Deleted member 2282952

Developing I SCREAM
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May 1, 2020
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Alrighty, the branding is redone! Will be working on the 16:4 poster for the game tonight (while the scenes are rendering), and will go in 100% to producing new content, improving the text, and finishing scenes 5-7.

I call my new color palette - the neon red wine. Sooo much better than my last one.

main capsule.png
vertical capsule.png

The Steam page looks cooler as well! I finally feel like the game shapes up to how I want it visually!

 

Deleted member 2282952

Developing I SCREAM
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May 1, 2020
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When its on Steam but you life in germany where gay sex is promoted but lusty girls charming MC is not. :FacePalm:
I am half Austrian (lived there half my life), but I heard Germany has insane gaming laws. Like the story of how South Park games had to remove all historical references and remove all boobs.

For example, my game was 100% approved for Steam (I even reached out to moderators directly to make sure I don't accidentally break any rules) - BUT not available in Germany and Brazil, because only very specific adult content is allowed there. Grossartig!

Mandatory plug of the steam link xD

 

Harem Trooper

Well-Known Member
Oct 4, 2017
1,226
2,432
I am half Austrian (lived there half my life), but I heard Germany has insane gaming laws. Like the story of how South Park games had to remove all historical references and remove all boobs.

For example, my game was 100% approved for Steam (I even reached out to moderators directly to make sure I don't accidentally break any rules) - BUT not available in Germany and Brazil, because only very specific adult content is allowed there. Grossartig!

Mandatory plug of the steam link xD

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Im interested where you will go with the "Bloodlines" on this. I read the comments and I think everything important has been already told. Harem, NTR, the community etc bla bla. I dont know how Porn games are viewed on steam since...well, germany lol. The recent renders looks good with the lighting.
 

Deleted member 2282952

Developing I SCREAM
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May 1, 2020
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Are all your models hand made?
The base figures are purchased on the Daz3D store (made a heavy investment), and then each is adjusted by me until I like the character (skin/hair/100+ morphs/etc.). It significantly cuts down the development time, and leads to better results.

Im interested where you will go with the "Bloodlines" on this. I read the comments and I think everything important has been already told. Harem, NTR, the community etc bla bla. I dont know how Porn games are viewed on steam since...well, germany lol. The recent renders looks good with the lighting.
Damn, missing out on a German market is painful. Always had good sales numbers from the country for other games.

No NTR - that was a long discussion with JohnF95, and I cut out things that are too divisive and not that relevant. Though, I really wanted Trap character... not in the Demo but maybe in the future xD

Appreciate the comment! It was a learning curve with 3D and lightning, I think I'm getting there skill-wise. Good thing that one of the game devs was kind enough to explain me some cool tips, otherwise, I would be too far along with shitty renders. This community is great.
 

Harem Trooper

Well-Known Member
Oct 4, 2017
1,226
2,432
The base figures are purchased on the Daz3D store (made a heavy investment), and then each is adjusted by me until I like the character (skin/hair/100+ morphs/etc.). It significantly cuts down the development time, and leads to better results.



Damn, missing out on a German market is painful. Always had good sales numbers from the country for other games.

No NTR - that was a long discussion with JohnF95, and I cut out things that are too divisive and not that relevant. Though, I really wanted Trap character... not in the Demo but maybe in the future xD

Appreciate the comment! It was a learning curve with 3D and lightning, I think I'm getting there skill-wise. Good thing that one of the game devs was kind enough to explain me some cool tips, otherwise, I would be too far along with shitty renders. This community is great.
If you want a trap character go for it. As far I get people are so perverted these days they will accept it as long you can ignore him without forcing sex scenes with him. Pretty obvious since the majority are heteros and dont want that.
But like I said, IF you really want it go for it. There is this one game Dev I really like is how he "handles" these "Futa/Trap" characters. And its pretty easy. When you meet the "Futa/Trap" Character you give the Player a choice what he wants "him" to be. A girl or a boy, Thats it. The story, their character and even the sex scenes are almost the same. You just remove the Dick from the Model or create a non-dick model for easier swapping between these Paths.
 

