Human.

That said i'll give them points for optimization. It runs well, and unlike a lot of 3D porn games it doesn't try to overheat my PC.
 
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Vakul

Member
Apr 10, 2022
359
473
Played the Unreal Engine 5 demo last night. The gameplay is mid at best but plenty acceptable for a porn game. However the intro goes on WAY too long. I kept waiting to be allowed to play a sexy character instead of a dumb mummy. And this intro just goes on, and on, and on......and on. Killing mostly the same enemies over an over. And two whole boss fights before you finally get to character customization. They seriously need to condense that intro. Or just do away with the formless thing, and have you start as a regular Human.

That said i'll give them points for optimization. It runs well, and unlike a lot of 3D porn games it doesn't try to overheat my PC.
Because if they ever read something about gamedesign, they forgot it next second. I write about it long ago when they changed engine - ambitions without understanding. It seems thing didn't get better in that aspect.
From what I see, starting as formless should make you thirsty for some sexy action, make you kinda desperate, but the way it is implemented - meh.
 

Yuuto

New Member
Aug 20, 2017
14
36
Do you guys know how to get the night lotus in No Rest for the Wicked quest? It doesn't give me the option to enter the cistern.
 
4.00 star(s) 89 Votes