I thought this was okay. While Midnight Castle Succubus reused a lot of assets from Libra-Heart's games, you still had loads of extra features to unlock, not just cgs. And as a game, Midnight Castle was also lot more interesting, with ally characters, more challenging platforming, transforming, etc.
Here the rpg mechanics, couple with less interesting power-ups, both make the game more boring. Castle in the Clouds eventually just throws exp and money at you as if it stopped caring about being part-rpg halfway through.
I'm conflicted on the CGs as well. Good animation is fucking hard, large-scale 2D pixel animation at that, so I don't blame them for not having a lot, and they are all original. You also don't force yourself to die to get them, a common trapping in most action/rpg games. But they're all very basic, and have the exact same voice clip. Not very exciting.
I was pretty negative, but Castle in the Clouds is still better than like, 80% of other lewd side-scrollers. Just disappointed compared to the last one.
Here the rpg mechanics, couple with less interesting power-ups, both make the game more boring. Castle in the Clouds eventually just throws exp and money at you as if it stopped caring about being part-rpg halfway through.
I'm conflicted on the CGs as well. Good animation is fucking hard, large-scale 2D pixel animation at that, so I don't blame them for not having a lot, and they are all original. You also don't force yourself to die to get them, a common trapping in most action/rpg games. But they're all very basic, and have the exact same voice clip. Not very exciting.
I was pretty negative, but Castle in the Clouds is still better than like, 80% of other lewd side-scrollers. Just disappointed compared to the last one.