Zero-

Newbie
Mar 22, 2023
73
183
Something to keep in mind with most tags is that you have to see how they are received...in my opinion some tags are not so suitable for a steam game Then of course here they are, but I don't know if the steam people be as open as they are perhaps less used to playing these types of games
 

JohnF95zone

Engaged Member
Oct 31, 2017
2,016
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Correction! Trap is 2/3 NTR so it is still a valid concern:ROFLMAO::p. Players also feel cheated because they expected a woman but they got a man wearing women's clothing.

In simple terms,
Futa is not the same as Trap.
Trap is a man ( with penis, no boobs ) disguising as a woman by wearing women clothes and appearance, or a woman ( with vagina, boobs ) disguising as a man by wearing men clothes and appearance.
Futa is a female or woman that has an additional organ which is the penis. But in some cases, game developer tends to push the envelope by creating a Futa character without vagina too, for whatever reason.
Trans is different but commonly mistaken or associated with Futa.
 

Deleted member 2282952

Developing I SCREAM
Game Developer
May 1, 2020
416
868
If you want a trap character go for it. As far I get people are so perverted these days they will accept it as long you can ignore him without forcing sex scenes with him. Pretty obvious since the majority are heteros and dont want that.
But like I said, IF you really want it go for it. There is this one game Dev I really like is how he "handles" these "Futa/Trap" characters. And its pretty easy. When you meet the "Futa/Trap" Character you give the Player a choice what he wants "him" to be. A girl or a boy, Thats it. The story, their character and even the sex scenes are almost the same. You just remove the Dick from the Model or create a non-dick model for easier swapping between these Paths.
I remember one of the games about basketball here had a trans character with an option to disable/enable the option. Still a question mark, probably not.

Something to keep in mind with most tags is that you have to see how they are received...in my opinion some tags are not so suitable for a steam game Then of course here they are, but I don't know if the steam people be as open as they are perhaps less used to playing these types of games
Yeeeeep, that's why I really had to cut down on the violent stuff.

Correction! Trap is 2/3 NTR so it is still a valid concern:ROFLMAO::p. Players also feel cheated because they expected a woman but they got a man wearing women's clothing.

In simple terms,
Futa is not the same as Trap.
Trap is a man ( with penis, no boobs ) disguising as a woman by wearing women clothes and appearance, or a woman ( with vagina, boobs ) disguising as a man by wearing men clothes and appearance.
Futa is a female or woman that has an additional organ which is the penis. But in some cases, game developer tends to push the envelope by creating a Futa character without vagina too, for whatever reason.
Trans is different but commonly mistaken or associated with Futa.
That is a very cultural answer. I don't often see futa with all genitals at once, game devs tend to shift those things around to simplify 3D modeling, most likely. Attaching and managing all body parts must be a pain.

Buuuut, this content tends to alienate users who don't like it. I like almost all genres, from the most vanilla to depraved, so it's hard to think the way the average user does.
 
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JohnF95zone

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Oct 31, 2017
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That is a very cultural answer. I don't often see futa with all genitals at once, game devs tend to shift those things around to simplify 3D modeling, most likely. Attaching and managing all body parts must be a pain.

Buuuut, this content tends to alienate users who don't like it. I like almost all genres, from the most vanilla to depraved, so it's hard to think the way the average user does.
IMO it is much easier with binary genders, male and female, heterosexual. Simple and straightforward. At least, all the target audiences will be please and not offended.
 

Deleted member 2282952

Developing I SCREAM
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May 1, 2020
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Hi FunDi, since the game will have action and that would mean the archer will fight against other characters, how will you cover that, will it have a battle system? Like a minigame or something?

PS: You have to put the saya poster in the background in the profile, It will look cool:D
And I'm not a PC expert, but that looks good:cool:
Missed the message! That's a pretty complicated question because I'm personally not a fan of those basic mini-games they put in adult games, like matching an object, answer a question, etc. I will probably make something for secondary content, but it won't be required.

Now, speaking of the battle system, this is something I have been brainstorming. I initially wanted some Undertale-esque system but decided it would be too complicated. On the other hand, having a system like making a straight punch, hook, and dodge is kinda too basic.

I will probably leave it to simple choice system... But honestly not sure about that part yet. Maybe even a card game like Pazaak in Star Wars games. Still a question mark, need to explore more adult games for inspiration. I can code whatever, it's mostly a question of time vs fun.

And I almost finished redoing all of the renders (it was a very painful process), big post is coming, they are pretty good!
 

