- Sep 4, 2020
- 18
- 91
I have seen something like that in a few games, I always use the WTHey jrwizzard, thank you for your review. Yes, I remember our conversation about Walkthroughs vividly. It influenced my take on them and impacted my design of this game in a way that unquestionably made the story better.
I've started work on a new game, and in that one I've got a scheme where you can choose to set "Walkthrough Mode" on the Preferences scene and, if you do, it'll mark the choices that give you points. So, if you don't like the gameplay elements, you can turn on WT and pretty much avoid them. But if you DO like the gameplay elements, you can leave it off and not be affected by it.
Tlaero
I cant remember the game name, but I recall one where after each chapter it compared your choices to other players, that might be useful to gather real data. I imagine that not a very good percentage of people leave a review, so anonymous data might give you a different perspective to how people enjoy your work. Just a thought.
Thanks again for sharing your hard work, I look forward to your next title.