JohnF95zone

Engaged Member
Oct 31, 2017
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Adding minigames to an adult VN is tricky and generally is not worth the investment, IMO.
If it is unskippable, most players will hate it, but by making it skippable then no one really plays the minigames ( so the work is wasted ).
Without the minigames, some players will find the VN too boring because it is basically just reading text blah blah blah without any kind of interactivity.
In the end, you just have to make compromise because you can't please everyone.

Sadly, I have no data of how many different types of players out there to even suggest one way or the other. One thing for sure is that if your target audiences are VN purist then it is a very safe bet to just avoid the minigames altogether. The VN purists are happy with reading, looking at the images, watching the animations, listening to the musics and sound effects. What interests them are the plot, the twist, the drama perhaps, mystery etc. the power of the narratives.

However, this game is not pure VN because it has the free-roam/light sandbox element to it: ChimeraPad, Email system, map among others. That alone can deter the minority hardcore VN purists but it can be a major selling points for the non-purists ( or gamer in general ) who are looking for more interactions than just reading on auto-play.

So, IMO it is best that you defer the decision to a later time that you are doing now. The feedbacks from the players when the demo/first release available to the public will assist in shaping how the gameplay experience will be moving forward.
 

Deleted member 2282952

Developing I SCREAM
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416
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Adding minigames to an adult VN is tricky and generally is not worth the investment, IMO.
If it is unskippable, most players will hate it, but by making it skippable then no one really plays the minigames ( so the work is wasted ).
Without the minigames, some players will find the VN too boring because it is basically just reading text blah blah blah without any kind of interactivity.
In the end, you just have to make compromise because you can't please everyone.

Sadly, I have no data of how many different types of players out there to even suggest one way or the other. One thing for sure is that if your target audiences are VN purist then it is a very safe bet to just avoid the minigames altogether. The VN purists are happy with reading, looking at the images, watching the animations, listening to the musics and sound effects. What interests them are the plot, the twist, the drama perhaps, mystery etc. the power of the narratives.

However, this game is not pure VN because it has the free-roam/light sandbox element to it: ChimeraPad, Email system, map among others. That alone can deter the minority hardcore VN purists but it can be a major selling points for the non-purists ( or gamer in general ) who are looking for more interactions than just reading on auto-play.

So, IMO it is best that you defer the decision to a later time that you are doing now. The feedbacks from the players when the demo/first release available to the public will assist in shaping how the gameplay experience will be moving forward.
I remember wanting to smash my head on the keyboard when you have to do those dumb "climb the window" mini-games, like in Milfy city, and many others. If I can't beat it in 5 seconds, I would just close the game or install the mode to skip it, so yeah, it pretty much aligns.

Interactivity is important, yes. I feel like a lot of interactivity will come from the sandbox elements of moving around the map and doing activities, but I can also see why mini-games would be important. Maybe like quick-time events where you beat people up, protect someone (damsel in distress), etc. - when you are moving around the map.

I get very sad when there is no data! Data is life!

So, I just got an idea as I was writing a message. I like games like Papers Please where you check documents. Maybe there are some quick-time events where you need to check the people's documentation to make sure they aren't breaking laws, registered as Chimeras, not being involved into cross-breeding, etc.. Like a Chimera passport check mini-game. Heh, I kinda like it.
 
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JohnF95zone

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Interactivity is important, yes. I feel like a lot of interactivity will come from the sandbox elements of moving around the map and doing activities, but I can also see why mini-games would be important. Maybe like quick-time events where you beat people up, protect someone (damsel in distress), etc. - when you are moving around the map.
It could be a repetitive pseudo-random events, which then become achievement for example "Save damsel in distress 10 times" etc.

So, I just got an idea as I was writing a message. I like games like Papers Please where you check documents. Maybe there are some quick-time events where you need to check the people's documentation to make sure they aren't breaking laws, registered as Chimeras, not being involved into cross-breeding, etc.. Like a Chimera passport check mini-game. Heh, I kinda like it.
Cool. Alternative to or in addition to QTE, a minigame where the player has to pay attention to the 'texts' to figure out the right action or choice. It can also be an achievement. As long as it won't block the progression of the story ( or worst game over ), no one should be angry if they 'fail' it.
 

JohnF95zone

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Oct 31, 2017
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I don't agree with you this time, Jhon, I think it's the opposite and I say this as a player who isn't a fan of minigames or sandbox, I do agree that there is no data to support it, but I think it does show that we are a minority of all

Anyway, this will not be in the demo, it's to give FunDi ideas, he's also thinking about it before I mentioned it, he'll see if he implements it in the future or not, but I thought it was a good idea to mention it so he can keep it in mind account
Not exactly sure which points that you are not agreeing with and it is fine too. I just made generic statements with regards to minigames, neither pro nor against it simply because I have no data for it. As long as FunDi gets the gist of it, I'm happy for it.

I watched over 500 game threads on this site especially VN Ren'Py games and whenever there are minigames, sandbox, freeroam there are always complaints even if the complainers didn't even play the game ( they are mostly simple basic stuffs ). The other issue is that it is really difficult to strike a good balance or even get the implementation right. Most of the complaints are because they played the badly created minigames in the past in other games which gives them bad experience, so they avoid it or they hate it ( even if no two games are created equals ). Game developers really have to overcome the stigma associated with minigames, sandbox, freeroam if they want to include it in their game and it is not easy thing to do. Players rarely play the game fully to judge it, they typically look at the tags before even having any interests.

Personally, I don't mind minigames and/or battle system, I just don't know how many that like it.

There is a Ren'Py game that implement an okay battle system but it is really not popular at all ( probably because of femdom theme ), Empress Game. It is not great though and really difficult to win because it relies heavily on RNG, but it looks nice.

Here is another game that has full battle system ( core of the game ), Earth's Last Guardian. I didn't play it so I have no idea how it works. It wasn't easy to get the battle system working though.

This one is a very popular game, Being A DIK by DPC. It didn't become popular because of the many minigames it have. I don't know why it is popular though because I don't play it. Anyway, the minigames are added later to the game and generally the players don't like them but they still play the game because they simp hard for the LIs.

There are trainer type games that have full battle system and minigames, and I think most of them are very well made. Typically, a game developer would choose RPGM Maker if they want to add battle system to his game because it is builtin feature of the game engine itself.

Other than that, no other game that comes to mind with any battle system. There are plenty with QTE fights but they are very common, it is nothing that stands out.
 

Deleted member 2282952

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I watched over 500 game threads on this site especially VN Ren'Py games
That's pretty hardcore, but good that there are people so deeply involved!

and whenever there are minigames, sandbox, freeroam there are always complaints even if the complainers didn't even play the game ....
"Hey, I don't want a pure VR game, but I don't want extra mechanics either! Can you just do Witcher 3 or Mass Effect?"

There is a Ren'Py game that implement an okay battle system but it is really not popular at all ( probably because of femdom theme ), Empress Game. It is not great though and really difficult to win because it relies heavily on RNG, but it looks nice.

Here is another game that has full battle system ( core of the game ), Earth's Last Guardian. I didn't play it so I have no idea how it works. It wasn't easy to get the battle system working though.
You are on point as always - I will download those and check out the systems for inspiration. All battle systems I played in adult games were either card-based RPGM (some of them were pretty good, mostly bad), and hit/dodge. The content itself isn't my cup of tea :D

This one is a very popular game, Being A DIK by DPC. It didn't become popular because of the many minigames it have. I don't know why it is popular though because I don't play it. Anyway, the minigames are added later to the game and generally the players don't like them but they still play the game because they simp hard for the LIs.
One of my favorites, played it multiple times (until a certain chapter, it shifted focus in a direction I didn't like). In any case - well deserving of its success, very enjoyable, and kinda similar to a real uni experience.

There are trainer type games that have full battle system and minigames, and I think most of them are very well made. Typically, a game developer would choose RPGM Maker if they want to add battle system to his game because it is builtin feature of the game engine itself. Other than that, no other game that comes to mind with any battle system. There are plenty with QTE fights but they are very common, it is nothing that stands out.
I will think about battles, but skippable mini-games (simple ones for extra benefits) and Papers Please like document checking seems to be a good way for now.

Thank god my 200+ renders are so close to being re-completed, so I will shift my focus to actually finishing the demo. Crazy how much the skill improved over the past few months. Time to get things out to play, been developing too long at this point by constantly redoing stuff.
 
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